Follow-up to #37.
- Removed 'currentObject' parameter from HitObject.draw() since it's no longer used. - Changed "spun out" rpm. - Formatting changes. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -341,7 +341,7 @@ public class Game extends BasicGameState {
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stack.add(i);
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while (!stack.isEmpty())
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hitObjects[stack.pop()].draw(trackPosition, stack.isEmpty(), g);
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hitObjects[stack.pop()].draw(g, trackPosition);
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// draw OsuHitObjectResult objects
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data.drawHitResults(trackPosition);
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