Follow-up to #37.

- Removed 'currentObject' parameter from HitObject.draw() since it's no longer used.
- Changed "spun out" rpm.
- Formatting changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-03-07 15:38:59 -05:00
parent f4d17b9148
commit 4718cb9aa5
8 changed files with 47 additions and 55 deletions

View File

@ -135,7 +135,7 @@ public class Container extends AppGameContainer {
if (DownloadList.get().hasActiveDownloads() && if (DownloadList.get().hasActiveDownloads() &&
UI.showExitConfirmation(DownloadList.EXIT_CONFIRMATION)) UI.showExitConfirmation(DownloadList.EXIT_CONFIRMATION))
return; return;
if (Updater.get().getStatus() == Updater.Status.UPDATE_DOWNLOADING && if (Updater.get().getStatus() == Updater.Status.UPDATE_DOWNLOADING &&
UI.showExitConfirmation(Updater.EXIT_CONFIRMATION)) UI.showExitConfirmation(Updater.EXIT_CONFIRMATION))
return; return;
} }

View File

@ -212,7 +212,7 @@ public class Opsu extends StateBasedGame {
if (DownloadList.get().hasActiveDownloads() && if (DownloadList.get().hasActiveDownloads() &&
UI.showExitConfirmation(DownloadList.EXIT_CONFIRMATION)) UI.showExitConfirmation(DownloadList.EXIT_CONFIRMATION))
return false; return false;
if (Updater.get().getStatus() == Updater.Status.UPDATE_DOWNLOADING && if (Updater.get().getStatus() == Updater.Status.UPDATE_DOWNLOADING &&
UI.showExitConfirmation(Updater.EXIT_CONFIRMATION)) UI.showExitConfirmation(Updater.EXIT_CONFIRMATION))
return false; return false;

View File

@ -18,14 +18,14 @@
package itdelatrisu.opsu; package itdelatrisu.opsu;
import itdelatrisu.opsu.audio.SoundController;
import java.util.Iterator; import java.util.Iterator;
import java.util.LinkedList; import java.util.LinkedList;
import javax.swing.JOptionPane; import javax.swing.JOptionPane;
import javax.swing.UIManager; import javax.swing.UIManager;
import itdelatrisu.opsu.audio.SoundController;
import org.newdawn.slick.Animation; import org.newdawn.slick.Animation;
import org.newdawn.slick.Color; import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer; import org.newdawn.slick.GameContainer;

View File

@ -79,7 +79,7 @@ public class Circle implements HitObject {
} }
@Override @Override
public void draw(int trackPosition, boolean currentObject, Graphics g) { public void draw(Graphics g, int trackPosition) {
int timeDiff = hitObject.getTime() - trackPosition; int timeDiff = hitObject.getTime() - trackPosition;
if (timeDiff >= 0) { if (timeDiff >= 0) {

View File

@ -26,11 +26,10 @@ import org.newdawn.slick.Graphics;
public interface HitObject { public interface HitObject {
/** /**
* Draws the hit object to the graphics context. * Draws the hit object to the graphics context.
* @param trackPosition the current track position
* @param currentObject true if this is the current hit object
* @param g the graphics context * @param g the graphics context
* @param trackPosition the current track position
*/ */
public void draw(int trackPosition, boolean currentObject, Graphics g); public void draw(Graphics g, int trackPosition);
/** /**
* Updates the hit object. * Updates the hit object.

View File

@ -143,7 +143,7 @@ public class Slider implements HitObject {
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
@Override @Override
public void draw(int trackPosition, boolean currentObject, Graphics g) { public void draw(Graphics g, int trackPosition) {
int timeDiff = hitObject.getTime() - trackPosition; int timeDiff = hitObject.getTime() - trackPosition;
float scale = timeDiff / (float) game.getApproachTime(); float scale = timeDiff / (float) game.getApproachTime();
float approachScale = 1 + scale * 3; float approachScale = 1 + scale * 3;
@ -158,7 +158,7 @@ public class Slider implements HitObject {
curve.draw(); curve.draw();
// ticks // ticks
if (currentObject && ticksT != null) { if (timeDiff < 0 && ticksT != null) {
Image tick = GameImage.SLIDER_TICK.getImage(); Image tick = GameImage.SLIDER_TICK.getImage();
for (int i = 0; i < ticksT.length; i++) { for (int i = 0; i < ticksT.length; i++) {
float[] c = curve.pointAt(ticksT[i]); float[] c = curve.pointAt(ticksT[i]);

View File

@ -40,20 +40,16 @@ public class Spinner implements HitObject {
/** Container dimensions. */ /** Container dimensions. */
private static int width, height; private static int width, height;
// Currently it takes about 200ms to spin up (4 * 50)
/** The number of rotation velocities to store. */ /** The number of rotation velocities to store. */
// note: currently takes about 200ms to spin up (4 * 50)
private static final int MAX_ROTATION_VELOCITIES = 50; private static final int MAX_ROTATION_VELOCITIES = 50;
/** The amount of time in ms before another velocity is stored */ /** The amount of time, in milliseconds, before another velocity is stored. */
private static final int DELTA_UPDATE_TIME = 4; private static final int DELTA_UPDATE_TIME = 4;
/** The amount of time in ms to fade in the spinner*/ /** The amount of time, in milliseconds, to fade in the spinner. */
private static final float FADE_IN_TIME = 500; private static final int FADE_IN_TIME = 500;
/** The remaining amount of time that was not used */
private int deltaOverflow;
/** PI constants. */ /** PI constants. */
private static final float TWO_PI = (float) (Math.PI * 2); private static final float TWO_PI = (float) (Math.PI * 2);
@ -68,13 +64,16 @@ public class Spinner implements HitObject {
/** The current number of rotations. */ /** The current number of rotations. */
private float rotations = 0f; private float rotations = 0f;
/** The current rotation to draw */ /** The current rotation to draw. */
private float drawRotation = 0f; private float drawRotation = 0f;
/** The total number of rotations needed to clear the spinner. */ /** The total number of rotations needed to clear the spinner. */
private float rotationsNeeded; private float rotationsNeeded;
/** The remaining amount of time that was not used. */
private int deltaOverflow;
/** The sum of all the velocities in storedVelocities. */ /** The sum of all the velocities in storedVelocities. */
private float sumVelocity = 0f; private float sumVelocity = 0f;
@ -112,32 +111,31 @@ public class Spinner implements HitObject {
} }
@Override @Override
public void draw(int trackPosition, boolean currentObject, Graphics g) { public void draw(Graphics g, int trackPosition) {
// only draw spinners shortly before start time
int timeDiff = hitObject.getTime() - trackPosition; int timeDiff = hitObject.getTime() - trackPosition;
if (timeDiff - FADE_IN_TIME > 0)
return;
boolean spinnerComplete = (rotations >= rotationsNeeded); boolean spinnerComplete = (rotations >= rotationsNeeded);
// only draw spinners if
if (timeDiff - FADE_IN_TIME > 0 )
return;
// darken screen // darken screen
float alpha = Utils.clamp(1 - timeDiff / FADE_IN_TIME, 0f, 1f); float alpha = Utils.clamp(1 - (float) timeDiff / FADE_IN_TIME, 0f, 1f);
if (timeDiff > 0) { float oldAlpha = Utils.COLOR_BLACK_ALPHA.a;
Color c = new Color(Utils.COLOR_BLACK_ALPHA); if (timeDiff > 0)
c.a *= alpha; Utils.COLOR_BLACK_ALPHA.a *= alpha;
g.setColor(c); g.setColor(Utils.COLOR_BLACK_ALPHA);
} else
g.setColor(Utils.COLOR_BLACK_ALPHA);
g.fillRect(0, 0, width, height); g.fillRect(0, 0, width, height);
Utils.COLOR_BLACK_ALPHA.a = oldAlpha;
// rpm
int rpm = Math.abs(Math.round(sumVelocity / storedVelocities.length * 60)); int rpm = Math.abs(Math.round(sumVelocity / storedVelocities.length * 60));
Image rpmImg = GameImage.SPINNER_RPM.getImage(); Image rpmImg = GameImage.SPINNER_RPM.getImage();
rpmImg.setAlpha(alpha); rpmImg.setAlpha(alpha);
rpmImg.drawCentered(width / 2f, height - rpmImg.getHeight() / 2f); rpmImg.drawCentered(width / 2f, height - rpmImg.getHeight() / 2f);
if(timeDiff < 0) if (timeDiff < 0)
data.drawSymbolString(Integer.toString(rpm), (int) ((width + rpmImg.getWidth() * 0.95f) / 2f), data.drawSymbolString(Integer.toString(rpm), (int) ((width + rpmImg.getWidth() * 0.95f) / 2f),
(int) (height - data.getScoreSymbolImage('0').getHeight() * 1.025f), 1f, 1f, true); (int) (height - data.getScoreSymbolImage('0').getHeight() * 1.025f), 1f, 1f, true);
// spinner meter (subimage) // spinner meter (subimage)
Image spinnerMetre = GameImage.SPINNER_METRE.getImage(); Image spinnerMetre = GameImage.SPINNER_METRE.getImage();
@ -150,8 +148,7 @@ public class Spinner implements HitObject {
spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight()); spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight());
// main spinner elements // main spinner elements
float approachScale = 1 - Utils.clamp( ((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())), 0f, 1f); float approachScale = 1 - Utils.clamp(((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())), 0f, 1f);
GameImage.SPINNER_CIRCLE.getImage().setAlpha(alpha); GameImage.SPINNER_CIRCLE.getImage().setAlpha(alpha);
GameImage.SPINNER_CIRCLE.getImage().setRotation(drawRotation * 360f); GameImage.SPINNER_CIRCLE.getImage().setRotation(drawRotation * 360f);
GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2); GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2);
@ -210,24 +207,22 @@ public class Spinner implements HitObject {
if (isSpinning && !(Utils.isGameKeyPressed() || GameMod.RELAX.isActive())) if (isSpinning && !(Utils.isGameKeyPressed() || GameMod.RELAX.isActive()))
isSpinning = false; isSpinning = false;
// spin automatically
float angle;
// http://osu.ppy.sh/wiki/FAQ#Spinners // http://osu.ppy.sh/wiki/FAQ#Spinners
// spin automatically (TODO: correct rotation angles) float angle;
if (GameMod.AUTO.isActive()) { if (GameMod.AUTO.isActive()) {
// "auto" mod (fast) // "auto" mod (fast: 477rpm)
lastAngle = 0; lastAngle = 0;
//angle = 477/60f * delta/1000f * TWO_PI; ~delta/20 angle = delta / 20f; // angle = 477/60f * delta/1000f * TWO_PI;
angle = delta / 20f;
isSpinning = true; isSpinning = true;
} else if (GameMod.SPUN_OUT.isActive()) { } else if (GameMod.SPUN_OUT.isActive()) {
// "spun out" mod (slow) // "spun out" mod (slow: 287rpm)
lastAngle = 0; lastAngle = 0;
//angle = 287/60f * delta/1000f * TWO_PI; angle = delta / 33.25f; // angle = 287/60f * delta/1000f * TWO_PI;
angle = delta / 32f;
isSpinning = true; isSpinning = true;
} else { } else {
angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2)); angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
// set initial angle to current mouse position to skip first click // set initial angle to current mouse position to skip first click
if (!isSpinning && (Utils.isGameKeyPressed() || GameMod.RELAX.isActive())) { if (!isSpinning && (Utils.isGameKeyPressed() || GameMod.RELAX.isActive())) {
lastAngle = angle; lastAngle = angle;
@ -235,12 +230,10 @@ public class Spinner implements HitObject {
return false; return false;
} }
} }
float angleDiff = angle - lastAngle;
// make angleDiff the smallest angle change possible // make angleDiff the smallest angle change possible
// (i.e. 1/4 rotation instead of 3/4 rotation) // (i.e. 1/4 rotation instead of 3/4 rotation)
float angleDiff = angle - lastAngle;
if (angleDiff < -Math.PI) if (angleDiff < -Math.PI)
angleDiff += TWO_PI; angleDiff += TWO_PI;
else if (angleDiff > Math.PI) else if (angleDiff > Math.PI)
@ -252,7 +245,7 @@ public class Spinner implements HitObject {
cursorVelocity = Utils.clamp(angleDiff / TWO_PI / delta * 1000, -8f, 8f); cursorVelocity = Utils.clamp(angleDiff / TWO_PI / delta * 1000, -8f, 8f);
deltaOverflow += delta; deltaOverflow += delta;
while(deltaOverflow >= DELTA_UPDATE_TIME){ while (deltaOverflow >= DELTA_UPDATE_TIME) {
sumVelocity -= storedVelocities[velocityIndex]; sumVelocity -= storedVelocities[velocityIndex];
sumVelocity += cursorVelocity; sumVelocity += cursorVelocity;
storedVelocities[velocityIndex++] = cursorVelocity; storedVelocities[velocityIndex++] = cursorVelocity;
@ -273,7 +266,7 @@ public class Spinner implements HitObject {
* @param angle the angle to rotate (in radians) * @param angle the angle to rotate (in radians)
*/ */
private void rotate(float angle) { private void rotate(float angle) {
drawRotation += (angle / TWO_PI); drawRotation += angle / TWO_PI;
angle = Math.abs(angle); angle = Math.abs(angle);
float newRotations = rotations + (angle / TWO_PI); float newRotations = rotations + (angle / TWO_PI);

View File

@ -341,7 +341,7 @@ public class Game extends BasicGameState {
stack.add(i); stack.add(i);
while (!stack.isEmpty()) while (!stack.isEmpty())
hitObjects[stack.pop()].draw(trackPosition, stack.isEmpty(), g); hitObjects[stack.pop()].draw(g, trackPosition);
// draw OsuHitObjectResult objects // draw OsuHitObjectResult objects
data.drawHitResults(trackPosition); data.drawHitResults(trackPosition);