Follow-up to #37.
- Removed 'currentObject' parameter from HitObject.draw() since it's no longer used. - Changed "spun out" rpm. - Formatting changes. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -18,14 +18,14 @@
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package itdelatrisu.opsu;
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import itdelatrisu.opsu.audio.SoundController;
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import java.util.Iterator;
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import java.util.LinkedList;
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import javax.swing.JOptionPane;
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import javax.swing.UIManager;
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import itdelatrisu.opsu.audio.SoundController;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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@ -79,7 +79,7 @@ public class Circle implements HitObject {
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}
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@Override
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public void draw(int trackPosition, boolean currentObject, Graphics g) {
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public void draw(Graphics g, int trackPosition) {
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int timeDiff = hitObject.getTime() - trackPosition;
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if (timeDiff >= 0) {
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@ -26,11 +26,10 @@ import org.newdawn.slick.Graphics;
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public interface HitObject {
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/**
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* Draws the hit object to the graphics context.
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* @param trackPosition the current track position
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* @param currentObject true if this is the current hit object
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* @param g the graphics context
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* @param trackPosition the current track position
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*/
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public void draw(int trackPosition, boolean currentObject, Graphics g);
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public void draw(Graphics g, int trackPosition);
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/**
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* Updates the hit object.
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@ -143,7 +143,7 @@ public class Slider implements HitObject {
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@SuppressWarnings("deprecation")
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@Override
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public void draw(int trackPosition, boolean currentObject, Graphics g) {
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public void draw(Graphics g, int trackPosition) {
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int timeDiff = hitObject.getTime() - trackPosition;
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float scale = timeDiff / (float) game.getApproachTime();
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float approachScale = 1 + scale * 3;
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@ -158,7 +158,7 @@ public class Slider implements HitObject {
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curve.draw();
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// ticks
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if (currentObject && ticksT != null) {
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if (timeDiff < 0 && ticksT != null) {
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Image tick = GameImage.SLIDER_TICK.getImage();
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for (int i = 0; i < ticksT.length; i++) {
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float[] c = curve.pointAt(ticksT[i]);
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@ -40,19 +40,15 @@ public class Spinner implements HitObject {
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/** Container dimensions. */
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private static int width, height;
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// Currently it takes about 200ms to spin up (4 * 50)
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/** The number of rotation velocities to store. */
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// note: currently takes about 200ms to spin up (4 * 50)
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private static final int MAX_ROTATION_VELOCITIES = 50;
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/** The amount of time in ms before another velocity is stored */
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/** The amount of time, in milliseconds, before another velocity is stored. */
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private static final int DELTA_UPDATE_TIME = 4;
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/** The amount of time in ms to fade in the spinner*/
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private static final float FADE_IN_TIME = 500;
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/** The remaining amount of time that was not used */
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private int deltaOverflow;
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/** The amount of time, in milliseconds, to fade in the spinner. */
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private static final int FADE_IN_TIME = 500;
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/** PI constants. */
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private static final float TWO_PI = (float) (Math.PI * 2);
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@ -69,12 +65,15 @@ public class Spinner implements HitObject {
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/** The current number of rotations. */
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private float rotations = 0f;
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/** The current rotation to draw */
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/** The current rotation to draw. */
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private float drawRotation = 0f;
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/** The total number of rotations needed to clear the spinner. */
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private float rotationsNeeded;
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/** The remaining amount of time that was not used. */
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private int deltaOverflow;
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/** The sum of all the velocities in storedVelocities. */
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private float sumVelocity = 0f;
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@ -112,30 +111,29 @@ public class Spinner implements HitObject {
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}
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@Override
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public void draw(int trackPosition, boolean currentObject, Graphics g) {
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public void draw(Graphics g, int trackPosition) {
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// only draw spinners shortly before start time
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int timeDiff = hitObject.getTime() - trackPosition;
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boolean spinnerComplete = (rotations >= rotationsNeeded);
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// only draw spinners if
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if (timeDiff - FADE_IN_TIME > 0 )
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if (timeDiff - FADE_IN_TIME > 0)
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return;
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boolean spinnerComplete = (rotations >= rotationsNeeded);
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// darken screen
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float alpha = Utils.clamp(1 - timeDiff / FADE_IN_TIME, 0f, 1f);
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if (timeDiff > 0) {
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Color c = new Color(Utils.COLOR_BLACK_ALPHA);
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c.a *= alpha;
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g.setColor(c);
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} else
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float alpha = Utils.clamp(1 - (float) timeDiff / FADE_IN_TIME, 0f, 1f);
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float oldAlpha = Utils.COLOR_BLACK_ALPHA.a;
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if (timeDiff > 0)
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Utils.COLOR_BLACK_ALPHA.a *= alpha;
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g.setColor(Utils.COLOR_BLACK_ALPHA);
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g.fillRect(0, 0, width, height);
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Utils.COLOR_BLACK_ALPHA.a = oldAlpha;
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// rpm
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int rpm = Math.abs(Math.round(sumVelocity / storedVelocities.length * 60));
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Image rpmImg = GameImage.SPINNER_RPM.getImage();
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rpmImg.setAlpha(alpha);
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rpmImg.drawCentered(width / 2f, height - rpmImg.getHeight() / 2f);
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if(timeDiff < 0)
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if (timeDiff < 0)
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data.drawSymbolString(Integer.toString(rpm), (int) ((width + rpmImg.getWidth() * 0.95f) / 2f),
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(int) (height - data.getScoreSymbolImage('0').getHeight() * 1.025f), 1f, 1f, true);
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@ -150,8 +148,7 @@ public class Spinner implements HitObject {
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spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight());
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// main spinner elements
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float approachScale = 1 - Utils.clamp( ((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())), 0f, 1f);
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float approachScale = 1 - Utils.clamp(((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())), 0f, 1f);
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GameImage.SPINNER_CIRCLE.getImage().setAlpha(alpha);
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GameImage.SPINNER_CIRCLE.getImage().setRotation(drawRotation * 360f);
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GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2);
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@ -210,24 +207,22 @@ public class Spinner implements HitObject {
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if (isSpinning && !(Utils.isGameKeyPressed() || GameMod.RELAX.isActive()))
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isSpinning = false;
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float angle;
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// spin automatically
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// http://osu.ppy.sh/wiki/FAQ#Spinners
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// spin automatically (TODO: correct rotation angles)
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float angle;
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if (GameMod.AUTO.isActive()) {
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// "auto" mod (fast)
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// "auto" mod (fast: 477rpm)
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lastAngle = 0;
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//angle = 477/60f * delta/1000f * TWO_PI; ~delta/20
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angle = delta / 20f;
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angle = delta / 20f; // angle = 477/60f * delta/1000f * TWO_PI;
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isSpinning = true;
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} else if (GameMod.SPUN_OUT.isActive()) {
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// "spun out" mod (slow)
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// "spun out" mod (slow: 287rpm)
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lastAngle = 0;
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//angle = 287/60f * delta/1000f * TWO_PI;
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angle = delta / 32f;
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angle = delta / 33.25f; // angle = 287/60f * delta/1000f * TWO_PI;
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isSpinning = true;
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} else {
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angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
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// set initial angle to current mouse position to skip first click
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if (!isSpinning && (Utils.isGameKeyPressed() || GameMod.RELAX.isActive())) {
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lastAngle = angle;
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@ -236,11 +231,9 @@ public class Spinner implements HitObject {
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}
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}
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float angleDiff = angle - lastAngle;
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// make angleDiff the smallest angle change possible
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// (i.e. 1/4 rotation instead of 3/4 rotation)
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float angleDiff = angle - lastAngle;
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if (angleDiff < -Math.PI)
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angleDiff += TWO_PI;
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else if (angleDiff > Math.PI)
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@ -252,7 +245,7 @@ public class Spinner implements HitObject {
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cursorVelocity = Utils.clamp(angleDiff / TWO_PI / delta * 1000, -8f, 8f);
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deltaOverflow += delta;
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while(deltaOverflow >= DELTA_UPDATE_TIME){
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while (deltaOverflow >= DELTA_UPDATE_TIME) {
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sumVelocity -= storedVelocities[velocityIndex];
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sumVelocity += cursorVelocity;
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storedVelocities[velocityIndex++] = cursorVelocity;
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@ -273,7 +266,7 @@ public class Spinner implements HitObject {
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* @param angle the angle to rotate (in radians)
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*/
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private void rotate(float angle) {
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drawRotation += (angle / TWO_PI);
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drawRotation += angle / TWO_PI;
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angle = Math.abs(angle);
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float newRotations = rotations + (angle / TWO_PI);
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@ -341,7 +341,7 @@ public class Game extends BasicGameState {
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stack.add(i);
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while (!stack.isEmpty())
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hitObjects[stack.pop()].draw(trackPosition, stack.isEmpty(), g);
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hitObjects[stack.pop()].draw(g, trackPosition);
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// draw OsuHitObjectResult objects
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data.drawHitResults(trackPosition);
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