Follow-up to #37.
- Removed 'currentObject' parameter from HitObject.draw() since it's no longer used. - Changed "spun out" rpm. - Formatting changes. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
parent
f4d17b9148
commit
4718cb9aa5
|
@ -18,14 +18,14 @@
|
|||
|
||||
package itdelatrisu.opsu;
|
||||
|
||||
import itdelatrisu.opsu.audio.SoundController;
|
||||
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
|
||||
import javax.swing.JOptionPane;
|
||||
import javax.swing.UIManager;
|
||||
|
||||
import itdelatrisu.opsu.audio.SoundController;
|
||||
|
||||
import org.newdawn.slick.Animation;
|
||||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.GameContainer;
|
||||
|
|
|
@ -79,7 +79,7 @@ public class Circle implements HitObject {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void draw(int trackPosition, boolean currentObject, Graphics g) {
|
||||
public void draw(Graphics g, int trackPosition) {
|
||||
int timeDiff = hitObject.getTime() - trackPosition;
|
||||
|
||||
if (timeDiff >= 0) {
|
||||
|
|
|
@ -26,11 +26,10 @@ import org.newdawn.slick.Graphics;
|
|||
public interface HitObject {
|
||||
/**
|
||||
* Draws the hit object to the graphics context.
|
||||
* @param trackPosition the current track position
|
||||
* @param currentObject true if this is the current hit object
|
||||
* @param g the graphics context
|
||||
* @param trackPosition the current track position
|
||||
*/
|
||||
public void draw(int trackPosition, boolean currentObject, Graphics g);
|
||||
public void draw(Graphics g, int trackPosition);
|
||||
|
||||
/**
|
||||
* Updates the hit object.
|
||||
|
|
|
@ -143,7 +143,7 @@ public class Slider implements HitObject {
|
|||
|
||||
@SuppressWarnings("deprecation")
|
||||
@Override
|
||||
public void draw(int trackPosition, boolean currentObject, Graphics g) {
|
||||
public void draw(Graphics g, int trackPosition) {
|
||||
int timeDiff = hitObject.getTime() - trackPosition;
|
||||
float scale = timeDiff / (float) game.getApproachTime();
|
||||
float approachScale = 1 + scale * 3;
|
||||
|
@ -158,7 +158,7 @@ public class Slider implements HitObject {
|
|||
curve.draw();
|
||||
|
||||
// ticks
|
||||
if (currentObject && ticksT != null) {
|
||||
if (timeDiff < 0 && ticksT != null) {
|
||||
Image tick = GameImage.SLIDER_TICK.getImage();
|
||||
for (int i = 0; i < ticksT.length; i++) {
|
||||
float[] c = curve.pointAt(ticksT[i]);
|
||||
|
|
|
@ -40,19 +40,15 @@ public class Spinner implements HitObject {
|
|||
/** Container dimensions. */
|
||||
private static int width, height;
|
||||
|
||||
|
||||
// Currently it takes about 200ms to spin up (4 * 50)
|
||||
/** The number of rotation velocities to store. */
|
||||
// note: currently takes about 200ms to spin up (4 * 50)
|
||||
private static final int MAX_ROTATION_VELOCITIES = 50;
|
||||
|
||||
/** The amount of time in ms before another velocity is stored */
|
||||
/** The amount of time, in milliseconds, before another velocity is stored. */
|
||||
private static final int DELTA_UPDATE_TIME = 4;
|
||||
|
||||
/** The amount of time in ms to fade in the spinner*/
|
||||
private static final float FADE_IN_TIME = 500;
|
||||
|
||||
/** The remaining amount of time that was not used */
|
||||
private int deltaOverflow;
|
||||
/** The amount of time, in milliseconds, to fade in the spinner. */
|
||||
private static final int FADE_IN_TIME = 500;
|
||||
|
||||
/** PI constants. */
|
||||
private static final float TWO_PI = (float) (Math.PI * 2);
|
||||
|
@ -69,12 +65,15 @@ public class Spinner implements HitObject {
|
|||
/** The current number of rotations. */
|
||||
private float rotations = 0f;
|
||||
|
||||
/** The current rotation to draw */
|
||||
/** The current rotation to draw. */
|
||||
private float drawRotation = 0f;
|
||||
|
||||
/** The total number of rotations needed to clear the spinner. */
|
||||
private float rotationsNeeded;
|
||||
|
||||
/** The remaining amount of time that was not used. */
|
||||
private int deltaOverflow;
|
||||
|
||||
/** The sum of all the velocities in storedVelocities. */
|
||||
private float sumVelocity = 0f;
|
||||
|
||||
|
@ -112,32 +111,31 @@ public class Spinner implements HitObject {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void draw(int trackPosition, boolean currentObject, Graphics g) {
|
||||
public void draw(Graphics g, int trackPosition) {
|
||||
// only draw spinners shortly before start time
|
||||
int timeDiff = hitObject.getTime() - trackPosition;
|
||||
boolean spinnerComplete = (rotations >= rotationsNeeded);
|
||||
|
||||
// only draw spinners if
|
||||
if (timeDiff - FADE_IN_TIME > 0 )
|
||||
if (timeDiff - FADE_IN_TIME > 0)
|
||||
return;
|
||||
|
||||
boolean spinnerComplete = (rotations >= rotationsNeeded);
|
||||
|
||||
// darken screen
|
||||
float alpha = Utils.clamp(1 - timeDiff / FADE_IN_TIME, 0f, 1f);
|
||||
if (timeDiff > 0) {
|
||||
Color c = new Color(Utils.COLOR_BLACK_ALPHA);
|
||||
c.a *= alpha;
|
||||
g.setColor(c);
|
||||
} else
|
||||
g.setColor(Utils.COLOR_BLACK_ALPHA);
|
||||
float alpha = Utils.clamp(1 - (float) timeDiff / FADE_IN_TIME, 0f, 1f);
|
||||
float oldAlpha = Utils.COLOR_BLACK_ALPHA.a;
|
||||
if (timeDiff > 0)
|
||||
Utils.COLOR_BLACK_ALPHA.a *= alpha;
|
||||
g.setColor(Utils.COLOR_BLACK_ALPHA);
|
||||
g.fillRect(0, 0, width, height);
|
||||
Utils.COLOR_BLACK_ALPHA.a = oldAlpha;
|
||||
|
||||
// rpm
|
||||
int rpm = Math.abs(Math.round(sumVelocity / storedVelocities.length * 60));
|
||||
Image rpmImg = GameImage.SPINNER_RPM.getImage();
|
||||
rpmImg.setAlpha(alpha);
|
||||
rpmImg.drawCentered(width / 2f, height - rpmImg.getHeight() / 2f);
|
||||
if(timeDiff < 0)
|
||||
data.drawSymbolString(Integer.toString(rpm), (int) ((width + rpmImg.getWidth() * 0.95f) / 2f),
|
||||
(int) (height - data.getScoreSymbolImage('0').getHeight() * 1.025f), 1f, 1f, true);
|
||||
if (timeDiff < 0)
|
||||
data.drawSymbolString(Integer.toString(rpm), (int) ((width + rpmImg.getWidth() * 0.95f) / 2f),
|
||||
(int) (height - data.getScoreSymbolImage('0').getHeight() * 1.025f), 1f, 1f, true);
|
||||
|
||||
// spinner meter (subimage)
|
||||
Image spinnerMetre = GameImage.SPINNER_METRE.getImage();
|
||||
|
@ -150,8 +148,7 @@ public class Spinner implements HitObject {
|
|||
spinnerMetreSub.draw(0, height - spinnerMetreSub.getHeight());
|
||||
|
||||
// main spinner elements
|
||||
float approachScale = 1 - Utils.clamp( ((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())), 0f, 1f);
|
||||
|
||||
float approachScale = 1 - Utils.clamp(((float) timeDiff / (hitObject.getTime() - hitObject.getEndTime())), 0f, 1f);
|
||||
GameImage.SPINNER_CIRCLE.getImage().setAlpha(alpha);
|
||||
GameImage.SPINNER_CIRCLE.getImage().setRotation(drawRotation * 360f);
|
||||
GameImage.SPINNER_CIRCLE.getImage().drawCentered(width / 2, height / 2);
|
||||
|
@ -210,24 +207,22 @@ public class Spinner implements HitObject {
|
|||
if (isSpinning && !(Utils.isGameKeyPressed() || GameMod.RELAX.isActive()))
|
||||
isSpinning = false;
|
||||
|
||||
|
||||
float angle;
|
||||
// spin automatically
|
||||
// http://osu.ppy.sh/wiki/FAQ#Spinners
|
||||
// spin automatically (TODO: correct rotation angles)
|
||||
float angle;
|
||||
if (GameMod.AUTO.isActive()) {
|
||||
// "auto" mod (fast)
|
||||
// "auto" mod (fast: 477rpm)
|
||||
lastAngle = 0;
|
||||
//angle = 477/60f * delta/1000f * TWO_PI; ~delta/20
|
||||
angle = delta / 20f;
|
||||
angle = delta / 20f; // angle = 477/60f * delta/1000f * TWO_PI;
|
||||
isSpinning = true;
|
||||
} else if (GameMod.SPUN_OUT.isActive()) {
|
||||
// "spun out" mod (slow)
|
||||
// "spun out" mod (slow: 287rpm)
|
||||
lastAngle = 0;
|
||||
//angle = 287/60f * delta/1000f * TWO_PI;
|
||||
angle = delta / 32f;
|
||||
angle = delta / 33.25f; // angle = 287/60f * delta/1000f * TWO_PI;
|
||||
isSpinning = true;
|
||||
} else {
|
||||
angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
|
||||
|
||||
// set initial angle to current mouse position to skip first click
|
||||
if (!isSpinning && (Utils.isGameKeyPressed() || GameMod.RELAX.isActive())) {
|
||||
lastAngle = angle;
|
||||
|
@ -236,11 +231,9 @@ public class Spinner implements HitObject {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
float angleDiff = angle - lastAngle;
|
||||
|
||||
// make angleDiff the smallest angle change possible
|
||||
// (i.e. 1/4 rotation instead of 3/4 rotation)
|
||||
float angleDiff = angle - lastAngle;
|
||||
if (angleDiff < -Math.PI)
|
||||
angleDiff += TWO_PI;
|
||||
else if (angleDiff > Math.PI)
|
||||
|
@ -252,7 +245,7 @@ public class Spinner implements HitObject {
|
|||
cursorVelocity = Utils.clamp(angleDiff / TWO_PI / delta * 1000, -8f, 8f);
|
||||
|
||||
deltaOverflow += delta;
|
||||
while(deltaOverflow >= DELTA_UPDATE_TIME){
|
||||
while (deltaOverflow >= DELTA_UPDATE_TIME) {
|
||||
sumVelocity -= storedVelocities[velocityIndex];
|
||||
sumVelocity += cursorVelocity;
|
||||
storedVelocities[velocityIndex++] = cursorVelocity;
|
||||
|
@ -273,7 +266,7 @@ public class Spinner implements HitObject {
|
|||
* @param angle the angle to rotate (in radians)
|
||||
*/
|
||||
private void rotate(float angle) {
|
||||
drawRotation += (angle / TWO_PI);
|
||||
drawRotation += angle / TWO_PI;
|
||||
angle = Math.abs(angle);
|
||||
float newRotations = rotations + (angle / TWO_PI);
|
||||
|
||||
|
|
|
@ -341,7 +341,7 @@ public class Game extends BasicGameState {
|
|||
stack.add(i);
|
||||
|
||||
while (!stack.isEmpty())
|
||||
hitObjects[stack.pop()].draw(trackPosition, stack.isEmpty(), g);
|
||||
hitObjects[stack.pop()].draw(g, trackPosition);
|
||||
|
||||
// draw OsuHitObjectResult objects
|
||||
data.drawHitResults(trackPosition);
|
||||
|
|
Loading…
Reference in New Issue
Block a user