Reformatting of #20, and disable the hit error bar by default.

Added an option (in the "Custom" tab) to enable the bar.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-02-15 01:40:01 -05:00
parent b7f86f1962
commit 4826798fba
8 changed files with 138 additions and 113 deletions

View File

@ -39,6 +39,9 @@ public class GameData {
/** Delta multiplier for steady HP drain. */
public static final float HP_DRAIN_MULTIPLIER = 1 / 200f;
/** Time, in milliseconds, for a hit error tick to fade. */
private static final int HIT_ERROR_FADE_TIME = 5000;
/** Letter grades. */
public enum Grade {
NULL (null, null),
@ -150,29 +153,44 @@ public class GameData {
/** Current x coordinate of the combo burst image (for sliding animation). */
private int comboBurstX;
/** Time offsets for obtaining each hit result (indexed by HIT_* constants). */
private int[] hitResultOffset;
/** List of hit result objects associated with hit objects. */
private LinkedList<OsuHitObjectResult> hitResultList;
/**
* class to store Hit Error information.
* Class to store hit error information.
* @author fluddokt
*/
class HitErrorInfo {
int time, x, y, timeDiff;
private class HitErrorInfo {
/** The correct hit time. */
private int time;
/** The coordinates of the hit. */
@SuppressWarnings("unused")
private int x, y;
/** The difference between the correct and actual hit times. */
private int timeDiff;
/**
* Constructor.
* @param time the correct hit time
* @param x the x coordinate of the hit
* @param y the y coordinate of the hit
* @param timeDiff the difference between the correct and actual hit times
*/
public HitErrorInfo(int time, int x, int y, int timeDiff) {
this.time = time;
this.x = x;
this.y = y;
this.timeDiff = timeDiff;
}
}
/**
* List of stored Hit Error Info
*/
private LinkedList<HitErrorInfo> hitErrorList = new LinkedList<HitErrorInfo>();
/** List containing recent hit error information. */
private LinkedList<HitErrorInfo> hitErrorList;
/**
* Hit result helper class.
@ -246,10 +264,6 @@ public class GameData {
/** Container dimensions. */
private int width, height;
/** Time offsets for obtaining each hit result (indexed by HIT_* constants). */
private int[] hitResultOffset;
/**
* Constructor for gameplay.
* @param width container width
@ -302,13 +316,13 @@ public class GameData {
healthDisplay = 100f;
hitResultCount = new int[HIT_MAX];
hitResultList = new LinkedList<OsuHitObjectResult>();
hitErrorList = new LinkedList<HitErrorInfo>();
fullObjectCount = 0;
combo = 0;
comboMax = 0;
comboEnd = 0;
comboBurstIndex = -1;
scoreData = null;
hitErrorList.clear();
}
/**
@ -390,9 +404,10 @@ public class GameData {
public void setDifficulty(float difficulty) { this.difficulty = difficulty; }
public float getDifficulty() { return difficulty; }
/** Sets the HitResultOffset */
public void setHitResultOffset(int[] hitResultOffset) {this.hitResultOffset = hitResultOffset; }
/**
* Sets the array of hit result offsets.
*/
public void setHitResultOffset(int[] hitResultOffset) { this.hitResultOffset = hitResultOffset; }
/**
* Draws a number with defaultSymbols.
@ -446,7 +461,7 @@ public class GameData {
/**
* Draws game elements:
* scorebar, score, score percentage, map progress circle,
* mod icons, combo count, combo burst, and grade.
* mod icons, combo count, combo burst, hit error bar, and grade.
* @param g the graphics context
* @param breakPeriod if true, will not draw scorebar and combo elements, and will draw grade
* @param firstObject true if the first hit object's start time has not yet passed
@ -548,49 +563,45 @@ public class GameData {
if (combo > 0) // 0 isn't a combo
drawSymbolString(String.format("%dx", combo), 10, height - 10 - symbolHeight, 1.0f, false);
//*
//Draw Hit Error bar
final int fadeDelay = 5000;
int hitErrorY = 30;
Iterator<HitErrorInfo> iter2 = hitErrorList.iterator();
g.setColor(Color.black);
g.fillRect(width / 2f - 3 - hitResultOffset[HIT_50],
height - marginX - hitErrorY - 10,
hitResultOffset[HIT_50] * 2,
20);
g.setColor(Utils.COLOR_LIGHT_ORANGE);
g.fillRect(width / 2f - 3 - hitResultOffset[HIT_50],
height - marginX - hitErrorY - 3,
hitResultOffset[HIT_50] * 2,
6);
g.setColor(Utils.COLOR_LIGHT_GREEN);
g.fillRect(width / 2f - 3 - hitResultOffset[HIT_100],
height - marginX - hitErrorY - 3,
hitResultOffset[HIT_100] * 2,
6);
g.setColor(Utils.COLOR_LIGHT_BLUE);
g.fillRect(width / 2f - 3 - hitResultOffset[HIT_300],
height- marginX - hitErrorY - 3,
hitResultOffset[HIT_300] * 2,
6);
g.setColor(Color.white);
g.drawRect(width / 2f - 3, height - marginX - hitErrorY - 10, 6, 20);
while (iter2.hasNext()) {
HitErrorInfo info = iter2.next();
int time = info.time;
if (Math.abs(info.timeDiff) < hitResultOffset[GameData.HIT_50]
&& time + fadeDelay > trackPosition) {
float alpha = 1 - ((float) (trackPosition - time) / fadeDelay);
Color col = new Color(Color.white);
col.a = alpha;
g.setColor(col);
g.fillRect(width / 2 + info.timeDiff - 1, height - marginX
- hitErrorY - 10, 2, 20);
} else {
iter2.remove();
// hit error bar
if (Options.isHitErrorBarEnabled()) {
// draw bar
int hitErrorY = 30;
g.setColor(Color.black);
g.fillRect(width / 2f - 3 - hitResultOffset[HIT_50],
height - marginX - hitErrorY - 10,
hitResultOffset[HIT_50] * 2, 20);
g.setColor(Utils.COLOR_LIGHT_ORANGE);
g.fillRect(width / 2f - 3 - hitResultOffset[HIT_50],
height - marginX - hitErrorY - 3,
hitResultOffset[HIT_50] * 2, 6);
g.setColor(Utils.COLOR_LIGHT_GREEN);
g.fillRect(width / 2f - 3 - hitResultOffset[HIT_100],
height - marginX - hitErrorY - 3,
hitResultOffset[HIT_100] * 2, 6);
g.setColor(Utils.COLOR_LIGHT_BLUE);
g.fillRect(width / 2f - 3 - hitResultOffset[HIT_300],
height - marginX - hitErrorY - 3,
hitResultOffset[HIT_300] * 2, 6);
g.setColor(Color.white);
g.drawRect(width / 2f - 3, height - marginX - hitErrorY - 10, 6, 20);
// draw ticks
Color white = new Color(Color.white);
Iterator<HitErrorInfo> iter = hitErrorList.iterator();
while (iter.hasNext()) {
HitErrorInfo info = iter.next();
int time = info.time;
if (Math.abs(info.timeDiff) < hitResultOffset[GameData.HIT_50] &&
time + HIT_ERROR_FADE_TIME > trackPosition) {
float alpha = 1 - ((float) (trackPosition - time) / HIT_ERROR_FADE_TIME);
white.a = alpha;
g.setColor(white);
g.fillRect(width / 2 + info.timeDiff - 1, height - marginX - hitErrorY - 10, 2, 20);
} else
iter.remove();
}
}
//*/
} else {
// grade
Grade grade = getGrade();
@ -602,9 +613,6 @@ public class GameData {
);
}
}
}
/**
@ -1090,13 +1098,13 @@ public class GameData {
public boolean isGameplay() { return gameplay; }
/**
* add a Hit Error Info to the list.
* @param time when it should have been hit
* @param x, y the location that it hit
* @param timeDiff the difference from the time from when it was actually hit
* Adds the hit into the list of hit error information.
* @param time the correct hit time
* @param x the x coordinate of the hit
* @param y the y coordinate of the hit
* @param timeDiff the difference between the correct and actual hit times
*/
public void addHitError(int time, int x, int y, int timeDiff) {
hitErrorList.add(new HitErrorInfo(time, x, y, timeDiff));
}
}

View File

@ -363,6 +363,13 @@ public class Options {
@Override
public void click(GameContainer container) { themeSongEnabled = !themeSongEnabled; }
},
SHOW_HIT_ERROR_BAR ("Show Hit Error Bar", "Displays hit accuracy information at the bottom of the screen.") {
@Override
public String getValueString() { return showHitErrorBar ? "Yes" : "No"; }
@Override
public void click(GameContainer container) { showHitErrorBar = !showHitErrorBar; }
};
/** Option name. */
@ -433,7 +440,6 @@ public class Options {
RES_2560_1600 (2560, 1600),
RES_3840_2160 (3840, 2160);
/** Screen dimensions. */
private int width, height;
@ -535,6 +541,9 @@ public class Options {
/** Whether or not to play the theme song. */
private static boolean themeSongEnabled = true;
/** Whether or not to show the hit error bar. */
private static boolean showHitErrorBar = false;
/** Fixed difficulty overrides. */
private static float
fixedCS = 0f, fixedHP = 0f,
@ -765,7 +774,7 @@ public class Options {
* Returns whether or not to play the theme song.
* @return true if enabled
*/
public static boolean isThemSongEnabled() { return themeSongEnabled; }
public static boolean isThemeSongEnabled() { return themeSongEnabled; }
/**
* Sets the track checkpoint time, if within bounds.
@ -780,6 +789,12 @@ public class Options {
return false;
}
/**
* Returns whether or not to show the hit error bar.
* @return true if enabled
*/
public static boolean isHitErrorBarEnabled() { return showHitErrorBar; }
/**
* Returns the left game key.
* @return the left key code
@ -1042,6 +1057,9 @@ public class Options {
case "PerfectHit":
showPerfectHit = Boolean.parseBoolean(value);
break;
case "HitErrorBar":
showHitErrorBar = Boolean.parseBoolean(value);
break;
case "FixedCS":
fixedCS = Float.parseFloat(value);
break;
@ -1145,6 +1163,8 @@ public class Options {
writer.newLine();
writer.write(String.format("PerfectHit = %b", showPerfectHit));
writer.newLine();
writer.write(String.format("HitErrorBar = %b", showHitErrorBar));
writer.newLine();
writer.write(String.format(Locale.US, "FixedCS = %.1f", fixedCS));
writer.newLine();
writer.write(String.format(Locale.US, "FixedHP = %.1f", fixedHP));

View File

@ -277,7 +277,7 @@ public class OsuFile implements Comparable<OsuFile> {
else
swidth = (int) (height * bgImage.getWidth() / (float) bgImage.getHeight());
} else {
//fill image to screen while keeping aspect ratio
// fill screen while maintaining aspect ratio
if (bgImage.getWidth() / (float) bgImage.getHeight() > width / (float) height) // x > y
swidth = (int) (height * bgImage.getWidth() / (float) bgImage.getHeight());
else

View File

@ -321,6 +321,22 @@ public class Utils {
return val;
}
/**
* Clamps a value between a lower and upper bound.
* @param val the value to clamp
* @param low the lower bound
* @param high the upper bound
* @return the clamped value
* @author fluddokt
*/
public static float clamp(float val, int low, int high) {
if (val < low)
return low;
if (val > high)
return high;
return val;
}
/**
* Draws the cursor.
*/
@ -875,20 +891,4 @@ public class Utils {
list.add(str);
return list;
}
/**
* Clamps the value to be in between low and high
* @param val
* @param low
* @param high
* @return val clamped between low and high
* @author fluddokt (https://github.com/fluddokt)
*/
public static float clamp(float val, int low, int high) {
if(val < low)
return low;
if(val > high)
return high;
return val;
}
}

View File

@ -141,20 +141,18 @@ public class Slider implements HitObject {
this.curve = new LinearBezier(hitObject, color);
}
@SuppressWarnings("deprecation")
@Override
public void draw(int trackPosition, boolean currentObject, Graphics g) {
int timeDiff = hitObject.getTime() - trackPosition;
float scale = timeDiff / (float) game.getApproachTime();
float approachScale = 1 + scale * 3;
float x = hitObject.getX(), y = hitObject.getY();
float oldAlpha = color.a;
float oldAlphaFade = Utils.COLOR_WHITE_FADE.a;
float x = hitObject.getX(), y = hitObject.getY();
float scale = timeDiff / (float)game.getApproachTime();
float approachScale = 1 + scale*3 ;
float alpha = (1 - scale);//(approachScale > 3.3f) ? 0f : 1f - (approachScale - 1f) / 2.7f;
color.a = Utils.clamp(alpha* 0.5f, 0, 1);
float alpha = (1 - scale);
color.a = Utils.clamp(alpha * 0.5f, 0, 1);
alpha = Utils.clamp(alpha, 0, 1);
Utils.COLOR_WHITE_FADE.a = alpha;
@ -170,10 +168,9 @@ public class Slider implements HitObject {
}
}
color.a = alpha;
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
Image hitCircle = GameImage.HITCIRCLE.getImage();
color.a = alpha;
// end circle
float[] endPos = curve.pointAt(1);
@ -216,29 +213,28 @@ public class Slider implements HitObject {
if (timeDiff >= 0) {
// approach circle
color.a = 1 - scale;
Utils.drawCentered(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale), x, y, color);
} else {
float[] c = curve.pointAt(getT(trackPosition, false));
float[] c2 = curve.pointAt(getT(trackPosition, false) + 0.01f);
// slider ball
sliderBall.updateNoDraw();//TODO ..... I can't thing of anything else
//It might be better to make your own animation class or something
//also it might be better to update the animation based on the distance traveled
// TODO: deprecated method
// TODO 2: update the animation based on the distance traveled?
sliderBall.updateNoDraw();
Image sliderBallFrame = sliderBall.getCurrentFrame();
float angle = (float) (Math.atan2(c2[1] - c[1], c2[0] - c[0]) * 180 / Math.PI)
+ (currentRepeats % 2 == 1 ? 180 : 0);
float angle = (float) (Math.atan2(c2[1] - c[1], c2[0] - c[0]) * 180 / Math.PI);
if (currentRepeats % 2 == 1)
angle += 180;
sliderBallFrame.setRotation(angle);
sliderBallFrame.drawCentered(c[0], c[1]);
// follow circle
if (followCircleActive)
GameImage.SLIDER_FOLLOWCIRCLE.getImage().drawCentered(c[0], c[1]);
}
}
/**
* Calculates the slider hit result.
* @return the hit result (GameData.HIT_* constants)

View File

@ -83,7 +83,8 @@ public class OptionsMenu extends BasicGameState {
GameOption.FIXED_HP,
GameOption.FIXED_AR,
GameOption.FIXED_OD,
GameOption.CHECKPOINT
GameOption.CHECKPOINT,
GameOption.SHOW_HIT_ERROR_BAR
});
/** Total number of tabs. */

View File

@ -126,7 +126,7 @@ public class Splash extends BasicGameState {
// initialize song list
if (OsuGroupList.get().size() > 0) {
OsuGroupList.get().init();
if (Options.isThemSongEnabled())
if (Options.isThemeSongEnabled())
MusicController.playThemeSong();
else
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).setFocus(OsuGroupList.get().getRandomNode(), -1, true);