show initial slidercircle hit for non-auto player too
This commit is contained in:
parent
4c6c0bd24c
commit
497f41ec6b
|
@ -544,6 +544,7 @@ public class Slider extends GameObject {
|
||||||
//else not a hit
|
//else not a hit
|
||||||
|
|
||||||
if (result > -1) {
|
if (result > -1) {
|
||||||
|
data.sendInitialSliderResult(trackPosition, this.x, this.y, color, mirrorColor);
|
||||||
data.addHitError(hitObject.getTime(), x,y,trackPosition - hitObject.getTime());
|
data.addHitError(hitObject.getTime(), x,y,trackPosition - hitObject.getTime());
|
||||||
sliderClickedInitial = true;
|
sliderClickedInitial = true;
|
||||||
data.sliderTickResult(hitObject.getTime(), result, this.x, this.y, hitObject, currentRepeats);
|
data.sliderTickResult(hitObject.getTime(), result, this.x, this.y, hitObject, currentRepeats);
|
||||||
|
|
Loading…
Reference in New Issue
Block a user