Adjust default values for dancer options

This commit is contained in:
yugecin 2016-09-30 21:51:59 +02:00
parent 0df478544c
commit 4ab767f464
2 changed files with 13 additions and 15 deletions

View File

@ -626,7 +626,7 @@ public class Options {
}
},
DANCE_LAZY_SLIDERS ("Lazy sliders", "LazySliders", "Don't do short sliders", true) {
DANCE_LAZY_SLIDERS ("Lazy sliders", "LazySliders", "Don't do short sliders", Dancer.LAZY_SLIDERS) {
@Override
public void click(GameContainer container) {
bool = !bool;
@ -640,7 +640,7 @@ public class Options {
}
},
DANCE_ONLY_CIRCLE_STACKS ("Only circle stacks", "CircleStacks", "Only do circle movement on stacks", true) {
DANCE_ONLY_CIRCLE_STACKS ("Only circle stacks", "CircleStacks", "Only do circle movement on stacks", AutoMoverFactory.ONLY_CIRCLE_STACKS) {
@Override
public void click(GameContainer container) {
bool = !bool;
@ -654,7 +654,7 @@ public class Options {
}
},
DANCE_CIRCLE_STREAMS ("Circle streams", "CircleStreams", "Make circles while streaming", false) {
DANCE_CIRCLE_STREAMS ("Circle streams", "CircleStreams", "Make circles while streaming", AutoMoverFactory.CIRCLE_STREAM == 58) {
@Override
public void click(GameContainer container) {
bool = !bool;
@ -668,7 +668,7 @@ public class Options {
}
},
DANCE_MIRROR ("Mirror collage", "MirrorCollage", "Hypnotizing stuff", false) {
DANCE_MIRROR ("Mirror collage", "MirrorCollage", "Hypnotizing stuff", Dancer.mirror) {
@Override
public void click(GameContainer container) {
bool = !bool;
@ -682,7 +682,7 @@ public class Options {
}
},
DANCE_DRAW_APPROACH ("Draw approach circles", "DrawApproach", "Can get a bit busy when using mirror collage", true) {
DANCE_DRAW_APPROACH ("Draw approach circles", "DrawApproach", "Can get a bit busy when using mirror collage", Dancer.drawApproach) {
@Override
public void click(GameContainer container) {
bool = !bool;
@ -769,7 +769,7 @@ public class Options {
}
},
DANCE_CURSOR_USE_OBJECT_COLOR ("Give object color to cursor", "CursorUseObjectColor", "The color of the last object will be used on the cursor", false) {
DANCE_CURSOR_USE_OBJECT_COLOR ("Give object color to cursor", "CursorUseObjectColor", "The color of the last object will be used on the cursor", Dancer.cursoruselastobjectcolor) {
@Override
public void click(GameContainer container) {
bool = !bool;
@ -783,7 +783,7 @@ public class Options {
}
},
DANCE_REMOVE_BG ("Never draw background", "RemoveBG", "Hello darkness my old friend", true) {
DANCE_REMOVE_BG ("Never draw background", "RemoveBG", "Hello darkness my old friend", Dancer.removebg) {
@Override
public void click(GameContainer container) {
bool = !bool;
@ -801,7 +801,7 @@ public class Options {
// TODO
},
DANCE_HIDE_UI ("Hide all UI", "HideUI", ".", true) {
DANCE_HIDE_UI ("Hide all UI", "HideUI", ".", Dancer.hideui) {
@Override
public void click(GameContainer container) {
bool = !bool;

View File

@ -28,8 +28,6 @@ import yugecin.opsudance.movers.factories.*;
import yugecin.opsudance.spinners.RektSpinner;
import yugecin.opsudance.spinners.Spinner;
import java.util.Random;
public class Dancer {
public static MoverFactory[] moverFactories = new MoverFactory[] {
@ -50,14 +48,14 @@ public class Dancer {
public static Dancer instance = new Dancer();
public static boolean mirror; // this should really get its own place somewhere...
public static boolean drawApproach; // this should really get its own place somewhere...
public static boolean removebg; // this should really get its own place somewhere...
public static boolean hideui; // this should really get its own place somewhere...
public static boolean mirror = false; // this should really get its own place somewhere...
public static boolean drawApproach = true; // this should really get its own place somewhere...
public static boolean removebg = true; // this should really get its own place somewhere...
public static boolean hideui = true; // this should really get its own place somewhere...
public static ObjectColorOverrides colorOverride = ObjectColorOverrides.NONE;
public static ObjectColorOverrides colorMirrorOverride = ObjectColorOverrides.NONE;
public static int rgbhueinc = 70; // this should really get its own place somewhere...
public static boolean cursoruselastobjectcolor;
public static boolean cursoruselastobjectcolor = false;
public static MoverDirection moverDirection = MoverDirection.RANDOM;
private int dir;