Adjust default values for dancer options
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@ -626,7 +626,7 @@ public class Options {
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}
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},
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DANCE_LAZY_SLIDERS ("Lazy sliders", "LazySliders", "Don't do short sliders", true) {
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DANCE_LAZY_SLIDERS ("Lazy sliders", "LazySliders", "Don't do short sliders", Dancer.LAZY_SLIDERS) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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@ -640,7 +640,7 @@ public class Options {
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}
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},
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DANCE_ONLY_CIRCLE_STACKS ("Only circle stacks", "CircleStacks", "Only do circle movement on stacks", true) {
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DANCE_ONLY_CIRCLE_STACKS ("Only circle stacks", "CircleStacks", "Only do circle movement on stacks", AutoMoverFactory.ONLY_CIRCLE_STACKS) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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@ -654,7 +654,7 @@ public class Options {
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}
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},
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DANCE_CIRCLE_STREAMS ("Circle streams", "CircleStreams", "Make circles while streaming", false) {
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DANCE_CIRCLE_STREAMS ("Circle streams", "CircleStreams", "Make circles while streaming", AutoMoverFactory.CIRCLE_STREAM == 58) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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@ -668,7 +668,7 @@ public class Options {
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}
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},
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DANCE_MIRROR ("Mirror collage", "MirrorCollage", "Hypnotizing stuff", false) {
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DANCE_MIRROR ("Mirror collage", "MirrorCollage", "Hypnotizing stuff", Dancer.mirror) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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@ -682,7 +682,7 @@ public class Options {
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}
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},
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DANCE_DRAW_APPROACH ("Draw approach circles", "DrawApproach", "Can get a bit busy when using mirror collage", true) {
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DANCE_DRAW_APPROACH ("Draw approach circles", "DrawApproach", "Can get a bit busy when using mirror collage", Dancer.drawApproach) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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@ -769,7 +769,7 @@ public class Options {
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}
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},
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DANCE_CURSOR_USE_OBJECT_COLOR ("Give object color to cursor", "CursorUseObjectColor", "The color of the last object will be used on the cursor", false) {
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DANCE_CURSOR_USE_OBJECT_COLOR ("Give object color to cursor", "CursorUseObjectColor", "The color of the last object will be used on the cursor", Dancer.cursoruselastobjectcolor) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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@ -783,7 +783,7 @@ public class Options {
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}
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},
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DANCE_REMOVE_BG ("Never draw background", "RemoveBG", "Hello darkness my old friend", true) {
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DANCE_REMOVE_BG ("Never draw background", "RemoveBG", "Hello darkness my old friend", Dancer.removebg) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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@ -801,7 +801,7 @@ public class Options {
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// TODO
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},
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DANCE_HIDE_UI ("Hide all UI", "HideUI", ".", true) {
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DANCE_HIDE_UI ("Hide all UI", "HideUI", ".", Dancer.hideui) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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@ -28,8 +28,6 @@ import yugecin.opsudance.movers.factories.*;
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import yugecin.opsudance.spinners.RektSpinner;
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import yugecin.opsudance.spinners.Spinner;
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import java.util.Random;
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public class Dancer {
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public static MoverFactory[] moverFactories = new MoverFactory[] {
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@ -50,14 +48,14 @@ public class Dancer {
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public static Dancer instance = new Dancer();
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public static boolean mirror; // this should really get its own place somewhere...
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public static boolean drawApproach; // this should really get its own place somewhere...
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public static boolean removebg; // this should really get its own place somewhere...
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public static boolean hideui; // this should really get its own place somewhere...
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public static boolean mirror = false; // this should really get its own place somewhere...
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public static boolean drawApproach = true; // this should really get its own place somewhere...
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public static boolean removebg = true; // this should really get its own place somewhere...
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public static boolean hideui = true; // this should really get its own place somewhere...
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public static ObjectColorOverrides colorOverride = ObjectColorOverrides.NONE;
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public static ObjectColorOverrides colorMirrorOverride = ObjectColorOverrides.NONE;
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public static int rgbhueinc = 70; // this should really get its own place somewhere...
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public static boolean cursoruselastobjectcolor;
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public static boolean cursoruselastobjectcolor = false;
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public static MoverDirection moverDirection = MoverDirection.RANDOM;
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private int dir;
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