Scoreboard improvements
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@@ -274,6 +274,9 @@ public class Game extends BasicGameState {
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/** Is the scoreboard visible? */
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private boolean scoreboardVisible;
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/** The current aplha of the scoreboard. */
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private float currentScoreboardAlpha;
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/** Music position bar background colors. */
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private static final Color
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MUSICBAR_NORMAL = new Color(12, 9, 10, 0.25f),
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@@ -582,7 +585,7 @@ public class Game extends BasicGameState {
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drawHitObjects(g, trackPosition);
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}
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if (previousScores != null && trackPosition >= firstObjectTime && !GameMod.RELAX.isActive() && !GameMod.AUTOPILOT.isActive() && scoreboardVisible) {
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if (previousScores != null && trackPosition >= firstObjectTime && !GameMod.RELAX.isActive() && !GameMod.AUTOPILOT.isActive()) {
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ScoreData currentScore = data.getScoreData(beatmap);
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while (currentRank > 0 && previousScores[currentRank-1].score < currentScore.score) {
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currentRank--;
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@@ -590,7 +593,6 @@ public class Game extends BasicGameState {
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}
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float animation = AnimationEquation.IN_OUT_QUAD.calc(Utils.clamp((trackPosition - lastRankUpdateTime) / SCOREBOARD_ANIMATION_TIME, 0f, 1f));
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float fadeIn = Utils.clamp((trackPosition - firstObjectTime) / SCOREBOARD_FADE_IN_TIME, 0f, 1f);
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int scoreboardPosition = 2 * container.getHeight() / 3;
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if (currentRank < 4) {
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@@ -598,18 +600,18 @@ public class Game extends BasicGameState {
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for (int i = 0; i < 4; i++) {
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int ii = i + (i>=currentRank ? 1 : 0);
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if (i < previousScores.length)
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previousScores[i].drawSmall(g, scoreboardPosition, ii + 1, ii + (i==currentRank ? animation-3f : -2f), data, fadeIn, false);
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previousScores[i].drawSmall(g, scoreboardPosition, ii + 1, ii + (i==currentRank ? animation-3f : -2f), data, currentScoreboardAlpha, false);
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}
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currentScore.drawSmall(g, scoreboardPosition, currentRank + 1, currentRank - 1f - animation, data, fadeIn, true);
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currentScore.drawSmall(g, scoreboardPosition, currentRank + 1, currentRank - 1f - animation, data, currentScoreboardAlpha, true);
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} else {
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//draw the top 2 and next 2 ranks
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previousScores[0].drawSmall(g, scoreboardPosition, 1, -2f, data, fadeIn, false);
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previousScores[1].drawSmall(g, scoreboardPosition, 2, -1f, data, fadeIn, false);
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previousScores[currentRank-2].drawSmall(g, scoreboardPosition, currentRank - 1, animation - 1f, data, fadeIn*animation, false);
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previousScores[currentRank-1].drawSmall(g, scoreboardPosition, currentRank, animation, data, fadeIn, false);
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currentScore.drawSmall(g, scoreboardPosition, currentRank + 1, 2f, data, fadeIn, true);
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previousScores[0].drawSmall(g, scoreboardPosition, 1, -2f, data, currentScoreboardAlpha, false);
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previousScores[1].drawSmall(g, scoreboardPosition, 2, -1f, data, currentScoreboardAlpha, false);
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previousScores[currentRank-2].drawSmall(g, scoreboardPosition, currentRank - 1, animation - 1f, data, currentScoreboardAlpha*animation, false);
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previousScores[currentRank-1].drawSmall(g, scoreboardPosition, currentRank, animation, data, currentScoreboardAlpha, false);
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currentScore.drawSmall(g, scoreboardPosition, currentRank + 1, 2f, data, currentScoreboardAlpha, true);
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if (animation < 1.0f && currentRank < previousScores.length) {
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previousScores[currentRank].drawSmall(g, scoreboardPosition, currentRank + 2, 1f + 5 * animation, data, fadeIn*(1f - animation), false);
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previousScores[currentRank].drawSmall(g, scoreboardPosition, currentRank + 2, 1f + 5 * animation, data, currentScoreboardAlpha*(1f - animation), false);
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}
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}
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}
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@@ -668,6 +670,21 @@ public class Game extends BasicGameState {
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if (isReplay || GameMod.AUTO.isActive())
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playbackSpeed.getButton().hoverUpdate(delta, mouseX, mouseY);
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int trackPosition = MusicController.getPosition();
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int firstObjectTime = beatmap.objects[0].getTime();
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if (previousScores != null && trackPosition > firstObjectTime) {
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// show scoreboard when in break
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if (scoreboardVisible || breakTime > 0) {
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currentScoreboardAlpha += 1f/SCOREBOARD_FADE_IN_TIME * delta;
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if (currentScoreboardAlpha > 1f)
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currentScoreboardAlpha = 1f;
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} else {
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currentScoreboardAlpha -= 1f/SCOREBOARD_FADE_IN_TIME * delta;
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if (currentScoreboardAlpha < 0f)
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currentScoreboardAlpha = 0f;
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}
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}
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// returning from pause screen: must click previous mouse position
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if (pauseTime > -1) {
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@@ -1198,6 +1215,7 @@ public class Game extends BasicGameState {
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if (previousScores != null)
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currentRank = previousScores.length;
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scoreboardVisible = true;
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currentScoreboardAlpha = 0f;
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// free all previously cached hitobject to framebuffer mappings if some still exist
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FrameBufferCache.getInstance().freeMap();
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