Follow-up to #27.

- Removed 'isSpinner' field from GameData.hitResult() since it's now being passed the full OsuHitObject.
- Minor Javadoc fixes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-03-01 13:58:03 -05:00
parent 33e880df77
commit 4bf5943ee0
8 changed files with 57 additions and 62 deletions

View File

@@ -141,7 +141,7 @@ public class Circle implements HitObject {
data.hitResult(
hitObject.getTime(), result,
hitObject.getX(), hitObject.getY(),
color, comboEnd, hitObject, 0, false
color, comboEnd, hitObject, 0
);
return true;
}
@@ -160,17 +160,17 @@ public class Circle implements HitObject {
if (overlap || trackPosition > time + hitResultOffset[GameData.HIT_50]) {
if (isAutoMod) // "auto" mod: catch any missed notes due to lag
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, false);
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0);
else // no more points can be scored, so send a miss
data.hitResult(time, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, 0, false);
data.hitResult(time, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, 0);
return true;
}
// "auto" mod: send a perfect hit result
else if (isAutoMod) {
if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, false);
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0);
return true;
}
}