Follow-up to #71.

- Fixed a major bug where two hit result calculations were being performed for each slider.
- Fixed a bug where hit circles/sliders were being drawn for a miss.
- Sliders now only expand when held to the end (as in osu!).
- Use the track position as the hit result start time for circles (instead of the object time).
- Added a 'color' parameter to Curve.draw(), rather than keeping an extra reference to the slider Color object.
- Renamed HitResultType enum to HitObjectType, and moved it into GameData.
- Removed some overloaded methods (not really necessary...).
- Other style changes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-04-08 02:05:12 -04:00
parent dda9081149
commit 4eaf0b6a54
9 changed files with 88 additions and 128 deletions

View File

@ -23,7 +23,6 @@ import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.downloads.Updater;
import itdelatrisu.opsu.objects.HitResultType;
import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.replay.Replay;
import itdelatrisu.opsu.replay.ReplayFrame;
@ -225,9 +224,10 @@ public class GameData {
/** List containing recent hit error information. */
private LinkedBlockingDeque<HitErrorInfo> hitErrorList;
/**
* Hit result helper class.
*/
/** Hit object types, used for drawing results. */
public enum HitObjectType { CIRCLE, SLIDERTICK, SLIDER_FIRST, SLIDER_LAST, SPINNER }
/** Hit result helper class. */
private class OsuHitObjectResult {
/** Object start time. */
public int time;
@ -242,7 +242,7 @@ public class GameData {
public Color color;
/** The type of the hit object. */
public HitResultType hitResultType;
public HitObjectType hitResultType;
/** Alpha level (for fading out). */
public float alpha = 1f;
@ -250,23 +250,8 @@ public class GameData {
/** Slider curve. */
public Curve curve;
/**
* Constructor.
* @param time the result's starting track position
* @param result the hit result (HIT_* constants)
* @param x the center x coordinate
* @param y the center y coordinate
* @param color the color of the hit object
* @param hitResultType the type of the hit object
*/
public OsuHitObjectResult(int time, int result, float x, float y, Color color, HitResultType hitResultType) {
this.time = time;
this.result = result;
this.x = x;
this.y = y;
this.color = color;
this.hitResultType = hitResultType;
}
/** Whether or not to expand when animating. */
public boolean expand;
/**
* Constructor.
@ -275,9 +260,11 @@ public class GameData {
* @param x the center x coordinate
* @param y the center y coordinate
* @param color the color of the hit object
* @param curve the slider curve
* @param curve the slider curve (or null if not applicable)
* @param expand whether or not the hit result animation should expand (if applicable)
*/
public OsuHitObjectResult(int time, int result, float x, float y, Color color, HitResultType hitResultType, Curve curve) {
public OsuHitObjectResult(int time, int result, float x, float y, Color color,
HitObjectType hitResultType, Curve curve, boolean expand) {
this.time = time;
this.result = result;
this.x = x;
@ -285,6 +272,7 @@ public class GameData {
this.color = color;
this.hitResultType = hitResultType;
this.curve = curve;
this.expand = expand;
}
}
@ -866,7 +854,7 @@ public class GameData {
OsuHitObjectResult hitResult = iter.next();
if (hitResult.time + HITRESULT_TIME > trackPosition) {
// spinner
if (hitResult.hitResultType == HitResultType.SPINNER && hitResult.result != HIT_MISS) {
if (hitResult.hitResultType == HitObjectType.SPINNER && hitResult.result != HIT_MISS) {
Image spinnerOsu = GameImage.SPINNER_OSU.getImage();
spinnerOsu.setAlpha(hitResult.alpha);
spinnerOsu.drawCentered(width / 2, height / 4);
@ -876,68 +864,58 @@ public class GameData {
// hit lighting
else if (Options.isHitLightingEnabled() && hitResult.result != HIT_MISS &&
hitResult.result != HIT_SLIDER30 && hitResult.result != HIT_SLIDER10) {
// soon add particle system to reflect original game
Image lighting = GameImage.LIGHTING.getImage();
// TODO: add particle system
Image lighting = GameImage.LIGHTING.getImage();
lighting.setAlpha(hitResult.alpha);
lighting.drawCentered(hitResult.x, hitResult.y, hitResult.color);
}
// hit animation
if (hitResult.hitResultType == HitResultType.CIRCLE
|| hitResult.hitResultType == HitResultType.SLIDEREND
|| hitResult.hitResultType == HitResultType.SLIDEREND_FIRSTOBJECT) {
float scale = Utils.easeOut(
if (hitResult.result != HIT_MISS && (
hitResult.hitResultType == HitObjectType.CIRCLE ||
hitResult.hitResultType == HitObjectType.SLIDER_FIRST ||
hitResult.hitResultType == HitObjectType.SLIDER_LAST)) {
float scale = (!hitResult.expand) ? 1f : Utils.easeOut(
Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME),
1f,
HITCIRCLE_ANIM_SCALE-1f,
HITCIRCLE_FADE_TIME
1f, HITCIRCLE_ANIM_SCALE - 1f, HITCIRCLE_FADE_TIME
);
float alpha = Utils.easeOut(
Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME),
1f,
-1f,
HITCIRCLE_FADE_TIME
1f, -1f, HITCIRCLE_FADE_TIME
);
// slider curve
if (hitResult.curve != null) {
float oldAlpha = Utils.COLOR_WHITE_FADE.a;
Curve curve = hitResult.curve;
float oldWhiteAlpha = Utils.COLOR_WHITE_FADE.a;
float oldColorAlpha = hitResult.color.a;
Utils.COLOR_WHITE_FADE.a = alpha;
curve.color.a = alpha;
curve.draw();
Utils.COLOR_WHITE_FADE.a = oldAlpha;
hitResult.color.a = alpha;
hitResult.curve.draw(hitResult.color);
Utils.COLOR_WHITE_FADE.a = oldWhiteAlpha;
hitResult.color.a = oldColorAlpha;
}
// hit circles
Image scaledHitCircle = GameImage.HITCIRCLE.getImage().getScaledCopy(scale);
scaledHitCircle.setAlpha(alpha);
Image scaledHitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(scale);
scaledHitCircle.setAlpha(alpha);
scaledHitCircleOverlay.setAlpha(alpha);
scaledHitCircle.drawCentered(hitResult.x, hitResult.y, hitResult.color);
scaledHitCircleOverlay.drawCentered(hitResult.x, hitResult.y);
}
// hit result
if (hitResult.hitResultType == HitResultType.CIRCLE
|| hitResult.hitResultType == HitResultType.SLIDEREND
|| hitResult.hitResultType == HitResultType.SPINNER) {
if (hitResult.hitResultType == HitObjectType.CIRCLE ||
hitResult.hitResultType == HitObjectType.SPINNER ||
hitResult.curve != null) {
float scale = Utils.easeBounce(
Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_TEXT_BOUNCE_TIME),
1f,
HITCIRCLE_TEXT_ANIM_SCALE - 1f,
HITCIRCLE_TEXT_BOUNCE_TIME
1f, HITCIRCLE_TEXT_ANIM_SCALE - 1f, HITCIRCLE_TEXT_BOUNCE_TIME
);
float alpha = Utils.easeOut(
Utils.clamp((trackPosition - hitResult.time) - HITCIRCLE_FADE_TIME, 0, HITCIRCLE_TEXT_FADE_TIME),
1f,
-1f,
HITCIRCLE_TEXT_FADE_TIME
1f, -1f, HITCIRCLE_TEXT_FADE_TIME
);
Image scaledHitResult = hitResults[hitResult.result].getScaledCopy(scale);
scaledHitResult.setAlpha(alpha);
scaledHitResult.drawCentered(hitResult.x, hitResult.y);
@ -1207,14 +1185,14 @@ public class GameData {
if (!Options.isPerfectHitBurstEnabled())
; // hide perfect hit results
else
hitResultList.add(new OsuHitObjectResult(time, result, x, y, null, HitResultType.SLIDERTICK));
hitResultList.add(new OsuHitObjectResult(time, result, x, y, null, HitObjectType.SLIDERTICK, null, false));
}
}
/**
* Handles a hit result.
* Handles a hit result and performs all associated calculations.
* @param time the object start time
* @param result the hit result (HIT_* constants)
* @param result the base hit result (HIT_* constants)
* @param x the x coordinate
* @param y the y coordinate
* @param color the combo color
@ -1222,10 +1200,10 @@ public class GameData {
* @param hitObject the hit object
* @param repeat the current repeat number (for sliders, or 0 otherwise)
* @param hitResultType the type of hit object for the result
* @return the hit result (HIT_* constants)
* @return the actual hit result (HIT_* constants)
*/
private int hitRes(int time, int result, float x, float y, Color color,
boolean end, OsuHitObject hitObject, int repeat, HitResultType hitResultType) {
private int handleHitResult(int time, int result, float x, float y, Color color,
boolean end, OsuHitObject hitObject, int repeat, HitObjectType hitResultType) {
int hitValue = 0;
switch (result) {
case HIT_300:
@ -1292,31 +1270,6 @@ public class GameData {
return result;
}
/**
* Handles a hit result.
* @param time the object start time
* @param result the hit result (HIT_* constants)
* @param x the x coordinate
* @param y the y coordinate
* @param color the combo color
* @param end true if this is the last hit object in the combo
* @param hitObject the hit object
* @param repeat the current repeat number (for sliders, or 0 otherwise)
* @param hitResultType the type of hit object for the result
*/
public void hitResult(int time, int result, float x, float y, Color color,
boolean end, OsuHitObject hitObject, int repeat, HitResultType hitResultType) {
result = hitRes(time, result, x, y, color, end, hitObject, repeat, hitResultType);
if ((result == HIT_300 || result == HIT_300G || result == HIT_300K)
&& !Options.isPerfectHitBurstEnabled())
; // hide perfect hit results
else if (result == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
; // "relax" and "autopilot" mods: hide misses
else
hitResultList.add(new OsuHitObjectResult(time, result, x, y, color, hitResultType));
}
/**
* Handles a slider hit result.
* @param time the object start time
@ -1328,19 +1281,29 @@ public class GameData {
* @param hitObject the hit object
* @param repeat the current repeat number (for sliders, or 0 otherwise)
* @param hitResultType the type of hit object for the result
* @param curve the slider curve
* @param curve the slider curve (or null if not applicable)
* @param expand whether or not the hit result animation should expand (if applicable)
*/
public void hitResult(int time, int result, float x, float y, Color color,
boolean end, OsuHitObject hitObject, int repeat, HitResultType hitResultType, Curve curve) {
result = hitRes(time, result, x, y, color, end, hitObject, repeat, hitResultType);
boolean end, OsuHitObject hitObject, int repeat,
HitObjectType hitResultType, Curve curve, boolean expand) {
result = handleHitResult(time, result, x, y, color, end, hitObject, repeat, hitResultType);
if ((result == HIT_300 || result == HIT_300G || result == HIT_300K)
&& !Options.isPerfectHitBurstEnabled())
if ((result == HIT_300 || result == HIT_300G || result == HIT_300K) && !Options.isPerfectHitBurstEnabled())
; // hide perfect hit results
else if (result == HIT_MISS && (GameMod.RELAX.isActive() || GameMod.AUTOPILOT.isActive()))
; // "relax" and "autopilot" mods: hide misses
else
hitResultList.add(new OsuHitObjectResult(time, result, x, y, color, hitResultType, curve));
else {
hitResultList.add(new OsuHitObjectResult(time, result, x, y, color, hitResultType, curve, expand));
// sliders: add the other curve endpoint for the hit animation
if (curve != null) {
boolean isFirst = (hitResultType == HitObjectType.SLIDER_FIRST);
float[] p = curve.pointAt((isFirst) ? 1f : 0f);
HitObjectType type = (isFirst) ? HitObjectType.SLIDER_LAST : HitObjectType.SLIDER_FIRST;
hitResultList.add(new OsuHitObjectResult(time, result, p[0], p[1], color, type, null, expand));
}
}
}
/**

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@ -609,7 +609,7 @@ public class Utils {
}
/**
* Cubic ease out function
* Cubic ease out function.
* @param t the current time
* @param a the starting position
* @param b the finishing position
@ -621,7 +621,7 @@ public class Utils {
}
/**
* Fake bounce ease function
* Fake bounce ease function.
* @param t the current time
* @param a the starting position
* @param b the finishing position
@ -631,6 +631,6 @@ public class Utils {
public static float easeBounce(float t, float a, float b, float d) {
if (t < d / 2)
return easeOut(t, a, b, d);
return easeOut(d-t, a, b, d);
return easeOut(d - t, a, b, d);
}
}

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@ -19,6 +19,7 @@
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameData.HitObjectType;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.OsuHitObject;
@ -138,7 +139,7 @@ public class Circle implements HitObject {
if (result > -1) {
data.addHitError(hitObject.getTime(), x, y, timeDiff);
data.hitResult(hitObject.getTime(), result, this.x, this.y, color, comboEnd, hitObject, 0, HitResultType.CIRCLE);
data.hitResult(trackPosition, result, this.x, this.y, color, comboEnd, hitObject, 0, HitObjectType.CIRCLE, null, true);
return true;
}
}
@ -154,17 +155,17 @@ public class Circle implements HitObject {
if (overlap || trackPosition > time + hitResultOffset[GameData.HIT_50]) {
if (isAutoMod) // "auto" mod: catch any missed notes due to lag
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, HitResultType.CIRCLE);
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, HitObjectType.CIRCLE, null, true);
else // no more points can be scored, so send a miss
data.hitResult(time, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, 0, HitResultType.CIRCLE);
data.hitResult(trackPosition, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, 0, HitObjectType.CIRCLE, null, true);
return true;
}
// "auto" mod: send a perfect hit result
else if (isAutoMod) {
if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, HitResultType.CIRCLE);
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, 0, HitObjectType.CIRCLE, null, true);
return true;
}
}

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@ -1,10 +0,0 @@
package itdelatrisu.opsu.objects;
public enum HitResultType {
CIRCLE,
//SLIDERSTART,
SLIDERTICK,
SLIDEREND,
SLIDEREND_FIRSTOBJECT,
SPINNER
}

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@ -19,6 +19,7 @@
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameData.HitObjectType;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.OsuFile;
@ -172,7 +173,7 @@ public class Slider implements HitObject {
Utils.COLOR_WHITE_FADE.a = color.a = alpha;
// curve
curve.draw();
curve.draw(color);
// ticks
if (ticksT != null) {
@ -278,13 +279,20 @@ public class Slider implements HitObject {
else
result = GameData.HIT_MISS;
float[] lastPos = curve.pointAt(1);
float cx, cy;
HitObjectType type;
if (currentRepeats % 2 == 0) { // last circle
float[] lastPos = curve.pointAt(1);
cx = lastPos[0];
cy = lastPos[1];
type = HitObjectType.SLIDER_LAST;
} else { // first circle
cx = x;
cy = y;
type = HitObjectType.SLIDER_FIRST;
}
data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
x, y, color, comboEnd, hitObject, currentRepeats + 1,
currentRepeats % 2 == 0 ? HitResultType.SLIDEREND_FIRSTOBJECT : HitResultType.SLIDEREND, curve);
data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
lastPos[0], lastPos[1], color, comboEnd, hitObject, currentRepeats + 1,
currentRepeats % 2 == 0 ? HitResultType.SLIDEREND : HitResultType.SLIDEREND_FIRSTOBJECT);
cx, cy, color, comboEnd, hitObject, currentRepeats + 1, type, curve, sliderClickedFinal);
return result;
}

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@ -19,6 +19,7 @@
package itdelatrisu.opsu.objects;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameData.HitObjectType;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.OsuHitObject;
@ -191,7 +192,7 @@ public class Spinner implements HitObject {
result = GameData.HIT_MISS;
data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
Color.transparent, true, hitObject, 0, HitResultType.SPINNER);
Color.transparent, true, hitObject, 0, HitObjectType.SPINNER, null, true);
return result;
}

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@ -179,7 +179,7 @@ public class CircumscribedCircle extends Curve {
}
@Override
public void draw() {
public void draw(Color color) {
Image hitCircle = GameImage.HITCIRCLE.getImage();
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
for (int i = 0; i < step; i++)

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@ -28,9 +28,6 @@ import org.newdawn.slick.Color;
* @author fluddokt (https://github.com/fluddokt)
*/
public abstract class Curve {
/** The color of this curve. */
public Color color;
/** The associated OsuHitObject. */
protected OsuHitObject hitObject;
@ -51,7 +48,6 @@ public abstract class Curve {
this.y = hitObject.getScaledY();
this.sliderX = hitObject.getScaledSliderX();
this.sliderY = hitObject.getScaledSliderY();
this.color = color;
}
/**
@ -63,8 +59,9 @@ public abstract class Curve {
/**
* Draws the full curve to the graphics context.
* @param color the color filter
*/
public abstract void draw();
public abstract void draw(Color color);
/**
* Returns the angle of the first control point.

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@ -164,7 +164,7 @@ public class LinearBezier extends Curve {
}
@Override
public void draw() {
public void draw(Color color) {
Image hitCircle = GameImage.HITCIRCLE.getImage();
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
for (int i = curve.length - 2; i >= 0; i--)