correct shrinking sliders for slider with odd amount of repeats
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@@ -66,6 +66,8 @@ public class CurveRenderState {
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private int lastPointDrawn;
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private int firstPointDrawn;
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private boolean reversed;
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/**
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* Set the width and height of the container that Curves get drawn into.
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* Should be called before any curves are drawn.
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@@ -110,6 +112,11 @@ public class CurveRenderState {
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createVertexBuffer(fbo.getVbo());
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//write impossible value to make sure the fbo is cleared
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lastPointDrawn = -1;
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reversed = false;
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}
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public void reverse() {
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reversed = !reversed;
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}
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/**
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@@ -322,7 +329,14 @@ public class CurveRenderState {
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if (clearFirst) {
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GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
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}
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for (int i = from * 2; i < to * 2 - 1; ++i)
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from = from * 2;
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to = to * 2 - 1;
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if (reversed) {
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int a = from;
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from = curve.length * 2 - 1 - to;
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to = curve.length * 2 - 1 - a;
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}
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for (int i = from; i < to; ++i)
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GL11.glDrawArrays(GL11.GL_TRIANGLE_FAN, i * (NewCurveStyleState.DIVIDES + 2), NewCurveStyleState.DIVIDES + 2);
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GL11.glFlush();
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GL20.glDisableVertexAttribArray(staticState.texCoordLoc);
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