Call System.gc() on track changes and game resets.
This causes a noticeable drop in memory usage in most cases. Also renamed the "crash" popup since the game doesn't necessarily crash. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -95,6 +95,7 @@ public class MusicController {
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// releases all sources from previous tracks
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destroyOpenAL();
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System.gc();
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switch (OsuParser.getExtension(osu.audioFilename.getName())) {
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case "ogg":
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