Major refactoring - now using far more logical class names.
- Renamed "OsuFile" to "Beatmap". All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each). - Renamed "OsuGroupNode" to "BeatmapSetNode". Avoids confusion since groups are identified by a "set ID", not a "group ID". - Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above. - Renamed "OsuDB" to "BeatmapDB", for the same reason as above. - Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -21,9 +21,9 @@ package itdelatrisu.opsu.downloads;
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import itdelatrisu.opsu.ErrorHandler;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.OsuGroupList;
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import itdelatrisu.opsu.UI;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.beatmap.BeatmapSetList;
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import itdelatrisu.opsu.downloads.Download.DownloadListener;
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import itdelatrisu.opsu.downloads.Download.Status;
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import itdelatrisu.opsu.downloads.servers.DownloadServer;
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@@ -325,7 +325,7 @@ public class DownloadNode {
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g.fillRect(buttonBaseX, y, buttonWidth, buttonHeight);
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// map is already loaded
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if (OsuGroupList.get().containsBeatmapSetID(beatmapSetID)) {
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if (BeatmapSetList.get().containsBeatmapSetID(beatmapSetID)) {
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g.setColor(Utils.COLOR_BLUE_BUTTON);
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g.fillRect(buttonBaseX, y, buttonWidth, buttonHeight);
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}
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