Major refactoring - now using far more logical class names.
- Renamed "OsuFile" to "Beatmap". All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each). - Renamed "OsuGroupNode" to "BeatmapSetNode". Avoids confusion since groups are identified by a "set ID", not a "group ID". - Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above. - Renamed "OsuDB" to "BeatmapDB", for the same reason as above. - Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -22,8 +22,8 @@ import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.GameData.HitObjectType;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.beatmap.OsuHitObject;
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import itdelatrisu.opsu.states.Game;
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import org.newdawn.slick.Color;
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