Major refactoring - now using far more logical class names.
- Renamed "OsuFile" to "Beatmap". All related variables and methods with "osu" have also been renamed to "beatmap" (or variants of each). - Renamed "OsuGroupNode" to "BeatmapSetNode". Avoids confusion since groups are identified by a "set ID", not a "group ID". - Renamed "OsuGroupList" to "BeatmapSetList", for the same reason as above. - Renamed "OsuDB" to "BeatmapDB", for the same reason as above. - Moved classes directly related to parsed beatmaps (Beatmap, BeatmapSetList, BeatmapSetNode, OsuHitObject, and TimingPoint) into a new "beatmap" package. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -25,9 +25,6 @@ import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.MenuButton;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.OsuGroupList;
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import itdelatrisu.opsu.OsuGroupNode;
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import itdelatrisu.opsu.OsuParser;
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import itdelatrisu.opsu.OszUnpacker;
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import itdelatrisu.opsu.ScoreData;
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@@ -38,7 +35,10 @@ import itdelatrisu.opsu.audio.MultiClip;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.db.OsuDB;
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import itdelatrisu.opsu.beatmap.Beatmap;
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import itdelatrisu.opsu.beatmap.BeatmapSetList;
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import itdelatrisu.opsu.beatmap.BeatmapSetNode;
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import itdelatrisu.opsu.db.BeatmapDB;
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import itdelatrisu.opsu.db.ScoreDB;
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import itdelatrisu.opsu.states.ButtonMenu.MenuState;
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@@ -91,28 +91,28 @@ public class SongMenu extends BasicGameState {
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/** Line width of the header/footer divider. */
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private static final int DIVIDER_LINE_WIDTH = 4;
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/** Song node class representing an OsuGroupNode and file index. */
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/** Song node class representing an BeatmapSetNode and file index. */
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private static class SongNode {
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/** Song node. */
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private OsuGroupNode node;
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private BeatmapSetNode node;
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/** File index. */
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private int index;
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/**
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* Constructor.
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* @param node the OsuGroupNode
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* @param node the BeatmapSetNode
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* @param index the file index
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*/
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public SongNode(OsuGroupNode node, int index) {
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public SongNode(BeatmapSetNode node, int index) {
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this.node = node;
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this.index = index;
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}
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/**
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* Returns the associated OsuGroupNode.
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* Returns the associated BeatmapSetNode.
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*/
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public OsuGroupNode getNode() { return node; }
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public BeatmapSetNode getNode() { return node; }
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/**
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* Returns the associated file index.
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@@ -121,10 +121,10 @@ public class SongMenu extends BasicGameState {
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}
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/** Current start node (topmost menu entry). */
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private OsuGroupNode startNode;
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private BeatmapSetNode startNode;
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/** Current focused (selected) node. */
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private OsuGroupNode focusNode;
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private BeatmapSetNode focusNode;
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/** The base node of the previous focus node. */
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private SongNode oldFocusNode = null;
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@@ -172,7 +172,7 @@ public class SongMenu extends BasicGameState {
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private MenuState stateAction;
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/** If non-null, the node that stateAction acts upon. */
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private OsuGroupNode stateActionNode;
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private BeatmapSetNode stateActionNode;
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/** If non-null, the score data that stateAction acts upon. */
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private ScoreData stateActionScore;
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@@ -292,13 +292,13 @@ public class SongMenu extends BasicGameState {
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// background
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if (focusNode != null) {
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OsuFile focusNodeOsu = focusNode.osuFiles.get(focusNode.osuFileIndex);
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if (!focusNodeOsu.drawBG(width, height, 1.0f, true))
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Beatmap focusNodeBeatmap = focusNode.beatmaps.get(focusNode.beatmapIndex);
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if (!focusNodeBeatmap.drawBG(width, height, 1.0f, true))
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GameImage.PLAYFIELD.getImage().draw();
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}
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// song buttons
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OsuGroupNode node = startNode;
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BeatmapSetNode node = startNode;
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int songButtonIndex = 0;
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if (node != null && node.prev != null) {
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node = node.prev;
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@@ -339,8 +339,8 @@ public class SongMenu extends BasicGameState {
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if (songInfo == null) {
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songInfo = focusNode.getInfo();
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if (Options.useUnicodeMetadata()) { // load glyphs
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OsuFile osu = focusNode.osuFiles.get(0);
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Utils.loadGlyphs(Utils.FONT_LARGE, osu.titleUnicode, osu.artistUnicode);
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Beatmap beatmap = focusNode.beatmaps.get(0);
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Utils.loadGlyphs(Utils.FONT_LARGE, beatmap.titleUnicode, beatmap.artistUnicode);
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}
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}
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marginX += 5;
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@@ -437,14 +437,14 @@ public class SongMenu extends BasicGameState {
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// scroll bar
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if (focusNode != null) {
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int focusNodes = focusNode.osuFiles.size();
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int totalNodes = OsuGroupList.get().size() + focusNodes - 1;
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int focusNodes = focusNode.beatmaps.size();
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int totalNodes = BeatmapSetList.get().size() + focusNodes - 1;
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if (totalNodes > MAX_SONG_BUTTONS) {
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int startIndex = startNode.index;
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if (startNode.index > focusNode.index)
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startIndex += focusNodes;
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else if (startNode.index == focusNode.index)
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startIndex += startNode.osuFileIndex;
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startIndex += startNode.beatmapIndex;
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UI.drawScrollbar(g, startIndex, totalNodes, MAX_SONG_BUTTONS,
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width, headerY + DIVIDER_LINE_WIDTH / 2, 0, buttonOffset - DIVIDER_LINE_WIDTH * 1.5f, buttonOffset,
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Utils.COLOR_BLACK_ALPHA, Color.white, true);
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@@ -501,9 +501,9 @@ public class SongMenu extends BasicGameState {
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// store the start/focus nodes
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if (focusNode != null)
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oldFocusNode = new SongNode(OsuGroupList.get().getBaseNode(focusNode.index), focusNode.osuFileIndex);
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oldFocusNode = new SongNode(BeatmapSetList.get().getBaseNode(focusNode.index), focusNode.beatmapIndex);
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if (OsuGroupList.get().search(search.getText())) {
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if (BeatmapSetList.get().search(search.getText())) {
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// reset song stack
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randomStack = new Stack<SongNode>();
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@@ -515,19 +515,19 @@ public class SongMenu extends BasicGameState {
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startNode = focusNode = null;
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scoreMap = null;
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focusScores = null;
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if (OsuGroupList.get().size() > 0) {
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OsuGroupList.get().init();
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if (BeatmapSetList.get().size() > 0) {
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BeatmapSetList.get().init();
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if (search.getText().isEmpty()) { // cleared search
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// use previous start/focus if possible
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if (oldFocusNode != null)
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setFocus(oldFocusNode.getNode(), oldFocusNode.getIndex(), true, true);
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else
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setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
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setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
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} else {
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int size = OsuGroupList.get().size();
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int size = BeatmapSetList.get().size();
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searchResultString = String.format("%d match%s found!",
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size, (size == 1) ? "" : "es");
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setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
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setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
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}
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oldFocusNode = null;
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} else if (!search.getText().isEmpty())
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@@ -555,9 +555,9 @@ public class SongMenu extends BasicGameState {
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// mouse hover
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boolean isHover = false;
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if (mouseY > headerY && mouseY < footerY) {
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OsuGroupNode node = startNode;
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BeatmapSetNode node = startNode;
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for (int i = 0; i < MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
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float cx = (node.index == OsuGroupList.get().getExpandedIndex()) ? buttonX * 0.9f : buttonX;
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float cx = (node.index == BeatmapSetList.get().getExpandedIndex()) ? buttonX * 0.9f : buttonX;
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if ((mouseX > cx && mouseX < cx + buttonWidth) &&
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(mouseY > buttonY + (i * buttonOffset) && mouseY < buttonY + (i * buttonOffset) + buttonHeight)) {
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if (i == hoverIndex) {
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@@ -641,10 +641,10 @@ public class SongMenu extends BasicGameState {
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if (sort != SongSort.getSort()) {
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SongSort.setSort(sort);
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SoundController.playSound(SoundEffect.MENUCLICK);
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OsuGroupNode oldFocusBase = OsuGroupList.get().getBaseNode(focusNode.index);
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int oldFocusFileIndex = focusNode.osuFileIndex;
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BeatmapSetNode oldFocusBase = BeatmapSetList.get().getBaseNode(focusNode.index);
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int oldFocusFileIndex = focusNode.beatmapIndex;
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focusNode = null;
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OsuGroupList.get().init();
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BeatmapSetList.get().init();
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setFocus(oldFocusBase, oldFocusFileIndex, true, true);
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}
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return;
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@@ -653,8 +653,8 @@ public class SongMenu extends BasicGameState {
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// song buttons
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if (y > headerY && y < footerY) {
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int expandedIndex = OsuGroupList.get().getExpandedIndex();
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OsuGroupNode node = startNode;
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int expandedIndex = BeatmapSetList.get().getExpandedIndex();
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BeatmapSetNode node = startNode;
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for (int i = 0; i < MAX_SONG_BUTTONS && node != null; i++, node = node.next) {
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// is button at this index clicked?
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float cx = (node.index == expandedIndex) ? buttonX * 0.9f : buttonX;
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@@ -665,7 +665,7 @@ public class SongMenu extends BasicGameState {
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// clicked node is already expanded
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if (node.index == expandedIndex) {
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if (node.osuFileIndex == focusNode.osuFileIndex) {
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if (node.beatmapIndex == focusNode.beatmapIndex) {
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// if already focused, load the beatmap
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if (button != Input.MOUSE_RIGHT_BUTTON)
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startGame();
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@@ -730,7 +730,7 @@ public class SongMenu extends BasicGameState {
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switch (key) {
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case Input.KEY_ESCAPE:
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if (reloadThread != null) {
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// beatmap reloading: stop parsing OsuFiles by sending interrupt to OsuParser
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// beatmap reloading: stop parsing beatmaps by sending interrupt to OsuParser
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reloadThread.interrupt();
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} else if (!search.getText().isEmpty()) {
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// clear search text
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@@ -761,8 +761,8 @@ public class SongMenu extends BasicGameState {
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setFocus(prev.getNode(), prev.getIndex(), true, true);
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} else {
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// random track, add previous to stack
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randomStack.push(new SongNode(OsuGroupList.get().getBaseNode(focusNode.index), focusNode.osuFileIndex));
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setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
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randomStack.push(new SongNode(BeatmapSetList.get().getBaseNode(focusNode.index), focusNode.beatmapIndex));
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setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
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}
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break;
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case Input.KEY_F3:
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@@ -782,7 +782,7 @@ public class SongMenu extends BasicGameState {
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break;
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if (input.isKeyDown(Input.KEY_RSHIFT) || input.isKeyDown(Input.KEY_LSHIFT)) {
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SoundController.playSound(SoundEffect.MENUHIT);
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MenuState ms = (focusNode.osuFileIndex == -1 || focusNode.osuFiles.size() == 1) ?
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MenuState ms = (focusNode.beatmapIndex == -1 || focusNode.beatmaps.size() == 1) ?
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MenuState.BEATMAP_DELETE_CONFIRM : MenuState.BEATMAP_DELETE_SELECT;
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((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(ms, focusNode);
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game.enterState(Opsu.STATE_BUTTONMENU);
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@@ -816,10 +816,10 @@ public class SongMenu extends BasicGameState {
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case Input.KEY_RIGHT:
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if (focusNode == null)
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break;
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OsuGroupNode next = focusNode.next;
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BeatmapSetNode next = focusNode.next;
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if (next != null) {
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SoundController.playSound(SoundEffect.MENUCLICK);
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OsuGroupNode oldStartNode = startNode;
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BeatmapSetNode oldStartNode = startNode;
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float oldHoverOffset = hoverOffset;
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int oldHoverIndex = hoverIndex;
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setFocus(next, 0, false, true);
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@@ -832,13 +832,13 @@ public class SongMenu extends BasicGameState {
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case Input.KEY_LEFT:
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if (focusNode == null)
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break;
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OsuGroupNode prev = focusNode.prev;
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BeatmapSetNode prev = focusNode.prev;
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if (prev != null) {
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SoundController.playSound(SoundEffect.MENUCLICK);
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OsuGroupNode oldStartNode = startNode;
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BeatmapSetNode oldStartNode = startNode;
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float oldHoverOffset = hoverOffset;
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int oldHoverIndex = hoverIndex;
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setFocus(prev, (prev.index == focusNode.index) ? 0 : prev.osuFiles.size() - 1, false, true);
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setFocus(prev, (prev.index == focusNode.index) ? 0 : prev.beatmaps.size() - 1, false, true);
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if (startNode == oldStartNode) {
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hoverOffset = oldHoverOffset;
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hoverIndex = oldHoverIndex;
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@@ -949,13 +949,13 @@ public class SongMenu extends BasicGameState {
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randomStack = new Stack<SongNode>();
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// set focus node if not set (e.g. theme song playing)
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if (focusNode == null && OsuGroupList.get().size() > 0)
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setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
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if (focusNode == null && BeatmapSetList.get().size() > 0)
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setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
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// reset music track
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else if (resetTrack) {
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MusicController.pause();
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MusicController.playAt(MusicController.getOsuFile().previewTime, true);
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MusicController.playAt(MusicController.getBeatmap().previewTime, true);
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resetTrack = false;
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}
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@@ -982,7 +982,7 @@ public class SongMenu extends BasicGameState {
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// reload scores
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if (focusNode != null) {
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scoreMap = ScoreDB.getMapSetScores(focusNode.osuFiles.get(focusNode.osuFileIndex));
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scoreMap = ScoreDB.getMapSetScores(focusNode.beatmaps.get(focusNode.beatmapIndex));
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focusScores = getScoreDataForNode(focusNode, true);
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}
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@@ -993,31 +993,31 @@ public class SongMenu extends BasicGameState {
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if (stateAction != null) {
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switch (stateAction) {
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case BEATMAP: // clear all scores
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if (stateActionNode == null || stateActionNode.osuFileIndex == -1)
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if (stateActionNode == null || stateActionNode.beatmapIndex == -1)
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break;
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OsuFile osu = stateActionNode.osuFiles.get(stateActionNode.osuFileIndex);
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ScoreDB.deleteScore(osu);
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Beatmap beatmap = stateActionNode.beatmaps.get(stateActionNode.beatmapIndex);
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ScoreDB.deleteScore(beatmap);
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if (stateActionNode == focusNode) {
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focusScores = null;
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scoreMap.remove(osu.version);
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scoreMap.remove(beatmap.version);
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}
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break;
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case SCORE: // clear single score
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if (stateActionScore == null)
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break;
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ScoreDB.deleteScore(stateActionScore);
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scoreMap = ScoreDB.getMapSetScores(focusNode.osuFiles.get(focusNode.osuFileIndex));
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scoreMap = ScoreDB.getMapSetScores(focusNode.beatmaps.get(focusNode.beatmapIndex));
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focusScores = getScoreDataForNode(focusNode, true);
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startScore = 0;
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break;
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case BEATMAP_DELETE_CONFIRM: // delete song group
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if (stateActionNode == null)
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break;
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OsuGroupNode
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prev = OsuGroupList.get().getBaseNode(stateActionNode.index - 1),
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next = OsuGroupList.get().getBaseNode(stateActionNode.index + 1);
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BeatmapSetNode
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prev = BeatmapSetList.get().getBaseNode(stateActionNode.index - 1),
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next = BeatmapSetList.get().getBaseNode(stateActionNode.index + 1);
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int oldIndex = stateActionNode.index, focusNodeIndex = focusNode.index, startNodeIndex = startNode.index;
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OsuGroupList.get().deleteSongGroup(stateActionNode);
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BeatmapSetList.get().deleteSongGroup(stateActionNode);
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if (oldIndex == focusNodeIndex) {
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if (prev != null)
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setFocus(prev, -1, true, true);
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@@ -1046,7 +1046,7 @@ public class SongMenu extends BasicGameState {
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if (stateActionNode == null)
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break;
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int index = stateActionNode.index;
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OsuGroupList.get().deleteSong(stateActionNode);
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BeatmapSetList.get().deleteSong(stateActionNode);
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if (stateActionNode == focusNode) {
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if (stateActionNode.prev != null &&
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!(stateActionNode.next != null && stateActionNode.next.index == index)) {
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@@ -1088,7 +1088,7 @@ public class SongMenu extends BasicGameState {
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@Override
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public void run() {
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// clear the beatmap cache
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OsuDB.clearDatabase();
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BeatmapDB.clearDatabase();
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// invoke unpacker and parser
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File beatmapDir = Options.getBeatmapDir();
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@@ -1096,9 +1096,9 @@ public class SongMenu extends BasicGameState {
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OsuParser.parseAllFiles(beatmapDir);
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// initialize song list
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if (OsuGroupList.get().size() > 0) {
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OsuGroupList.get().init();
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setFocus(OsuGroupList.get().getRandomNode(), -1, true, true);
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if (BeatmapSetList.get().size() > 0) {
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BeatmapSetList.get().init();
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setFocus(BeatmapSetList.get().getRandomNode(), -1, true, true);
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} else
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MusicController.playThemeSong();
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@@ -1146,7 +1146,7 @@ public class SongMenu extends BasicGameState {
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n++;
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shifted = true;
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} else if (n > 0 && startNode.next != null &&
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OsuGroupList.get().getNode(startNode, MAX_SONG_BUTTONS) != null) {
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BeatmapSetList.get().getNode(startNode, MAX_SONG_BUTTONS) != null) {
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startNode = startNode.next;
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buttonY -= buttonOffset / 4;
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if (buttonY < headerY - height * 0.02f)
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@@ -1166,69 +1166,69 @@ public class SongMenu extends BasicGameState {
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/**
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* Sets a new focus node.
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* @param node the base node; it will be expanded if it isn't already
|
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* @param osuFileIndex the OsuFile element to focus; if out of bounds, it will be randomly chosen
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* @param beatmapIndex the beatmap element to focus; if out of bounds, it will be randomly chosen
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* @param changeStartNode if true, startNode will be set to the first node in the group
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* @param preview whether to start at the preview time (true) or beginning (false)
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* @return the old focus node
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*/
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public OsuGroupNode setFocus(OsuGroupNode node, int osuFileIndex, boolean changeStartNode, boolean preview) {
|
||||
public BeatmapSetNode setFocus(BeatmapSetNode node, int beatmapIndex, boolean changeStartNode, boolean preview) {
|
||||
if (node == null)
|
||||
return null;
|
||||
|
||||
hoverOffset = 0f;
|
||||
hoverIndex = -1;
|
||||
songInfo = null;
|
||||
OsuGroupNode oldFocus = focusNode;
|
||||
BeatmapSetNode oldFocus = focusNode;
|
||||
|
||||
// expand node before focusing it
|
||||
int expandedIndex = OsuGroupList.get().getExpandedIndex();
|
||||
int expandedIndex = BeatmapSetList.get().getExpandedIndex();
|
||||
if (node.index != expandedIndex) {
|
||||
node = OsuGroupList.get().expand(node.index);
|
||||
node = BeatmapSetList.get().expand(node.index);
|
||||
|
||||
// if start node was previously expanded, move it
|
||||
if (startNode != null && startNode.index == expandedIndex)
|
||||
startNode = OsuGroupList.get().getBaseNode(startNode.index);
|
||||
startNode = BeatmapSetList.get().getBaseNode(startNode.index);
|
||||
}
|
||||
|
||||
// check osuFileIndex bounds
|
||||
int length = node.osuFiles.size();
|
||||
if (osuFileIndex < 0 || osuFileIndex > length - 1) // set a random index
|
||||
osuFileIndex = (int) (Math.random() * length);
|
||||
// check beatmapIndex bounds
|
||||
int length = node.beatmaps.size();
|
||||
if (beatmapIndex < 0 || beatmapIndex > length - 1) // set a random index
|
||||
beatmapIndex = (int) (Math.random() * length);
|
||||
|
||||
// change the focus node
|
||||
if (changeStartNode || (startNode.index == 0 && startNode.osuFileIndex == -1 && startNode.prev == null))
|
||||
if (changeStartNode || (startNode.index == 0 && startNode.beatmapIndex == -1 && startNode.prev == null))
|
||||
startNode = node;
|
||||
focusNode = OsuGroupList.get().getNode(node, osuFileIndex);
|
||||
OsuFile osu = focusNode.osuFiles.get(focusNode.osuFileIndex);
|
||||
MusicController.play(osu, false, preview);
|
||||
focusNode = BeatmapSetList.get().getNode(node, beatmapIndex);
|
||||
Beatmap beatmap = focusNode.beatmaps.get(focusNode.beatmapIndex);
|
||||
MusicController.play(beatmap, false, preview);
|
||||
|
||||
// load scores
|
||||
scoreMap = ScoreDB.getMapSetScores(osu);
|
||||
scoreMap = ScoreDB.getMapSetScores(beatmap);
|
||||
focusScores = getScoreDataForNode(focusNode, true);
|
||||
startScore = 0;
|
||||
|
||||
// check startNode bounds
|
||||
while (startNode.index >= OsuGroupList.get().size() + length - MAX_SONG_BUTTONS && startNode.prev != null)
|
||||
while (startNode.index >= BeatmapSetList.get().size() + length - MAX_SONG_BUTTONS && startNode.prev != null)
|
||||
startNode = startNode.prev;
|
||||
|
||||
// make sure focusNode is on the screen (TODO: cleanup...)
|
||||
int val = focusNode.index + focusNode.osuFileIndex - (startNode.index + MAX_SONG_BUTTONS) + 1;
|
||||
int val = focusNode.index + focusNode.beatmapIndex - (startNode.index + MAX_SONG_BUTTONS) + 1;
|
||||
if (val > 0) // below screen
|
||||
changeIndex(val);
|
||||
else { // above screen
|
||||
if (focusNode.index == startNode.index) {
|
||||
val = focusNode.index + focusNode.osuFileIndex - (startNode.index + startNode.osuFileIndex);
|
||||
val = focusNode.index + focusNode.beatmapIndex - (startNode.index + startNode.beatmapIndex);
|
||||
if (val < 0)
|
||||
changeIndex(val);
|
||||
} else if (startNode.index > focusNode.index) {
|
||||
val = focusNode.index - focusNode.osuFiles.size() + focusNode.osuFileIndex - startNode.index + 1;
|
||||
val = focusNode.index - focusNode.beatmaps.size() + focusNode.beatmapIndex - startNode.index + 1;
|
||||
if (val < 0)
|
||||
changeIndex(val);
|
||||
}
|
||||
}
|
||||
|
||||
// if start node is expanded and on group node, move it
|
||||
if (startNode.index == focusNode.index && startNode.osuFileIndex == -1)
|
||||
if (startNode.index == focusNode.index && startNode.beatmapIndex == -1)
|
||||
changeIndex(1);
|
||||
|
||||
return oldFocus;
|
||||
@@ -1255,7 +1255,7 @@ public class SongMenu extends BasicGameState {
|
||||
* @param menuState the menu state determining the action
|
||||
* @param node the song node to perform the action on
|
||||
*/
|
||||
public void doStateActionOnLoad(MenuState menuState, OsuGroupNode node) {
|
||||
public void doStateActionOnLoad(MenuState menuState, BeatmapSetNode node) {
|
||||
doStateActionOnLoad(menuState, node, null);
|
||||
}
|
||||
|
||||
@@ -1274,32 +1274,32 @@ public class SongMenu extends BasicGameState {
|
||||
* @param node the song node to perform the action on
|
||||
* @param scoreData the score data to perform the action on
|
||||
*/
|
||||
private void doStateActionOnLoad(MenuState menuState, OsuGroupNode node, ScoreData scoreData) {
|
||||
private void doStateActionOnLoad(MenuState menuState, BeatmapSetNode node, ScoreData scoreData) {
|
||||
stateAction = menuState;
|
||||
stateActionNode = node;
|
||||
stateActionScore = scoreData;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns all the score data for an OsuGroupNode from scoreMap.
|
||||
* Returns all the score data for an BeatmapSetNode from scoreMap.
|
||||
* If no score data is available for the node, return null.
|
||||
* @param node the OsuGroupNode
|
||||
* @param node the BeatmapSetNode
|
||||
* @param setTimeSince whether or not to set the "time since" field for the scores
|
||||
* @return the ScoreData array
|
||||
*/
|
||||
private ScoreData[] getScoreDataForNode(OsuGroupNode node, boolean setTimeSince) {
|
||||
if (scoreMap == null || scoreMap.isEmpty() || node.osuFileIndex == -1) // node not expanded
|
||||
private ScoreData[] getScoreDataForNode(BeatmapSetNode node, boolean setTimeSince) {
|
||||
if (scoreMap == null || scoreMap.isEmpty() || node.beatmapIndex == -1) // node not expanded
|
||||
return null;
|
||||
|
||||
OsuFile osu = node.osuFiles.get(node.osuFileIndex);
|
||||
ScoreData[] scores = scoreMap.get(osu.version);
|
||||
Beatmap beatmap = node.beatmaps.get(node.beatmapIndex);
|
||||
ScoreData[] scores = scoreMap.get(beatmap.version);
|
||||
if (scores == null || scores.length < 1) // no scores
|
||||
return null;
|
||||
|
||||
ScoreData s = scores[0];
|
||||
if (osu.beatmapID == s.MID && osu.beatmapSetID == s.MSID &&
|
||||
osu.title.equals(s.title) && osu.artist.equals(s.artist) &&
|
||||
osu.creator.equals(s.creator)) {
|
||||
if (beatmap.beatmapID == s.MID && beatmap.beatmapSetID == s.MSID &&
|
||||
beatmap.title.equals(s.title) && beatmap.artist.equals(s.artist) &&
|
||||
beatmap.creator.equals(s.creator)) {
|
||||
if (setTimeSince) {
|
||||
for (int i = 0; i < scores.length; i++)
|
||||
scores[i].getTimeSince();
|
||||
@@ -1318,9 +1318,9 @@ public class SongMenu extends BasicGameState {
|
||||
|
||||
SoundController.playSound(SoundEffect.MENUHIT);
|
||||
MultiClip.destroyExtraClips();
|
||||
OsuFile osu = MusicController.getOsuFile();
|
||||
Beatmap beatmap = MusicController.getBeatmap();
|
||||
Game gameState = (Game) game.getState(Opsu.STATE_GAME);
|
||||
gameState.loadOsuFile(osu);
|
||||
gameState.loadBeatmap(beatmap);
|
||||
gameState.setRestart(Game.Restart.NEW);
|
||||
gameState.setReplay(null);
|
||||
game.enterState(Opsu.STATE_GAME, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
|
||||
|
||||
Reference in New Issue
Block a user