Added ErrorHandler class to handle all critical errors.

This mostly replaces the Slick2D Log class for error reporting.  Most game errors will now trigger the error popup.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-01-15 21:55:26 -05:00
parent f8dad2889f
commit 553f091693
11 changed files with 192 additions and 71 deletions

View File

@@ -18,6 +18,7 @@
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.ErrorHandler;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.GameScore;
@@ -52,7 +53,6 @@ import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.FadeOutTransition;
import org.newdawn.slick.util.Log;
/**
* "Game" state.
@@ -643,7 +643,7 @@ public class Game extends BasicGameState {
enter(container, game);
skipIntro();
} catch (SlickException e) {
Log.error("Failed to restart game.", e);
ErrorHandler.error("Failed to restart game.", e, false);
}
}
break;
@@ -681,7 +681,7 @@ public class Game extends BasicGameState {
;
objectIndex--;
} catch (SlickException e) {
Log.error("Failed to load checkpoint.", e);
ErrorHandler.error("Failed to load checkpoint.", e, false);
}
}
break;
@@ -948,7 +948,7 @@ public class Game extends BasicGameState {
score.setDrainRate(HPDrainRate);
score.setDifficulty(overallDifficulty);
} catch (SlickException e) {
Log.error("Error while setting map modifiers.", e);
ErrorHandler.error("Error while setting map modifiers.", e, true);
}
}