Added star fountains to main menu.
- Added MusicController methods to get measure progress (similar to beat progress). - Workaround for inaccurate track positions after looping by not looping. - Make sure star duration is positive. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
parent
106891a259
commit
5704b8aa10
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@ -139,7 +139,7 @@ public class Options {
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private static String themeString = "theme.mp3,Rainbows,Kevin MacLeod,219350";
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private static String themeString = "theme.mp3,Rainbows,Kevin MacLeod,219350";
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/** The theme song timing point string (for computing beats to pulse the logo) . */
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/** The theme song timing point string (for computing beats to pulse the logo) . */
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private static String themeTimingPoint = "-1100,545.454545454545,4,1,0,100,0,0";
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private static String themeTimingPoint = "-3300,545.454545454545,4,1,0,100,0,0";
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/**
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/**
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* Returns whether the XDG flag in the manifest (if any) is set to "true".
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* Returns whether the XDG flag in the manifest (if any) is set to "true".
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@ -195,13 +195,54 @@ public class MusicController {
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/**
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/**
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* Gets the progress of the current beat.
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* Gets the progress of the current beat.
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* @return a beat progress value [0,1) where 0 marks the current beat and
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* @return a beat progress value [0,1) where 0 marks the current beat and
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* 1 marks the next beat, or {@code null} if no beat information
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* 1 marks the next beat, or {@code null} if no timing information
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* is available (e.g. music paused, no timing points)
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* is available (e.g. music paused, no timing points)
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*/
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*/
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public static Float getBeatProgress() {
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public static Float getBeatProgress() {
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if (!updateTimingPoint())
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return null;
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// calculate beat progress
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int trackPosition = Math.max(0, getPosition());
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double beatLength = lastTimingPoint.getBeatLength() * 100.0;
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int beatTime = lastTimingPoint.getTime();
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return (float) ((((trackPosition - beatTime) * 100.0) % beatLength) / beatLength);
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}
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/**
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* Gets the progress of the current measure.
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* @return a measure progress value [0,1) where 0 marks the start of the measure and
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* 1 marks the start of the next measure, or {@code null} if no timing information
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* is available (e.g. music paused, no timing points)
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*/
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public static Float getMeasureProgress() { return getMeasureProgress(1); }
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/**
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* Gets the progress of the current measure.
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* @param k the meter multiplier
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* @return a measure progress value [0,1) where 0 marks the start of the measure and
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* 1 marks the start of the next measure, or {@code null} if no timing information
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* is available (e.g. music paused, no timing points)
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*/
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public static Float getMeasureProgress(int k) {
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if (!updateTimingPoint())
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return null;
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// calculate measure progress
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int trackPosition = Math.max(0, getPosition());
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double measureLength = lastTimingPoint.getBeatLength() * lastTimingPoint.getMeter() * k * 100.0;
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int beatTime = lastTimingPoint.getTime();
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return (float) ((((trackPosition - beatTime) * 100.0) % measureLength) / measureLength);
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}
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/**
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* Updates the timing point information for the current track position.
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* @return {@code false} if timing point information is not available, {@code true} otherwise
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*/
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private static boolean updateTimingPoint() {
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Beatmap map = getBeatmap();
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Beatmap map = getBeatmap();
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if (!isPlaying() || map == null || map.timingPoints == null || map.timingPoints.isEmpty())
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if (!isPlaying() || map == null || map.timingPoints == null || map.timingPoints.isEmpty())
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return null;
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return false;
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// initialization
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// initialization
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if (timingPointIndex == 0 && lastTimingPoint == null && !map.timingPoints.isEmpty()) {
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if (timingPointIndex == 0 && lastTimingPoint == null && !map.timingPoints.isEmpty()) {
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@ -221,12 +262,9 @@ public class MusicController {
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lastTimingPoint = timingPoint;
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lastTimingPoint = timingPoint;
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}
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}
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if (lastTimingPoint == null)
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if (lastTimingPoint == null)
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return null; // no timing info
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return false; // no timing info
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// calculate beat progress
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return true;
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double beatLength = lastTimingPoint.getBeatLength() * 100.0;
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int beatTime = lastTimingPoint.getTime();
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return (float) ((((trackPosition - beatTime) * 100.0) % beatLength) / beatLength);
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}
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}
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/**
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/**
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@ -401,7 +439,7 @@ public class MusicController {
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public static void playThemeSong() {
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public static void playThemeSong() {
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Beatmap beatmap = Options.getThemeBeatmap();
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Beatmap beatmap = Options.getThemeBeatmap();
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if (beatmap != null) {
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if (beatmap != null) {
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play(beatmap, true, false);
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play(beatmap, false, false);
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themePlaying = true;
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themePlaying = true;
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}
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}
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}
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}
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@ -35,6 +35,7 @@ import itdelatrisu.opsu.ui.Colors;
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import itdelatrisu.opsu.ui.Fonts;
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import itdelatrisu.opsu.ui.Fonts;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.MenuButton.Expand;
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import itdelatrisu.opsu.ui.MenuButton.Expand;
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import itdelatrisu.opsu.ui.StarFountain;
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import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.animations.AnimatedValue;
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import itdelatrisu.opsu.ui.animations.AnimatedValue;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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@ -53,8 +54,8 @@ import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.EasedFadeOutTransition;
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import org.newdawn.slick.state.transition.EasedFadeOutTransition;
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import org.newdawn.slick.state.transition.FadeInTransition;
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/**
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/**
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* "Main Menu" state.
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* "Main Menu" state.
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@ -116,6 +117,12 @@ public class MainMenu extends BasicGameState {
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/** Music position bar coordinates and dimensions. */
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/** Music position bar coordinates and dimensions. */
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private float musicBarX, musicBarY, musicBarWidth, musicBarHeight;
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private float musicBarX, musicBarY, musicBarWidth, musicBarHeight;
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/** Last measure progress value. */
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private float lastMeasureProgress = 0f;
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/** The star fountain. */
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private StarFountain starFountain;
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// game-related variables
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// game-related variables
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private GameContainer container;
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private GameContainer container;
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private StateBasedGame game;
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private StateBasedGame game;
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@ -214,6 +221,9 @@ public class MainMenu extends BasicGameState {
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restartButton.setHoverAnimationEquation(AnimationEquation.LINEAR);
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restartButton.setHoverAnimationEquation(AnimationEquation.LINEAR);
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restartButton.setHoverRotate(360);
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restartButton.setHoverRotate(360);
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// initialize star fountain
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starFountain = new StarFountain(width, height);
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// logo animations
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// logo animations
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float centerOffsetX = width / 5f;
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float centerOffsetX = width / 5f;
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logoOpen = new AnimatedValue(400, 0, centerOffsetX, AnimationEquation.OUT_QUAD);
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logoOpen = new AnimatedValue(400, 0, centerOffsetX, AnimationEquation.OUT_QUAD);
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@ -248,6 +258,9 @@ public class MainMenu extends BasicGameState {
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g.fillRect(0, height * 8 / 9f, width, height / 9f);
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g.fillRect(0, height * 8 / 9f, width, height / 9f);
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Colors.BLACK_ALPHA.a = oldAlpha;
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Colors.BLACK_ALPHA.a = oldAlpha;
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// draw star fountain
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starFountain.draw();
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// draw downloads button
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// draw downloads button
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downloadsButton.draw();
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downloadsButton.draw();
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@ -329,7 +342,7 @@ public class MainMenu extends BasicGameState {
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throws SlickException {
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throws SlickException {
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UI.update(delta);
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UI.update(delta);
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if (MusicController.trackEnded())
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if (MusicController.trackEnded())
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nextTrack(); // end of track: go to next track
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nextTrack(false); // end of track: go to next track
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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logo.hoverUpdate(delta, mouseX, mouseY, 0.25f);
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logo.hoverUpdate(delta, mouseX, mouseY, 0.25f);
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playButton.hoverUpdate(delta, mouseX, mouseY, 0.25f);
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playButton.hoverUpdate(delta, mouseX, mouseY, 0.25f);
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noHoverUpdate |= contains;
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noHoverUpdate |= contains;
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musicNext.hoverUpdate(delta, !noHoverUpdate && musicNext.contains(mouseX, mouseY));
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musicNext.hoverUpdate(delta, !noHoverUpdate && musicNext.contains(mouseX, mouseY));
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musicPrevious.hoverUpdate(delta, !noHoverUpdate && musicPrevious.contains(mouseX, mouseY));
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musicPrevious.hoverUpdate(delta, !noHoverUpdate && musicPrevious.contains(mouseX, mouseY));
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starFountain.update(delta);
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// window focus change: increase/decrease theme song volume
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// window focus change: increase/decrease theme song volume
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if (MusicController.isThemePlaying() &&
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if (MusicController.isThemePlaying() &&
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if (!(Options.isDynamicBackgroundEnabled() && beatmap != null && beatmap.isBackgroundLoading()))
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if (!(Options.isDynamicBackgroundEnabled() && beatmap != null && beatmap.isBackgroundLoading()))
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bgAlpha.update(delta);
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bgAlpha.update(delta);
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// check measure progress
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Float measureProgress = MusicController.getMeasureProgress(2);
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if (measureProgress != null) {
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if (measureProgress < lastMeasureProgress)
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starFountain.burst(true);
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lastMeasureProgress = measureProgress;
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}
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// buttons
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// buttons
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int centerX = container.getWidth() / 2;
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int centerX = container.getWidth() / 2;
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float currentLogoButtonAlpha;
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float currentLogoButtonAlpha;
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}
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}
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}
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}
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// reset measure info
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lastMeasureProgress = 0f;
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starFountain.clear();
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// reset button hover states if mouse is not currently hovering over the button
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// reset button hover states if mouse is not currently hovering over the button
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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if (!logo.contains(mouseX, mouseY, 0.25f))
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if (!logo.contains(mouseX, mouseY, 0.25f))
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}
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}
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return;
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return;
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} else if (musicNext.contains(x, y)) {
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} else if (musicNext.contains(x, y)) {
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nextTrack();
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nextTrack(true);
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UI.sendBarNotification(">> Next");
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UI.sendBarNotification(">> Next");
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return;
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return;
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} else if (musicPrevious.contains(x, y)) {
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} else if (musicPrevious.contains(x, y)) {
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game.enterState(Opsu.STATE_DOWNLOADSMENU, new EasedFadeOutTransition(), new FadeInTransition());
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game.enterState(Opsu.STATE_DOWNLOADSMENU, new EasedFadeOutTransition(), new FadeInTransition());
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break;
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break;
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case Input.KEY_R:
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case Input.KEY_R:
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nextTrack();
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nextTrack(true);
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break;
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break;
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case Input.KEY_UP:
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case Input.KEY_UP:
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UI.changeVolume(1);
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UI.changeVolume(1);
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/**
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/**
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* Plays the next track, and adds the previous one to the stack.
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* Plays the next track, and adds the previous one to the stack.
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* @param user {@code true} if this was user-initiated, false otherwise (track end)
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*/
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*/
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private void nextTrack() {
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private void nextTrack(boolean user) {
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boolean isTheme = MusicController.isThemePlaying();
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boolean isTheme = MusicController.isThemePlaying();
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if (isTheme && !user) {
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// theme was playing, restart
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// NOTE: not looping due to inaccurate track positions after loop
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MusicController.playAt(0, false);
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return;
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}
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SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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SongMenu menu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
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BeatmapSetNode node = menu.setFocus(BeatmapSetList.get().getRandomNode(), -1, true, false);
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BeatmapSetNode node = menu.setFocus(BeatmapSetList.get().getRandomNode(), -1, true, false);
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boolean sameAudio = false;
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boolean sameAudio = false;
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85
src/itdelatrisu/opsu/ui/StarFountain.java
Normal file
85
src/itdelatrisu/opsu/ui/StarFountain.java
Normal file
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@ -0,0 +1,85 @@
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package itdelatrisu.opsu.ui;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.ui.animations.AnimatedValue;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import org.newdawn.slick.Image;
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/**
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* Star fountain consisting of two star streams.
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*/
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public class StarFountain {
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/** The (approximate) number of stars in each burst. */
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private static final int BURST_SIZE = 80;
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/** Star streams. */
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private final StarStream left, right;
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/** Burst progress. */
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private final AnimatedValue burstProgress = new AnimatedValue(800, 0, 1, AnimationEquation.LINEAR);
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/**
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* Initializes the star fountain.
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* @param containerWidth the container width
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* @param containerHeight the container height
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*/
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public StarFountain(int containerWidth, int containerHeight) {
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Image img = GameImage.STAR2.getImage();
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float xDir = containerWidth * 0.4f, yDir = containerHeight * 0.75f;
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this.left = new StarStream(-img.getWidth(), containerHeight, xDir, -yDir, 0);
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this.right = new StarStream(containerWidth, containerHeight, -xDir, -yDir, 0);
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setStreamProperties(left);
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setStreamProperties(right);
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}
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/**
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* Sets attributes for the given star stream.
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*/
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private void setStreamProperties(StarStream stream) {
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stream.setDirectionSpread(60f);
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stream.setDurationSpread(1100, 200);
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}
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/**
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* Draws the star fountain.
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*/
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public void draw() {
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left.draw();
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right.draw();
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}
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/**
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* Updates the stars in the fountain by a delta interval.
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* @param delta the delta interval since the last call
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*/
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public void update(int delta) {
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left.update(delta);
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right.update(delta);
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if (burstProgress.update(delta)) {
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int size = Math.round((float) delta / burstProgress.getDuration() * BURST_SIZE);
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left.burst(size);
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right.burst(size);
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}
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}
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/**
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* Creates a burst of stars to be processed during the next {@link #update(int)} call.
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* @param wait if {@code true}, will not burst if a previous burst is in progress
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*/
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public void burst(boolean wait) {
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if (wait && (burstProgress.getTime() < burstProgress.getDuration() || !left.isEmpty() || !right.isEmpty()))
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return;
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burstProgress.setTime(0);
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}
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/**
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* Clears the stars currently in the fountain.
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*/
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public void clear() {
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left.clear();
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right.clear();
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burstProgress.setTime(burstProgress.getDuration());
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}
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}
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@ -32,7 +32,7 @@ import java.util.Random;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Image;
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/**
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/**
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* Horizontal star stream.
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* Star stream.
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*/
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*/
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public class StarStream {
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public class StarStream {
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/** The origin of the star stream. */
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/** The origin of the star stream. */
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@ -196,7 +196,7 @@ public class StarStream {
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Vec2f offset = position.cpy().add(direction.cpy().nor().normalize().scale((float) getGaussian(0, positionSpread)));
|
Vec2f offset = position.cpy().add(direction.cpy().nor().normalize().scale((float) getGaussian(0, positionSpread)));
|
||||||
Vec2f dir = direction.cpy().scale(distanceRatio).add((float) getGaussian(0, directionSpread), (float) getGaussian(0, directionSpread));
|
Vec2f dir = direction.cpy().scale(distanceRatio).add((float) getGaussian(0, directionSpread), (float) getGaussian(0, directionSpread));
|
||||||
int angle = (int) getGaussian(0, 22.5);
|
int angle = (int) getGaussian(0, 22.5);
|
||||||
int duration = (int) (distanceRatio * getGaussian(durationBase, durationSpread));
|
int duration = Math.max(0, (int) (distanceRatio * getGaussian(durationBase, durationSpread)));
|
||||||
AnimationEquation eqn = random.nextBoolean() ? AnimationEquation.IN_OUT_QUAD : AnimationEquation.OUT_QUAD;
|
AnimationEquation eqn = random.nextBoolean() ? AnimationEquation.IN_OUT_QUAD : AnimationEquation.OUT_QUAD;
|
||||||
|
|
||||||
return new Star(offset, dir, angle, duration, eqn);
|
return new Star(offset, dir, angle, duration, eqn);
|
||||||
|
@ -216,6 +216,11 @@ public class StarStream {
|
||||||
*/
|
*/
|
||||||
public void clear() { stars.clear(); }
|
public void clear() { stars.clear(); }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether there are any stars currently in this stream.
|
||||||
|
*/
|
||||||
|
public boolean isEmpty() { return stars.isEmpty(); }
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the next pseudorandom, Gaussian ("normally") distributed {@code double} value
|
* Returns the next pseudorandom, Gaussian ("normally") distributed {@code double} value
|
||||||
* with the given mean and standard deviation.
|
* with the given mean and standard deviation.
|
||||||
|
|
Loading…
Reference in New Issue
Block a user