Visual Changes
mostly personal preferences though Larger hit circles Circle overlay after drawing circle Fade in approach circles Fade in sliders (I don't think it looks that bad) Fade out hit lighting Hit Error Bar Probably need an option for this. Miss locations(I don't know) Reverse Slider ball rotation on repeats
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@@ -55,7 +55,7 @@ public class Circle implements HitObject {
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* @param circleSize the map's circleSize value
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*/
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public static void init(GameContainer container, float circleSize) {
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int diameter = (int) (96 - (circleSize * 8));
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int diameter = (int) (104 - (circleSize * 8));
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diameter = (int) (diameter * OsuHitObject.getXMultiplier()); // convert from Osupixels (640x480)
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GameImage.HITCIRCLE.setImage(GameImage.HITCIRCLE.getImage().getScaledCopy(diameter, diameter));
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GameImage.HITCIRCLE_OVERLAY.setImage(GameImage.HITCIRCLE_OVERLAY.getImage().getScaledCopy(diameter, diameter));
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@@ -83,15 +83,20 @@ public class Circle implements HitObject {
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int timeDiff = hitObject.getTime() - trackPosition;
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if (timeDiff >= 0) {
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float x = hitObject.getX(), y = hitObject.getY();
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float approachScale = 1 + (timeDiff * 2f / game.getApproachTime());
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Utils.drawCentered(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale), x, y, color);
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float alpha = (approachScale > 3.3f) ? 0f : 1f - (approachScale - 1f) / 2.7f;
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float oldAlpha = color.a;
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float x = hitObject.getX(), y = hitObject.getY();
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float scale = timeDiff / (float)game.getApproachTime();
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float approachScale = 1 + scale * 3;
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color.a = 1 - scale;
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Utils.drawCentered(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale), x, y, color);
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float alpha = Utils.clamp((1 - scale) * 2, 0, 1);
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color.a = alpha;
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Utils.COLOR_WHITE_FADE.a = alpha;
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Utils.drawCentered(GameImage.HITCIRCLE_OVERLAY.getImage(), x, y, Utils.COLOR_WHITE_FADE);
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Utils.drawCentered(GameImage.HITCIRCLE.getImage(), x, y, color);
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Utils.drawCentered(GameImage.HITCIRCLE_OVERLAY.getImage(), x, y, Utils.COLOR_WHITE_FADE);
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color.a = oldAlpha;
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Utils.COLOR_WHITE_FADE.a = 1f;
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data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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@@ -105,8 +110,7 @@ public class Circle implements HitObject {
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* @return the hit result (GameData.HIT_* constants)
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*/
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private int hitResult(int time) {
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int trackPosition = MusicController.getPosition();
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int timeDiff = Math.abs(trackPosition - time);
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int timeDiff = Math.abs(time);
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int[] hitResultOffset = game.getHitResultOffsets();
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int result = -1;
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@@ -128,8 +132,12 @@ public class Circle implements HitObject {
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double distance = Math.hypot(hitObject.getX() - x, hitObject.getY() - y);
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int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
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if (distance < circleRadius) {
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int result = hitResult(hitObject.getTime());
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int trackPosition = MusicController.getPosition();
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int timeDiff = trackPosition - hitObject.getTime();
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int result = hitResult(timeDiff);
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if (result > -1) {
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data.addErrorRate(hitObject.getTime(), x, y, timeDiff);
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data.hitResult(
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hitObject.getTime(), result,
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hitObject.getX(), hitObject.getY(),
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