don't draw animations when hidden is enabled
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@ -26,7 +26,6 @@ import itdelatrisu.opsu.beatmap.Beatmap;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.downloads.Updater;
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import itdelatrisu.opsu.objects.curves.Curve;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import itdelatrisu.opsu.replay.Replay;
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import itdelatrisu.opsu.replay.ReplayFrame;
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import itdelatrisu.opsu.ui.Colors;
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@ -892,9 +891,42 @@ public class GameData {
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lighting.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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}
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// slider done animation
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// hit animations, only draw when the 'hidden' mod is not enabled
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if (!GameMod.HIDDEN.isActive()) {
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drawHitAnimations(hitResult, trackPosition);
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}
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// hit animations
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// hit result
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if (!hitResult.hideResult && (
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hitResult.hitResultType == HitObjectType.CIRCLE ||
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hitResult.hitResultType == HitObjectType.SPINNER ||
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hitResult.curve != null)) {
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float scaleProgress = AnimationEquation.IN_OUT_BOUNCE.calc(
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_TEXT_BOUNCE_TIME) / HITCIRCLE_TEXT_BOUNCE_TIME);
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float scale = 1f + (HITCIRCLE_TEXT_ANIM_SCALE - 1f) * scaleProgress;
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float fadeProgress = AnimationEquation.OUT_CUBIC.calc(
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(float) Utils.clamp((trackPosition - hitResult.time) - HITCIRCLE_FADE_TIME, 0, HITCIRCLE_TEXT_FADE_TIME) / HITCIRCLE_TEXT_FADE_TIME);
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float alpha = 1f - fadeProgress;
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Image scaledHitResult = hitResults[hitResult.result].getScaledCopy(scale);
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scaledHitResult.setAlpha(alpha);
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scaledHitResult.drawCentered(hitResult.x, hitResult.y);
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}
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hitResult.alpha = 1 - ((float) (trackPosition - hitResult.time) / HITRESULT_FADE_TIME);
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} else {
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if (hitResult.curve != null)
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hitResult.curve.discardGeometry();
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iter.remove();
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}
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}
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}
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/**
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* Draw the hit animations: circles, reversearrows, slider curves fading out and/or expanding
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* @param hitResult the hitresult which holds information about the kind of animation to draw
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* @param trackPosition the current track position (in ms)
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*/
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private void drawHitAnimations(HitObjectResult hitResult, int trackPosition) {
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if (hitResult.hitResultType == HitObjectType.SLIDER_CURVE && hitResult.curve != null) {
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float progress = AnimationEquation.OUT_CUBIC.calc(
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_FADE_TIME) / HITCIRCLE_FADE_TIME);
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@ -941,30 +973,6 @@ public class GameData {
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scaledHitCircle.drawCentered(hitResult.x, hitResult.y, hitResult.color);
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scaledHitCircleOverlay.drawCentered(hitResult.x, hitResult.y);
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}
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// hit result
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if (!hitResult.hideResult && (
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hitResult.hitResultType == HitObjectType.CIRCLE ||
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hitResult.hitResultType == HitObjectType.SPINNER ||
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hitResult.curve != null)) {
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float scaleProgress = AnimationEquation.IN_OUT_BOUNCE.calc(
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(float) Utils.clamp(trackPosition - hitResult.time, 0, HITCIRCLE_TEXT_BOUNCE_TIME) / HITCIRCLE_TEXT_BOUNCE_TIME);
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float scale = 1f + (HITCIRCLE_TEXT_ANIM_SCALE - 1f) * scaleProgress;
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float fadeProgress = AnimationEquation.OUT_CUBIC.calc(
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(float) Utils.clamp((trackPosition - hitResult.time) - HITCIRCLE_FADE_TIME, 0, HITCIRCLE_TEXT_FADE_TIME) / HITCIRCLE_TEXT_FADE_TIME);
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float alpha = 1f - fadeProgress;
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Image scaledHitResult = hitResults[hitResult.result].getScaledCopy(scale);
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scaledHitResult.setAlpha(alpha);
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scaledHitResult.drawCentered(hitResult.x, hitResult.y);
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}
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hitResult.alpha = 1 - ((float) (trackPosition - hitResult.time) / HITRESULT_FADE_TIME);
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} else {
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if (hitResult.curve != null)
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hitResult.curve.discardGeometry();
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iter.remove();
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}
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}
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}
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/**
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