Added mouse hover effects for tabs.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -453,6 +453,7 @@ public class Options extends BasicGameState {
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int width = container.getWidth();
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int height = container.getHeight();
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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// title
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Utils.FONT_XLARGE.drawString(
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@@ -487,11 +488,20 @@ public class Options extends BasicGameState {
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}
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// option tabs
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int hoverTab = -1;
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for (int i = 0; i < optionTabs.length; i++) {
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if (optionTabs[i].contains(mouseX, mouseY)) {
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hoverTab = i;
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break;
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}
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}
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for (int i = optionTabs.length - 1; i >= 0; i--) {
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if (i != currentTab)
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Utils.drawTab(optionTabs[i].getX(), optionTabs[i].getY(), TAB_NAMES[i], false);
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Utils.drawTab(optionTabs[i].getX(), optionTabs[i].getY(),
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TAB_NAMES[i], false, i == hoverTab);
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}
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Utils.drawTab(optionTabs[currentTab].getX(), optionTabs[currentTab].getY(), TAB_NAMES[currentTab], true);
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Utils.drawTab(optionTabs[currentTab].getX(), optionTabs[currentTab].getY(),
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TAB_NAMES[currentTab], true, false);
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g.setColor(Color.white);
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g.setLineWidth(2f);
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float lineY = optionTabs[0].getY() + (GameImage.MENU_TAB.getImage().getHeight() / 2f);
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@@ -204,6 +204,7 @@ public class SongMenu extends BasicGameState {
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int width = container.getWidth();
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int height = container.getHeight();
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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// background
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if (focusNode != null)
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@@ -255,11 +256,18 @@ public class SongMenu extends BasicGameState {
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// sorting tabs
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SongSort currentSort = SongSort.getSort();
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SongSort hoverSort = null;
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for (SongSort sort : SongSort.values()) {
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if (sort.contains(mouseX, mouseY)) {
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hoverSort = sort;
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break;
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}
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}
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for (SongSort sort : SongSort.VALUES_REVERSED) {
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if (sort != currentSort)
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sort.draw(false);
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sort.draw(false, sort == hoverSort);
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}
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currentSort.draw(true);
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currentSort.draw(true, false);
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// search
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Image searchIcon = GameImage.MENU_SEARCH.getImage();
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