ArcFactory works with one Arc
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@ -4,7 +4,6 @@ import Jama.Matrix;
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import itdelatrisu.opsu.objects.Circle;
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import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.objects.Slider;
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import itdelatrisu.opsu.states.Game;
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import static java.lang.Math.*;
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@ -37,38 +36,19 @@ public class ArcMover extends PolyMover {
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ym = m.get(2, 0) * 0.5;
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r = sqrt(pow(xm, 2) + pow(ym, 2) - m.get(0, 0));
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alpha = atan2(p1.end.y - ym, p1.end.x - xm);
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beta = atan2(middle.end.y - ym, middle.end.x - xm);
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beta = atan2(middle.start.y - ym, middle.start.x - xm);
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gamma = atan2(p2.start.y - ym, p2.start.x - xm);
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//fixAngles();
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}
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private void fixAngles() {
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if (alpha < gamma && gamma < beta) {
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gamma += 2 * PI;
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}
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else if ((beta < alpha && alpha < gamma)) {
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beta += 2 * PI;
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gamma += 2 * PI;
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}
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else if (beta < gamma && gamma < alpha) {
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alpha -= 2 * PI;
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}
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else if (gamma < alpha && alpha < beta) {
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alpha -= 2 * PI;
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}
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}
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@Override
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public double[] getPointAt(int time) {
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double angle;
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double percent;
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if (time < middle.getTime()) {
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percent = ((double) time - p1.getEndTime()) / (middle.getTime() - p1.getEndTime());
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double percent = ((double) time - p1.getEndTime()) / ((middle.getTime() - p1.getEndTime()));
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angle = alpha + (beta - alpha) * percent;
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}
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else {
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percent = ((double) time - middle.getTime()) / (p2.getTime() - middle.getTime());
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angle = beta + (gamma - beta) * percent;
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angle = beta + (gamma - beta) * ((double) time - middle.getTime()) / (p2.getTime() - middle.getTime());
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}
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return new double[]{
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xm + r * cos(angle),
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@ -87,20 +67,7 @@ public class ArcMover extends PolyMover {
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private static Matrix prepareMatrix(GameObject p1, GameObject middle, GameObject p2) {
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Matrix a, b;
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if (p2.isSlider()) {
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Circle c = (((Slider) p2).getTickPositionCircles()[0]);
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a = new Matrix(new double[][]{
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{1, -p1.end.x, -p1.end.y},
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{1, -middle.start.x, -middle.start.y},
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{1, -c.end.x, -c.end.y}
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});
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b = new Matrix(new double[][]{
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{-(pow(p1.end.x, 2) + pow(p1.end.y, 2))},
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{-(pow(middle.start.x, 2) + pow(middle.start.y, 2))},
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{-(pow(c.end.x, 2) + pow(c.end.y, 2))},
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});
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}
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else {
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if (!p2.isSlider()) {
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a = new Matrix(new double[][]{
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{1, -p1.end.x, -p1.end.y},
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{1, -middle.start.x, -middle.start.y},
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@ -111,8 +78,19 @@ public class ArcMover extends PolyMover {
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{-(pow(middle.start.x, 2) + pow(middle.start.y, 2))},
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{-(pow(p2.start.x, 2) + pow(p2.start.y, 2))},
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});
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} else {
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Circle c = ((Slider) p2).getTickPositionCircles()[0];
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a = new Matrix(new double[][]{
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{1, -p1.end.x, -p1.end.y},
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{1, -middle.start.x, -middle.start.y},
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{1, -c.start.x, -c.start.y}
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});
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b = new Matrix(new double[][]{
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{-(pow(p1.end.x, 2) + pow(p1.end.y, 2))},
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{-(pow(middle.start.x, 2) + pow(middle.start.y, 2))},
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{-(pow(c.start.x, 2) + pow(c.start.y, 2))},
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});
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}
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return a.solve(b);
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}
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@ -9,11 +9,11 @@ import yugecin.opsudance.movers.LinearMover;
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*/
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public class LineMover extends PolyMover {
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private GameObject[] objects;
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GameObject[] objects;
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public LineMover(GameObject[] objects, int startIndex, int count) {
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this.objects = new GameObject[count];
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System.arraycopy(objects, startIndex, this.objects, 0, count);
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System.arraycopy(objects, startIndex, this.objects, 0, count - 1);
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}
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@Override
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@ -21,7 +21,6 @@ public class LineMover extends PolyMover {
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int i = 0;
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while (time > objects[i].getTime() && i < objects.length - 1)
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i++;
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return new LinearMover(i == 0 ? new DummyObject() : objects[i - 1], objects[i], 1).getPointAt(time);
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}
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@ -6,6 +6,8 @@ import awlex.ospu.polymover.PolyMover;
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import itdelatrisu.opsu.objects.DummyObject;
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import itdelatrisu.opsu.objects.GameObject;
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import java.util.Arrays;
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/**
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* Created by Awlex on 18.11.2016.
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*/
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@ -41,13 +43,11 @@ public class ArcFactory implements PolyMoverFactory {
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objects = new GameObject[]{
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new DummyObject(),
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objects[0],
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objects[1]
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objects[1],
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};
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startIndex++;
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startIndex = 0;
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}
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GameObject middle = objects[startIndex + 1];
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if (middle.isSlider() || middle.isSpinner())
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return;
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if (!ArcMover.canCricleExistBetweenItems(objects[startIndex], middle, objects[startIndex + 2]))
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current = new LineMover(objects, startIndex, 3);
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else
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@ -59,19 +59,17 @@ public class ArcFactory implements PolyMoverFactory {
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}
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public void update(GameObject p) {
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GameObject[] items = current.getItems();
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GameObject[] items = (previous == null ? current : previous).getItems();
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GameObject last = items[items.length - 1];
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if (last != p) {
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previous = current;
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if (!(last.isSpinner() || last.isSlider()))
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if (ArcMover.canCricleExistBetweenItems(items[items.length - 2], last, p)) {
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current = new ArcMover(previous, p);
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}
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else {
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current = new LineMover(items, 0, items.length);
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}
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else {
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current = null;
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if (ArcMover.canCricleExistBetweenItems(items[items.length - 2], last, p)) {
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current = new ArcMover(items[items.length - 2], last, p);
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} else {
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GameObject[] lineObjects = new GameObject[PREFFERED_BUFFER_SIZE];
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System.arraycopy(items, items.length - 2, lineObjects, 0, PREFFERED_BUFFER_SIZE - 2);
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lineObjects[lineObjects.length - 1] = p;
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current = new LineMover(lineObjects, 0, PREFFERED_BUFFER_SIZE);
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}
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}
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lastIndex++;
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@ -267,16 +267,18 @@ public class Dancer {
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c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
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}
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if (polyMoverFactory.isInitialized() && polyMoverFactory.getLatestIndex() < objectIndex + polyMoverFactory.getPrefferedBufferSize()) {
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polyMoverFactory.update(gameObjects[polyMoverFactory.getLatestIndex()]);
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}
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else {
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polyMoverFactory.init(gameObjects, objectIndex - 1);
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if (polyMoverFactory.getLatestIndex() < objectIndex + polyMoverFactory.getPrefferedBufferSize() - 1) {
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if (polyMoverFactory.isInitialized()) {
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polyMoverFactory.update(gameObjects[objectIndex + polyMoverFactory.getPrefferedBufferSize()]);
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}
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else {
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polyMoverFactory.init(gameObjects, objectIndex - 1);
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}
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}
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}
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if (time < c.getTime()) {
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if (!p.isSpinner() || !c.isSpinner() && polyMoverFactory.isInitialized()) {
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if (!(p.isSpinner() || c.isSpinner())) {
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double[] point = polyMoverFactory.getPointAt(time);
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x = (float) point[0];
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y = (float) point[1];
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