fix 1/4th circle
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@ -29,8 +29,8 @@ public class QuartCircleMover extends Mover {
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public QuartCircleMover(GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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middlex = (startX - endX) / 2d;
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middley = (startY - endY) / 2d;
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middlex = (startX + endX) / 2d;
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middley = (startY + endY) / 2d;
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radius = Utils.distance(middlex, middley, startX, startY);
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ang = Math.atan2(startY - middley, startX - middlex) + Math.PI / 2d * dir;
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middlex = middlex + Math.cos(ang) * radius;
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@ -45,7 +45,7 @@ public class QuartCircleMover extends Mover {
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return new double[] {
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middlex + Math.cos(ang) * radius,
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middlex + Math.sin(ang) * radius
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middley + Math.sin(ang) * radius
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};
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}
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