use better spinnerdelay
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@@ -633,10 +633,10 @@ public class Options {
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}
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},
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DANCE_SPINNER_DELAY ("Spinner delay", "SpinnerDelay", "Fiddle with this if spinner goes too fast. Some spinners don't use delays.", Spinner.DELAY, 0, 20) {
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DANCE_SPINNER_DELAY ("Spinner delay", "SpinnerDelay", "Fiddle with this if spinner goes too fast.", Spinner.DELAY, 0, 20) {
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@Override
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public String getValueString() {
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return String.format("%d frames", val);
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return String.format("%dms", val);
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}
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@Override
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@@ -637,6 +637,7 @@ public class Game extends BasicGameState {
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throws SlickException {
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UI.update(delta);
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Pippi.update(delta);
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yugecin.opsudance.spinners.Spinner.update(delta);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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if (isReplay || GameMod.AUTO.isActive())
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