use better spinnerdelay

This commit is contained in:
yugecin
2016-10-04 13:43:08 +02:00
parent b3899fb3e5
commit 5c2fc16124
10 changed files with 35 additions and 12 deletions

View File

@@ -633,10 +633,10 @@ public class Options {
}
},
DANCE_SPINNER_DELAY ("Spinner delay", "SpinnerDelay", "Fiddle with this if spinner goes too fast. Some spinners don't use delays.", Spinner.DELAY, 0, 20) {
DANCE_SPINNER_DELAY ("Spinner delay", "SpinnerDelay", "Fiddle with this if spinner goes too fast.", Spinner.DELAY, 0, 20) {
@Override
public String getValueString() {
return String.format("%d frames", val);
return String.format("%dms", val);
}
@Override

View File

@@ -637,6 +637,7 @@ public class Game extends BasicGameState {
throws SlickException {
UI.update(delta);
Pippi.update(delta);
yugecin.opsudance.spinners.Spinner.update(delta);
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
skipButton.hoverUpdate(delta, mouseX, mouseY);
if (isReplay || GameMod.AUTO.isActive())