use better spinnerdelay
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b3899fb3e5
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@ -633,10 +633,10 @@ public class Options {
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}
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},
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DANCE_SPINNER_DELAY ("Spinner delay", "SpinnerDelay", "Fiddle with this if spinner goes too fast. Some spinners don't use delays.", Spinner.DELAY, 0, 20) {
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DANCE_SPINNER_DELAY ("Spinner delay", "SpinnerDelay", "Fiddle with this if spinner goes too fast.", Spinner.DELAY, 0, 20) {
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@Override
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public String getValueString() {
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return String.format("%d frames", val);
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return String.format("%dms", val);
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}
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@Override
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@ -637,6 +637,7 @@ public class Game extends BasicGameState {
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throws SlickException {
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UI.update(delta);
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Pippi.update(delta);
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yugecin.opsudance.spinners.Spinner.update(delta);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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if (isReplay || GameMod.AUTO.isActive())
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@ -36,6 +36,10 @@ public class BeamSpinner extends Spinner {
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@Override
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public double[] getPoint()
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{
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if (!waitForDelay()) {
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return point;
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}
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index = ++index % 4;
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final int MOD = 60;
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@ -34,7 +34,9 @@ public class CircleSpinner extends Spinner {
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@Override
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public double[] getPoint()
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{
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if (waitForDelay()) {
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ang += 15;
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}
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double rad = Options.width / 4.0f;
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@ -63,7 +63,7 @@ public class CubeSpinner extends Spinner {
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@Override
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public double[] getPoint()
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{
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if( ++index >= 16 )
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if(waitForDelay() && ++index >= 16 )
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{
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index = 0;
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azimuth += 2.0d;
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@ -34,7 +34,9 @@ public class DonutSpinner extends Spinner {
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@Override
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public double[] getPoint()
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{
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if (waitForDelay()) {
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ang += 15;
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}
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double rad = Options.width / 4.0f;
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@ -35,7 +35,9 @@ public class HalfCircleSpinner extends Spinner {
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@Override
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public double[] getPoint()
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{
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if (waitForDelay()) {
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ang += 15;
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}
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if( ang > skipang - 160 )
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{
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@ -32,7 +32,9 @@ public class LessThanThreeSpinner extends Spinner {
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@Override
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public double[] getPoint()
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{
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if (waitForDelay()) {
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angle += 18;
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}
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if( angle > 360 ) angle = 0;
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double theta = angle / 180d * Math.PI;
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double[] pos = new double[] {
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@ -38,8 +38,7 @@ public class RektCircleSpinner extends Spinner {
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@Override
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public double[] getPoint()
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{
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if( ++delay < DELAY )
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{
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if (!waitForDelay()) {
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return point;
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}
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delay = 0;
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@ -22,7 +22,7 @@ public abstract class Spinner {
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private double[][] points;
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private int length;
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private int index;
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private int delay;
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private static int delay;
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public static int DELAY = 3;
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public abstract void init();
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@ -33,11 +33,22 @@ public abstract class Spinner {
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}
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public double[] getPoint() {
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if (++delay > DELAY) {
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if (waitForDelay()) {
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index = ++index % length;
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delay = 0;
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}
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return points[index];
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}
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public boolean waitForDelay() {
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if (delay >= DELAY) {
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delay = 0;
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return true;
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}
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return false;
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}
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public static void update(int delta) {
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delay += delta;
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}
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}
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