add comments and adjust formatting

This commit is contained in:
Peter Tissen 2015-06-25 00:21:15 +02:00
parent 1993452669
commit 600e34d1fe
4 changed files with 22 additions and 11 deletions

View File

@ -76,6 +76,11 @@ public class CurveRenderState {
FrameBufferCache.init(width, height); FrameBufferCache.init(width, height);
} }
/**
* Undo the static state. Static state setup caused by calls to
* {@link #draw(org.newdawn.slick.Color, org.newdawn.slick.Color, itdelatrisu.opsu.objects.curves.Vec2f[])}
* are undone.
*/
public static void shutdown() public static void shutdown()
{ {
staticState.shutdown(); staticState.shutdown();
@ -144,7 +149,7 @@ public class CurveRenderState {
} }
/** /**
* Discard the cache. * Discard the cache mapping for this curve object
*/ */
public void discardCache() { public void discardCache() {
fbo = null; fbo = null;
@ -454,12 +459,15 @@ public class CurveRenderState {
} }
} }
/**
* Cleanup any OpenGL objects that may have been initialized.
*/
private void shutdown() private void shutdown()
{ {
if(gradientTexture != 0) if(gradientTexture != 0)
{ {
GL11.glDeleteTextures(gradientTexture); GL11.glDeleteTextures(gradientTexture);
gradientTexture = 0; gradientTexture = 0;
} }
if(program != 0) if(program != 0)

View File

@ -122,11 +122,14 @@ public class FrameBufferCache {
return buffer; return buffer;
} }
/**
* Clear the cache pool of Framebuffers.
* If there were any previous Framebuffers in the cache delete them
* this is necessary for cases when the game gets re-started with a
* different resolution without closing the process
*/
public static void shutdown() public static void shutdown()
{ {
//if there were any previous Framebuffers in the cache delete them
//this is necessary for cases when the game gets re-started with a
//different resolution without closing the process
FrameBufferCache fbcInstance = FrameBufferCache.getInstance(); FrameBufferCache fbcInstance = FrameBufferCache.getInstance();
for(Rendertarget target: fbcInstance.cache) for(Rendertarget target: fbcInstance.cache)
{ {