ReplayTest
Seems to work but still buggy lots of flickering during replay
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@ -132,11 +132,10 @@ public class Circle implements HitObject {
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}
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@Override
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public boolean mousePressed(int x, int y) {
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public boolean mousePressed(int x, int y, int trackPosition) {
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double distance = Math.hypot(this.x - x, this.y - y);
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int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
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if (distance < circleRadius) {
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int trackPosition = MusicController.getPosition();
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int timeDiff = trackPosition - hitObject.getTime();
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int result = hitResult(timeDiff);
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@ -150,10 +149,9 @@ public class Circle implements HitObject {
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}
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@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed) {
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
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int time = hitObject.getTime();
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int trackPosition = MusicController.getPosition();
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int[] hitResultOffset = game.getHitResultOffsets();
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boolean isAutoMod = GameMod.AUTO.isActive();
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@ -176,7 +174,7 @@ public class Circle implements HitObject {
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// "relax" mod: click automatically
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else if (GameMod.RELAX.isActive() && trackPosition >= time)
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return mousePressed(mouseX, mouseY);
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return mousePressed(mouseX, mouseY, trackPosition);
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return false;
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}
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@ -38,15 +38,17 @@ public interface HitObject {
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* @param mouseX the x coordinate of the mouse
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* @param mouseY the y coordinate of the mouse
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* @param keyPressed whether or not a game key is currently pressed
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* @param trackPosition TODO
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* @return true if object ended
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*/
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed);
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition);
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/**
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* Processes a mouse click.
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* @param x the x coordinate of the mouse
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* @param y the y coordinate of the mouse
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* @param trackPosition TODO
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* @return true if a hit result was processed
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*/
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public boolean mousePressed(int x, int y);
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public boolean mousePressed(int x, int y, int trackPosition);
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}
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@ -267,14 +267,13 @@ public class Slider implements HitObject {
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}
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@Override
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public boolean mousePressed(int x, int y) {
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public boolean mousePressed(int x, int y, int trackPosition) {
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if (sliderClickedInitial) // first circle already processed
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return false;
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double distance = Math.hypot(this.x - x, this.y - y);
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int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
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if (distance < circleRadius) {
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int trackPosition = MusicController.getPosition();
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int timeDiff = Math.abs(trackPosition - hitObject.getTime());
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int[] hitResultOffset = game.getHitResultOffsets();
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@ -297,7 +296,7 @@ public class Slider implements HitObject {
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}
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@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed) {
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
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int repeatCount = hitObject.getRepeatCount();
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// slider time and tick calculations
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@ -318,7 +317,6 @@ public class Slider implements HitObject {
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}
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}
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int trackPosition = MusicController.getPosition();
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int[] hitResultOffset = game.getHitResultOffsets();
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boolean isAutoMod = GameMod.AUTO.isActive();
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@ -346,7 +344,7 @@ public class Slider implements HitObject {
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// "relax" mod: click automatically
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else if (GameMod.RELAX.isActive() && trackPosition >= time)
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mousePressed(mouseX, mouseY);
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mousePressed(mouseX, mouseY, trackPosition);
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}
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// end of slider
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@ -191,11 +191,10 @@ public class Spinner implements HitObject {
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}
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@Override
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public boolean mousePressed(int x, int y) { return false; } // not used
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public boolean mousePressed(int x, int y, int trackPosition) { return false; } // not used
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@Override
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed) {
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int trackPosition = MusicController.getPosition();
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public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
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// end of spinner
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if (overlap || trackPosition > hitObject.getEndTime()) {
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@ -46,6 +46,8 @@ import itdelatrisu.opsu.replay.Replay;
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import itdelatrisu.opsu.replay.ReplayFrame;
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import java.io.File;
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import java.io.FileNotFoundException;
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import java.io.PrintWriter;
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import java.util.LinkedList;
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import java.util.Stack;
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import java.util.concurrent.TimeUnit;
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@ -199,6 +201,8 @@ public class Game extends BasicGameState {
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private Input input;
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private int state;
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private PrintWriter replayLog;
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public Game(int state) {
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this.state = state;
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}
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@ -425,22 +429,43 @@ public class Game extends BasicGameState {
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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UI.update(delta);
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int mouseX, mouseY;
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if (!isReplay) {
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mouseX = input.getMouseX();
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mouseY = input.getMouseY();
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} else {
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mouseX = replayX;
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mouseY = replayY;
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}
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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int mouseX, mouseY;
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if (isLeadIn()) { // stop updating during song lead-in
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leadInTime -= delta;
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if (!isLeadIn())
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MusicController.resume();
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return;
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}
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int trackPosition = MusicController.getPosition();
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if (!isReplay) {
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mouseX = input.getMouseX();
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mouseY = input.getMouseY();
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frameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
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} else {
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//if(trackPosition<5000)
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// MusicController.setPosition(85000);
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while (replayIndex < replay.frames.length && trackPosition >= replay.frames[replayIndex].getTime()) {
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ReplayFrame frame = replay.frames[replayIndex];
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runFrame(frame);
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replayX = frame.getScaledX();
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replayY = frame.getScaledY();
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replayIndex++;
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}
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System.out.println("MCP "+MusicController.getPosition());
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mouseX = replayX;
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mouseY = replayY;
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if (replayIndex >= replay.frames.length){
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updateGame(replayX, replayY, delta, MusicController.getPosition(), lastKeysPressed);
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}
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}
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}
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public void updateGame(int mouseX, int mouseY, int delta, int trackPosition, int keysPressed){
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//if (!isReplay)
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// addReplayFrame(mouseX, mouseY, keysPressed, trackPosition);
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skipButton.hoverUpdate(delta, mouseX, mouseY);
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// returning from pause screen: must click previous mouse position
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if (pauseTime > -1) {
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@ -483,7 +508,7 @@ public class Game extends BasicGameState {
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if (objectIndex >= hitObjects.length || (MusicController.trackEnded() && objectIndex > 0)) {
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// track ended before last object was processed: force a hit result
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if (MusicController.trackEnded() && objectIndex < hitObjects.length)
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hitObjects[objectIndex].update(true, delta, mouseX, mouseY, false);
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hitObjects[objectIndex].update(true, delta, mouseX, mouseY, false, trackPosition);
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// if checkpoint used, skip ranking screen
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if (checkpointLoaded)
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@ -515,8 +540,6 @@ public class Game extends BasicGameState {
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return;
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}
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int trackPosition = MusicController.getPosition();
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// timing points
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if (timingPointIndex < osu.timingPoints.size()) {
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OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
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@ -597,14 +620,14 @@ public class Game extends BasicGameState {
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}
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// update objects (loop in unlikely event of any skipped indexes)
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boolean keyPressed = (isReplay) ? replayKeyPressed : Utils.isGameKeyPressed();
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boolean keyPressed = keysPressed != ReplayFrame.KEY_NONE;//(isReplay) ? replayKeyPressed : Utils.isGameKeyPressed();
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while (objectIndex < hitObjects.length && trackPosition > osu.objects[objectIndex].getTime()) {
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// check if we've already passed the next object's start time
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boolean overlap = (objectIndex + 1 < hitObjects.length &&
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trackPosition > osu.objects[objectIndex + 1].getTime() - hitResultOffset[GameData.HIT_300]);
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// update hit object and check completion status
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if (hitObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed))
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if (hitObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed, trackPosition))
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objectIndex++; // done, so increment object index
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else
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break;
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@ -619,11 +642,17 @@ public class Game extends BasicGameState {
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int trackPosition = MusicController.getPosition();
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// game keys
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int mouseX = input.getMouseX();
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int mouseY = input.getMouseY();
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if (!Keyboard.isRepeatEvent() && !isReplay) {
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if (key == Options.getGameKeyLeft())
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gameKeyPressed(ReplayFrame.KEY_K1, input.getMouseX(), input.getMouseY());
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else if (key == Options.getGameKeyRight())
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gameKeyPressed(ReplayFrame.KEY_K2, input.getMouseX(), input.getMouseY());
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if (key == Options.getGameKeyLeft()){
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lastKeysPressed |= ReplayFrame.KEY_K1;
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frameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
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}
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else if (key == Options.getGameKeyRight()){
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lastKeysPressed |= ReplayFrame.KEY_K2;
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frameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
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}
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}
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switch (key) {
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@ -636,8 +665,8 @@ public class Game extends BasicGameState {
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// pause game
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if (pauseTime < 0 && breakTime <= 0 && trackPosition >= osu.objects[0].getTime()) {
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pausedMouseX = input.getMouseX();
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pausedMouseY = input.getMouseY();
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pausedMouseX = mouseX;
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pausedMouseY = mouseY;
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pausePulse = 0f;
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}
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if (MusicController.isPlaying() || isLeadIn())
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@ -749,7 +778,8 @@ public class Game extends BasicGameState {
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return;
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}
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gameKeyPressed((button == Input.MOUSE_LEFT_BUTTON) ? ReplayFrame.KEY_M1 : ReplayFrame.KEY_M2, x, y);
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lastKeysPressed |= (button == Input.MOUSE_LEFT_BUTTON) ? ReplayFrame.KEY_M1 : ReplayFrame.KEY_M2;
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frameAndRun(x, y, lastKeysPressed, MusicController.getPosition());
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}
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/**
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@ -757,8 +787,9 @@ public class Game extends BasicGameState {
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* @param keys the game keys pressed
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* @param x the mouse x coordinate
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* @param y the mouse y coordinate
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* @param trackPosition TODO
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*/
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private void gameKeyPressed(int keys, int x, int y) {
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private void gameKeyPressed(int keys, int x, int y, int trackPosition) {
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// returning from pause screen
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if (pauseTime > -1) {
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double distance = Math.hypot(pausedMouseX - x, pausedMouseY - y);
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@ -789,16 +820,13 @@ public class Game extends BasicGameState {
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if (GameMod.AUTO.isActive() || GameMod.RELAX.isActive())
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return;
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if (!isReplay)
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addReplayFrame(x, y, lastKeysPressed | keys);
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// circles
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if (hitObject.isCircle() && hitObjects[objectIndex].mousePressed(x, y))
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if (hitObject.isCircle() && hitObjects[objectIndex].mousePressed(x, y, trackPosition))
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objectIndex++; // circle hit
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// sliders
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else if (hitObject.isSlider())
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hitObjects[objectIndex].mousePressed(x, y);
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hitObjects[objectIndex].mousePressed(x, y, trackPosition);
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}
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@Override
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@ -809,26 +837,37 @@ public class Game extends BasicGameState {
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if (button == Input.MOUSE_MIDDLE_BUTTON)
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return;
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if (!isReplay && lastKeysPressed != ReplayFrame.KEY_NONE)
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addReplayFrame(x, y, ReplayFrame.KEY_NONE);
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if (!isReplay) {
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if (button == Input.MOUSE_LEFT_BUTTON)
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lastKeysPressed &= ~ReplayFrame.KEY_M1;
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else if (button == Input.MOUSE_RIGHT_BUTTON)
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lastKeysPressed &= ~ReplayFrame.KEY_M2;
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frameAndRun(x, y, lastKeysPressed, MusicController.getPosition());
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}
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}
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@Override
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public void keyReleased(int key, char c) {
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if (!isReplay && lastKeysPressed != ReplayFrame.KEY_NONE && (key == Options.getGameKeyLeft() || key == Options.getGameKeyRight()))
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addReplayFrame(input.getMouseX(), input.getMouseY(), ReplayFrame.KEY_NONE);
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if (!isReplay && (key == Options.getGameKeyLeft() || key == Options.getGameKeyRight())) {
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if (key == Options.getGameKeyLeft())
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lastKeysPressed &= ~ReplayFrame.KEY_K1;
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else if (key == Options.getGameKeyRight())
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lastKeysPressed &= ~ReplayFrame.KEY_K2;
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int mouseX = scaleX(unscaleX(input.getMouseX()));
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int mouseY = scaleY(unscaleY(input.getMouseY()));
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int trackPosition = MusicController.getPosition();
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frameAndRun(mouseX, mouseY, lastKeysPressed, trackPosition);
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}
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}
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@Override
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public void mouseMoved(int oldx, int oldy, int newx, int newy) {
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if (!isReplay)
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addReplayFrame(newx, newy, lastKeysPressed);
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}
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@Override
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public void mouseDragged(int oldx, int oldy, int newx, int newy) {
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if (!isReplay)
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addReplayFrame(newx, newy, lastKeysPressed);
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}
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@Override
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@ -844,6 +883,13 @@ public class Game extends BasicGameState {
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throws SlickException {
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UI.enter();
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try {
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replayLog = new PrintWriter("replayLog.txt");
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} catch (FileNotFoundException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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}
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if (osu == null || osu.objects == null)
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throw new RuntimeException("Running game with no OsuFile loaded.");
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@ -910,6 +956,7 @@ public class Game extends BasicGameState {
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GameMod.loadModState(replay.mods);
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// load initial data
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lastReplayTime = 0;
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replayX = container.getWidth() / 2;
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replayY = container.getHeight() / 2;
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replayKeys = ReplayFrame.KEY_NONE;
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@ -929,7 +976,9 @@ public class Game extends BasicGameState {
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break;
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}
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// run frame updates in another thread
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/*
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killReplayThread();
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replayThread = new Thread() {
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@Override
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@ -943,8 +992,11 @@ public class Game extends BasicGameState {
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replayY = frame.getScaledY();
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replayKeyPressed = frame.isKeyPressed();
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int keys = frame.getKeys();
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if (replayKeyPressed && keys != replayKeys) // send a key press
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gameKeyPressed(frame.getKeys(), replayX, replayY);
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if (replayKeyPressed && keys != replayKeys) { // send a key press
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System.out.println("Replay Pos:"+trackPosition+" "+replay.frames[replayIndex].getTime());
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gameKeyPressed(frame.getKeys(), replayX, replayY, replay.frames[replayIndex].getTime());
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}
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replayKeys = keys;
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replayIndex++;
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}
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@ -955,6 +1007,7 @@ public class Game extends BasicGameState {
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// sleep execution
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try {
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//Thread.sleep(1);//, 256000);
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int diff = replay.frames[replayIndex].getTime() - trackPosition - 1;
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if (diff < 1)
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Thread.sleep(0, 256000);
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@ -966,6 +1019,7 @@ public class Game extends BasicGameState {
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};
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replayThreadRunning = true;
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replayThread.start();
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*/
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}
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// initialize replay-recording structures
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@ -989,6 +1043,7 @@ public class Game extends BasicGameState {
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throws SlickException {
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// container.setMouseGrabbed(false);
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replayLog.close();
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// replays
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if (isReplay) {
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GameMod.loadModState(previousMods);
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@ -1214,19 +1269,55 @@ public class Game extends BasicGameState {
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}
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}
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public synchronized void frameAndRun(int x, int y, int keys, int time){
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ReplayFrame frame = addReplayFrame(x, y, keys, time);
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if(frame != null)
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runFrame(frame);
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}
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int prevRunKeys = 0;
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private void runFrame(ReplayFrame frame){
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int keys = frame.getKeys();
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int replayX = frame.getScaledX();
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int replayY = frame.getScaledY();
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int deltaKeys = (keys & ~prevRunKeys );
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replayLog.println("run frame:"+" "+replayX+" "+replayY+" "+(frame.getTimeDiff())+" "+keys+" "+frame.getTime());
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if (deltaKeys > 0) { // send a key press
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gameKeyPressed(deltaKeys, replayX, replayY, frame.getTime());
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//} else if(keys != prevRunKeys){
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} else {
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updateGame(replayX, replayY, frame.getTimeDiff(), frame.getTime(), keys);
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}
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prevRunKeys = keys;
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}
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/**
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* Adds a replay frame to the list.
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* @param x the cursor x coordinate
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* @param y the cursor y coordinate
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* @param keys the keys pressed
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* @param trackPosition TODO
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*/
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private void addReplayFrame(int x, int y, int keys) {
|
||||
int time = MusicController.getPosition();
|
||||
private ReplayFrame addReplayFrame(int x, int y, int keys, int time) {
|
||||
int timeDiff = time - lastReplayTime;
|
||||
lastReplayTime = time;
|
||||
lastKeysPressed = keys;
|
||||
int cx = (int) ((x - OsuHitObject.getXOffset()) / OsuHitObject.getXMultiplier());
|
||||
int cy = (int) ((y - OsuHitObject.getYOffset()) / OsuHitObject.getYMultiplier());
|
||||
replayFrames.add(new ReplayFrame(timeDiff, time, cx, cy, lastKeysPressed));
|
||||
//lastKeysPressed = keys;
|
||||
int cx = unscaleX(x);
|
||||
int cy = unscaleY(y);
|
||||
ReplayFrame tFrame = new ReplayFrame(timeDiff, time, cx, cy, keys);
|
||||
replayFrames.add(tFrame);
|
||||
return tFrame;
|
||||
}
|
||||
public int unscaleX(int x){
|
||||
return (int) ((x - OsuHitObject.getXOffset()) / OsuHitObject.getXMultiplier());
|
||||
}
|
||||
public int unscaleY(int y){
|
||||
return (int) ((y - OsuHitObject.getYOffset()) / OsuHitObject.getYMultiplier());
|
||||
}
|
||||
public int scaleX(int x){
|
||||
return (int) (x * OsuHitObject.getXMultiplier() + OsuHitObject.getXOffset());
|
||||
}
|
||||
public int scaleY(int y){
|
||||
return (int) (y * OsuHitObject.getYMultiplier() + OsuHitObject.getYOffset());
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user