Merge branch 'pullreq'

This commit is contained in:
yugecin 2016-10-11 15:13:27 +02:00
commit 62c5425e84
8 changed files with 557 additions and 1 deletions

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package awlex.ospu;
/**
* Created by Awlex on 10.10.2016.
*/
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.objects.curves.Vec2f;
import org.newdawn.slick.Color;
import org.newdawn.slick.Graphics;
/**
* This class is just a dummy {@link GameObject} to place in the middle of 2 GameObjects.
* Might as well ignore it
*/
public class FakeGameObject extends GameObject {
//Time between the 2 constructor objects
private int halfTime;
public FakeGameObject() {
this.start = new Vec2f();
this.end = new Vec2f();
this.start.x = this.end.x = Options.width / 2;
this.start.y = this.end.y = Options.height / 2;
}
public FakeGameObject(GameObject start, GameObject end) {
halfTime = start.getEndTime() + (end.getTime() - start.getEndTime()) / 2;
this.start = new Vec2f();
this.end = new Vec2f();
this.start.x = this.end.x = (start.end.x + end.start.x) / 2;
this.start.y = this.end.y = (start.end.y + end.start.y) / 2;
}
@Override
public void draw(Graphics g, int trackPosition, boolean mirrored) {
}
@Override
public boolean update(boolean overlap, int delta, int mouseX, int mouseY, boolean keyPressed, int trackPosition) {
return false;
}
@Override
public boolean mousePressed(int x, int y, int trackPosition) {
return false;
}
@Override
public Vec2f getPointAt(int trackPosition) {
return null;
}
@Override
public int getEndTime() {
return halfTime;
}
@Override
public int getTime() {
return halfTime;
}
@Override
public void updatePosition() {
}
@Override
public void reset() {
}
@Override
public boolean isCircle() {
return false;
}
@Override
public boolean isSlider() {
return false;
}
@Override
public boolean isSpinner() {
return false;
}
@Override
public Color getColor() {
return null;
}
@Override
public Color getMirroredColor() {
return null;
}
public void setTime(int time) {
this.halfTime = time;
}
}

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package awlex.ospu.movers;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.Mover;
/**
* Created by Alex Wieser on 09.10.2016.
* WHO DO YOU THINK I AM?
*
* This {@link Mover} starts the spiral from the start object
*/
public class CentralSpiralMover extends Mover {
/**
* How many times the cursor goes around the center
* For satisfying results this musn't be a multiple of 2
*/
private final int CIRCLENAVIGATIONS = 1;
double startAng;
double startRad;
public CentralSpiralMover(GameObject start, GameObject end, int dir) {
super(start, end, dir);
startAng = Math.atan2(endY - startY, endX - startX);
startRad = Utils.distance(startX, startY, endX, endY);
if (startRad < 20)
startRad = 20 + startRad / 20d;
}
@Override
public double[] getPointAt(int time) {
double rad = startRad * getT(time);
double ang = CIRCLENAVIGATIONS * (startAng + 2d * Math.PI * getT(time) * dir);
return new double[]{
startX + rad * Math.cos(ang),
startY + rad * Math.sin(ang)
};
}
@Override
public String getName() {
return "Spiral2";
}
}

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package awlex.ospu.movers;
import awlex.ospu.FakeGameObject;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.Mover;
import yugecin.opsudance.movers.factories.AutoMoverFactory;
/**
* Created by Alex Wieser on 09.10.2016.
* WHO DO YOU THINK I AM?
* <p>
* This {@link Mover} exists for the sake of staying inbounds and is rarely instantiated.
* It creates 1 {@link FakeGameObject} between the 2 passed objects and then creates
* 2 inner {@link Mover}s around it. This class works recursively and might lead to
* high ram usage on very jumpy maps or even a StackOverFlow.
*/
public class CombinedSpiralMover extends Mover {
private Mover[] movers;
private GameObject fakeObject;
private int halfTime;
private int startTime;
private int endTime;
public CombinedSpiralMover(GameObject middle, GameObject start, GameObject end, int dir) {
super(start, end, dir);
fakeObject = middle != null ? middle : new FakeGameObject(start, end);
halfTime = fakeObject.getEndTime();
startTime = start.getEndTime();
endTime = end.getTime();
movers = new Mover[2];
movers[0] = bestPick(0, start, fakeObject, dir);
movers[1] = bestPick(1, fakeObject, end, dir);
}
public CombinedSpiralMover(GameObject start, GameObject end, int dir) {
this(null, start, end, dir);
}
/**
* Method to pick the 2 inner {@link Mover}s.
* Tries to pick a {@link SpiralToMover} first position and a
* {@link CombinedSpiralMover} for second position for the sake of good looks
*
* @param pos index of
* @param start start object
* @param end end object
* @param dir direction
* @return best fitting Mover
*/
private Mover bestPick(int pos, GameObject start, GameObject end, int dir) {
if (endTime - startTime < 10 || Utils.distance(start.end.x, start.end.y, end.start.x, end.start.y) < 40)
return new AutoMoverFactory().create(start, end, dir);
SpiralToMover spiralTo = new SpiralToMover(start, end, dir);
CentralSpiralMover center = new CentralSpiralMover(start, end, dir);
if (pos == 0) {
if (inBounds1(spiralTo) || inBounds1(spiralTo = new SpiralToMover(start, end, -dir)))
return spiralTo;
else if (inBounds1(center) || inBounds1(center = new CentralSpiralMover(start, end, -dir)))
return center;
} else if (pos == 1) {
if (inBounds2(center) || inBounds2(center = new CentralSpiralMover(start, end, -dir)))
return center;
else if (inBounds2(spiralTo = new SpiralToMover(start, end, -dir)) || inBounds2(spiralTo = new SpiralToMover(start, end, dir)))
return spiralTo;
} else throw new IllegalStateException("Only 2 inner Movers allowed");
return new CombinedSpiralMover(start, end, dir);
}
@Override
public double[] getPointAt(int time) {
if (time < halfTime)
return movers[0].getPointAt(time);
else if (time > halfTime)
return movers[1].getPointAt(time);
else return new double[]{
fakeObject.start.x,
fakeObject.start.y
};
}
@Override
public String getName() {
return "CombinedSpiralMover";
}
/**
* /**
* Check if the first object would be inbounds
*
* @param mover - the mover to check
* @return is mover always inbounds
*/
public boolean inBounds1(Mover mover) {
boolean ret = true;
int middle = halfTime - startTime;
for (int i = 1; ret && i < 15; i++) {
ret = checkBounds(mover.getPointAt(startTime + (middle * i) / 16));
//System.out.println("i: " + i + " = " + ret);
}
return ret;
}
/**
* /**
* Check if the second object would be inbounds
*
* @param mover - the mover to check
* @return is mover always inbounds
*/
private boolean inBounds2(Mover mover) {
boolean ret = true;
int middle = endTime - halfTime;
for (int i = 1; ret && i < 15; i++) {
ret = checkBounds(mover.getPointAt(startTime + (middle * i) / 16));
//System.out.println("i: " + i + " = " + ret);
}
return ret;
}
private boolean checkBounds(double[] pos) {
return 0 < pos[0] && pos[0] < Options.width && 0 < pos[1] && pos[1] < Options.height;
}
}

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package awlex.ospu.movers;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.Mover;
/**
* Created by Alex Wieser on 09.10.2016.
* WHO DO YOU THINK I AM?
*
* This {@link Mover} ends the spiral from the start object
*/
public class SpiralToMover extends Mover {
/**
* How many times the cursor goes around the center
* For satisfying results this musn't be a multiple of 2
*/
private final int CIRCLENAVIGATIONS = 1;
double startAng;
double startRad;
public SpiralToMover(GameObject start, GameObject end, int dir) {
super(start, end, dir);
startAng = Math.atan2(endY - startY, endX - startX) + Math.PI;
startRad = Utils.distance(startX, startY, endX, endY);
if (startRad < 20)
startRad = 20 + startRad / 20d;
}
@Override
public double[] getPointAt(int time) {
double rad = startRad * (1 - getT(time));
double ang = CIRCLENAVIGATIONS * (startAng + 2d * Math.PI * (1 - getT(time)) * dir);
return new double[]{
endX + rad * Math.cos(ang),
endY + rad * Math.sin(ang)
};
}
@Override
public String getName() {
return "Spiral2";
}
}

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package awlex.ospu.movers.factories;
import awlex.ospu.FakeGameObject;
import awlex.ospu.movers.CombinedSpiralMover;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.Mover;
import yugecin.opsudance.movers.factories.MoverFactory;
/**
* Created by Alex Wieser on 10.10.2016.
*/
public class CenterSpiralMoverFactory implements MoverFactory {
private static FakeGameObject middle;
@Override
public Mover create(GameObject start, GameObject end, int dir) {
if (middle == null)
middle = new FakeGameObject();
middle.setTime(start.getEndTime() + (end.getTime() - start.getEndTime()) / 2);
return new CombinedSpiralMover(middle, start, end, dir);
}
@Override
public String toString() {
return "CentralSpiralSpin";
}
}

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package awlex.ospu.movers.factories;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.objects.GameObject;
import awlex.ospu.movers.CentralSpiralMover;
import awlex.ospu.movers.CombinedSpiralMover;
import yugecin.opsudance.movers.Mover;
import awlex.ospu.movers.SpiralToMover;
import yugecin.opsudance.movers.factories.MoverFactory;
/**
* Created by Alex Wieser on 09.10.2016.
* WHO DO YOU THINK I AM?
*/
public class SpiralMoverFactory implements MoverFactory {
private int startTime;
private int endTime;
/**
* This method will return either a {@link CentralSpiralMover}, {@link SpiralToMover} or
* {@link CombinedSpiralMover}, depending on the situation
*
* @param start
* @param end
* @param dir
* @return
*/
@Override
public Mover create(GameObject start, GameObject end, int dir) {
startTime = start.getEndTime();
endTime = end.getTime();
SpiralToMover spiralTo = new SpiralToMover(start, end, dir);
CentralSpiralMover center = new CentralSpiralMover(start, end, dir);
if (Utils.distance(start.end.x, start.end.y, end.start.y, end.start.x) > 150) {
if (inBounds(spiralTo) || inBounds(spiralTo = new SpiralToMover(start, end, -dir)))
return spiralTo;
else if (inBounds(center) || inBounds(center = new CentralSpiralMover(start, end, -dir)))
return center;
} else {
if (inBounds(center) || inBounds(center = new CentralSpiralMover(start, end, -dir)))
return center;
else if (inBounds(spiralTo) || inBounds(spiralTo = new SpiralToMover(start, end, -dir)))
return spiralTo;
}
return new CombinedSpiralMover(start, end, dir);
}
/**
* Checks if the spiral is in bounds. <br> <br>
* TODO: Find a better algorithm and more effizient way to to this, by finding the crucial point in the arithmetic spiral. This also applies for other inBounds-methods
* <br><br>This method fails miserably in the beginning and on the maps with big and fast jumps (e.g.
*
* @param mover
* @return
*/
public boolean inBounds(Mover mover) {
boolean ret = true;
int middle = endTime - startTime;
for (int i = 1; ret && i < 15; i++) {
ret = checkBounds(mover.getPointAt(startTime + (middle * i) / 16));
//System.out.println("i: " + i + " = " + ret);
}
return ret;
/*return checkBounds(mover.getPointAt((int) (startTime + (endTime - startTime) * .9))) &&
checkBounds(mover.getPointAt((int) (startTime + (endTime - startTime) * .8))) &&
checkBounds(mover.getPointAt((int) (startTime + (endTime - startTime) * .7))) &&
checkBounds(mover.getPointAt((int) (startTime + (endTime - startTime) * .6))) &&
checkBounds(mover.getPointAt((int) (startTime + (endTime - startTime) * .5))) &&
checkBounds(mover.getPointAt((int) (startTime + (endTime - startTime) * .4))) &&
checkBounds(mover.getPointAt((int) (startTime + (endTime - startTime) * .3))) &&
checkBounds(mover.getPointAt((int) (startTime + (endTime - startTime) * .2))) &&
checkBounds(mover.getPointAt((int) (startTime + (endTime - startTime) * .1)));
*/
}
/**
* checks if a point is in bounds
*
* @param pos
* @return
*/
private boolean checkBounds(double[] pos) {
return 0 < pos[0] && pos[0] < Options.width && 0 < pos[1] && pos[1] < Options.height;
}
@Override
public String toString() {
return "Spiral me right round, baby";
}
}

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package awlex.ospu.spinners;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
import yugecin.opsudance.spinners.Spinner;
/**
* Created by Alex Wieser on 09.10.2016.
* WHO DO YOU THINK I AM?
*/
public class SpiralSpinner extends Spinner {
/**
* How many points the Spinner uses.
* if there are not enough points the spinner looks angular.
* if there are too many points the spinner doesn't operate smooth
*/
private final int SIZE = 100;
/**
* The density of the spinner
* Determines how many times the spinner will around the center.
* if the value is to high the spinner will become angular.
* if this value goes under 2 the spinner won't be complete
*/
private final int DENSITY = 10;
/**
* How much the spinner will be rotated.
* Negative = clockwise
* Positive = counter clockwise
*/
private final double DELTA = -Math.PI / 20;
private int MAX_RAD;
private int index;
double[][] points;
boolean down;
@Override
public void init() {
points = new double[SIZE][];
double ang;
double rad;
for (int i = 0; i < SIZE / 2; i++) {
MAX_RAD = (int) (Options.height * .35);
ang = (DENSITY * (Math.PI / SIZE) * i);
rad = (MAX_RAD / (SIZE / 2)) * i;
int offsetX = Options.width / 2;
int offsetY = Options.height / 2;
points[SIZE / 2 - 1 - i] = new double[]{
offsetX + rad * Math.cos(ang),
offsetY + rad * Math.sin(ang)
};
points[SIZE / 2 + i] = new double[]{
offsetX + rad * (Math.cos(ang) * Math.cos(Math.PI) - Math.sin(ang) * Math.sin(Math.PI)),
offsetY + rad * -Math.sin(ang)
};
}
}
@Override
public String toString() {
return "Spiralspinner";
}
@Override
public double[] getPoint() {
//if (waitForDelay()) {
if (down) {
if (--index == 0)
down = !down;
} else if (++index == SIZE - 1)
down = !down;
if (!down && index == 1) {
rotatePointAroundCenter(points[0], DELTA);
} else if (down && index == SIZE - 2) {
rotatePointAroundCenter(points[SIZE - 1], DELTA);
}
//}
rotatePointAroundCenter(points[index], DELTA);
return points[index];
}
private void rotatePointAroundCenter(double[] point, double beta) {
double angle = Math.atan2(point[1] - Options.height / 2, point[0] - Options.width / 2);
double rad = Utils.distance(point[0], point[1], Options.width / 2, Options.height / 2);
//rotationMatrix
point[0] = Options.width / 2 + rad * (Math.cos(angle) * Math.cos(beta) - Math.sin(angle) * Math.sin(beta));
point[1] = Options.height / 2 + rad * (Math.cos(angle) * Math.sin(beta) + Math.sin(angle) * Math.cos(beta));
}
}

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@ -17,6 +17,9 @@
*/ */
package yugecin.opsudance; package yugecin.opsudance;
import awlex.ospu.movers.factories.CenterSpiralMoverFactory;
import awlex.ospu.movers.factories.SpiralMoverFactory;
import awlex.ospu.spinners.SpiralSpinner;
import itdelatrisu.opsu.Options; import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.objects.Circle; import itdelatrisu.opsu.objects.Circle;
@ -39,7 +42,9 @@ public class Dancer {
new HalfLowEllipseMoverFactory(), new HalfLowEllipseMoverFactory(),
new JumpMoverFactory(), new JumpMoverFactory(),
new LinearMoverFactory(), new LinearMoverFactory(),
new QuartCircleMoverFactory() new QuartCircleMoverFactory(),
new SpiralMoverFactory(),
new CenterSpiralMoverFactory(),
}; };
public static Spinner[] spinners = new Spinner[] { public static Spinner[] spinners = new Spinner[] {
@ -53,6 +58,7 @@ public class Dancer {
new LessThanThreeSpinner(), new LessThanThreeSpinner(),
new RektCircleSpinner(), new RektCircleSpinner(),
new ApproachCircleSpinner(), new ApproachCircleSpinner(),
new SpiralSpinner(),
}; };
public static Dancer instance = new Dancer(); public static Dancer instance = new Dancer();