Only load image resources when needed.

- Stop loading all images on startup.
- Game images are preloaded before the song starts.
- Destroy skin images immediately after finishing a beatmap, potentially saving lots of memory.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-01-14 23:10:19 -05:00
parent 05a671e627
commit 64d961a8f9
4 changed files with 56 additions and 15 deletions

View File

@@ -859,8 +859,10 @@ public class Game extends BasicGameState {
// set images
File parent = osu.getFile().getParentFile();
for (GameImage img : GameImage.values()) {
if (img.isGameImage() && img.setSkinImage(parent))
img.process();
if (img.isGameImage()) {
img.setDefaultImage(); // ensure that default image has been loaded
img.setSkinImage(parent);
}
}
// skip button