more more easier access
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@@ -325,10 +325,10 @@ public class SongMenu extends ComplexOpsuState {
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components.clear();
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// header/footer coordinates
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headerY = height * 0.0075f + GameImage.MENU_MUSICNOTE.getImage().getHeight() +
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headerY = height * 0.0075f + GameImage.MENU_MUSICNOTE.getHeight() +
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Fonts.BOLD.getLineHeight() + Fonts.DEFAULT.getLineHeight() +
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Fonts.SMALL.getLineHeight();
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footerY = height - GameImage.SELECTION_MODS.getImage().getHeight();
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footerY = height - GameImage.SELECTION_MODS.getHeight();
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// footer logo coordinates
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float footerHeight = height - footerY;
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@@ -342,7 +342,7 @@ public class SongMenu extends ComplexOpsuState {
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// initialize sorts
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int sortWidth = (int) (width * 0.12f);
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int posX = (int) (width * 0.87f);
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int posY = (int) (headerY - GameImage.MENU_TAB.getImage().getHeight() * 2.25f);
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int posY = (int) (headerY - GameImage.MENU_TAB.getHeight() * 2.25f);
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sortMenu = new DropdownMenu<BeatmapSortOrder>(BeatmapSortOrder.values(), posX, posY, sortWidth) {
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@Override
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public void itemSelected(int index, BeatmapSortOrder item) {
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@@ -430,7 +430,7 @@ public class SongMenu extends ComplexOpsuState {
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selectOptionsButton.setHoverFade(0f);
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// loader
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int loaderDim = GameImage.MENU_MUSICNOTE.getImage().getWidth();
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int loaderDim = GameImage.MENU_MUSICNOTE.getWidth();
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SpriteSheet spr = new SpriteSheet(GameImage.MENU_LOADER.getImage(), loaderDim, loaderDim);
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loader = new Animation(spr, 50);
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