add cursor color overrides
This commit is contained in:
@@ -70,10 +70,7 @@ import org.newdawn.slick.state.transition.DelayedFadeOutTransition;
|
||||
import org.newdawn.slick.state.transition.EasedFadeOutTransition;
|
||||
import org.newdawn.slick.state.transition.EmptyTransition;
|
||||
import org.newdawn.slick.state.transition.FadeInTransition;
|
||||
import yugecin.opsudance.Dancer;
|
||||
import yugecin.opsudance.MoverDirection;
|
||||
import yugecin.opsudance.ObjectColorOverrides;
|
||||
import yugecin.opsudance.Pippi;
|
||||
import yugecin.opsudance.*;
|
||||
|
||||
/**
|
||||
* "Game" state.
|
||||
@@ -1218,7 +1215,7 @@ public class Game extends BasicGameState {
|
||||
}
|
||||
|
||||
// initialize object maps
|
||||
ObjectColorOverrides.comboColors = beatmap.getComboColors();
|
||||
CursorColorOverrides.comboColors = ObjectColorOverrides.comboColors = beatmap.getComboColors();
|
||||
ObjectColorOverrides.hue = 0f;
|
||||
for (int i = 0; i < beatmap.objects.length; i++) {
|
||||
HitObject hitObject = beatmap.objects[i];
|
||||
|
||||
@@ -118,8 +118,9 @@ public class OptionsMenu extends BasicGameState {
|
||||
GameOption.DANCE_DRAW_APPROACH,
|
||||
GameOption.DANCE_OBJECT_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_OBJECT_COLOR_OVERRIDE_MIRRORED,
|
||||
GameOption.DANCE_CURSOR_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_CURSOR_MIRROR_COLOR_OVERRIDE,
|
||||
GameOption.DANCE_RGB_INC,
|
||||
GameOption.DANCE_CURSOR_USE_OBJECT_COLOR,
|
||||
GameOption.DANCE_REMOVE_BG,
|
||||
GameOption.DANCE_HIDE_OBJECTS,
|
||||
GameOption.DANCE_HIDE_UI,
|
||||
|
||||
Reference in New Issue
Block a user