Minor follow-up to #63.

Pass in an alpha level instead of color filter to drawSymbolNumber().

Also fixed a bug where antialiasing wasn't being disabled when it was supposed to be.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-03-31 19:46:58 -04:00
parent 1d9ec52c8a
commit 66bd97242f
4 changed files with 10 additions and 6 deletions

View File

@@ -168,7 +168,7 @@ public class Spinner implements HitObject {
GameImage.SPINNER_CLEAR.getImage().drawCentered(width / 2, height / 4);
int extraRotations = (int) (rotations - rotationsNeeded);
if (extraRotations > 0)
data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f, Color.white);
data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1f, 1f);
}
}