Merge remote-tracking branch 'remotes/origin/master'
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commit
69cdecca69
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@ -1213,6 +1213,11 @@ public class GameData {
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public void sendRepeatSliderResult(int time, float x, float y, Color color, Curve curve, HitObjectType type) {
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hitResultList.add(new HitObjectResult(time, HIT_SLIDER_REPEAT, x, y, color, type, curve, true, true));
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if (Options.isMirror()) {
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return;
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}
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float[] m = Utils.mirrorPoint(x, y);
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hitResultList.add(new HitObjectResult(time, HIT_SLIDER_REPEAT, m[0], m[1], color, type, curve, true, true));
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}
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/**
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@ -514,6 +514,7 @@ public class Options {
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},
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SHOW_HIT_LIGHTING ("Show Hit Lighting", "HitLighting", "Adds an effect behind hit explosions.", true),
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SHOW_HIT_ANIMATIONS ("Show Hit Animations", "HitAnimations", "Fade out circles and curves.", true),
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SHOW_REVERSEARROW_ANIMATIONS ("Show reverse arrow animations", "ReverseArrowAnimations", "Fade out reverse arrows after passing.", true),
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SHOW_COMBO_BURSTS ("Show Combo Bursts", "ComboBurst", "A character image is displayed at combo milestones.", true),
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SHOW_PERFECT_HIT ("Show Perfect Hits", "PerfectHit", "Whether to show perfect hit result bursts (300s, slider ticks).", true),
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SHOW_FOLLOW_POINTS ("Show Follow Points", "FollowPoints", "Whether to show follow points between hit objects.", true),
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@ -1430,6 +1431,12 @@ public class Options {
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*/
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public static boolean isHitAnimationEnabled() { return GameOption.SHOW_HIT_ANIMATIONS.getBooleanValue(); }
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/**
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* Returns whether or not hit animation effects are enabled.
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* @return true if enabled
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*/
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public static boolean isReverseArrowAnimationEnabled() { return GameOption.SHOW_REVERSEARROW_ANIMATIONS.getBooleanValue(); }
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/**
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* Returns whether or not combo burst effects are enabled.
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* @return true if enabled
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@ -647,22 +647,22 @@ public class Slider extends GameObject {
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isNewRepeat = true;
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tickExpandTime = TICK_EXPAND_TIME;
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// send hit result, to fade out reversearrow
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HitObjectType type;
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float posX, posY;
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if (currentRepeats % 2 == 1) {
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type = HitObjectType.SLIDER_LAST;
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Vec2f endPos = curve.pointAt(1);
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posX = endPos.x;
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posY = endPos.y;
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} else {
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type = HitObjectType.SLIDER_FIRST;
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posX = this.x;
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posY = this.y;
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if (Options.isReverseArrowAnimationEnabled()) {
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// send hit result, to fade out reversearrow
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HitObjectType type;
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float posX, posY;
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if (currentRepeats % 2 == 1) {
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type = HitObjectType.SLIDER_LAST;
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Vec2f endPos = curve.pointAt(1);
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posX = endPos.x;
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posY = endPos.y;
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} else {
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type = HitObjectType.SLIDER_FIRST;
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posX = this.x;
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posY = this.y;
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}
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data.sendRepeatSliderResult(trackPosition, posX, posY, Color.white, curve, type);
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}
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float colorLuminance = 0.299f*color.r + 0.587f*color.g + 0.114f*color.b;
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Color arrowColor = colorLuminance < 0.8f ? Color.white : Color.black;
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data.sendRepeatSliderResult(trackPosition, posX, posY, arrowColor, curve, type);
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}
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}
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