Added support for floating-point difficulty values (v13).
Thanks to Marcin for the info and FieryLight for the report.
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@@ -72,8 +72,8 @@ public class Circle {
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* @param circleSize the map's circleSize value
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* @throws SlickException
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*/
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public static void init(GameContainer container, byte circleSize) throws SlickException {
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int diameter = 96 - (circleSize * 8);
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public static void init(GameContainer container, float circleSize) throws SlickException {
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int diameter = (int) (96 - (circleSize * 8));
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diameter = diameter * container.getWidth() / 640; // convert from Osupixels (640x480)
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hitCircle = new Image("hitcircle.png").getScaledCopy(diameter, diameter);
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hitCircleOverlay = new Image("hitcircleoverlay.png").getScaledCopy(diameter, diameter);
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