Added support for floating-point difficulty values (v13).
Thanks to Marcin for the info and FieryLight for the report.
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@@ -253,8 +253,8 @@ public class Slider {
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* @param osu the associated OsuFile object
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* @throws SlickException
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*/
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public static void init(GameContainer container, byte circleSize, OsuFile osu) throws SlickException {
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int diameter = 96 - (circleSize * 8);
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public static void init(GameContainer container, float circleSize, OsuFile osu) throws SlickException {
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int diameter = (int) (96 - (circleSize * 8));
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diameter = diameter * container.getWidth() / 640; // convert from Osupixels (640x480)
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sliderBall = new Animation();
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