Added support for floating-point difficulty values (v13).

Thanks to Marcin for the info and FieryLight for the report.
This commit is contained in:
Jeffrey Han
2014-06-30 04:03:39 -04:00
parent 9da166f60f
commit 6bdb026447
8 changed files with 37 additions and 37 deletions

View File

@@ -109,8 +109,8 @@ public class Spinner {
this.score = score;
// calculate rotations needed
int spinsPerMinute = 100 + (score.getDifficulty() * 15);
rotationsNeeded = (float) spinsPerMinute * (hitObject.endTime - hitObject.time) / 60000f;
float spinsPerMinute = 100 + (score.getDifficulty() * 15);
rotationsNeeded = spinsPerMinute * (hitObject.endTime - hitObject.time) / 60000f;
}
/**