Organize imports.
Some of these got re-ordered when I updated Eclipse -- resetting to the original sort order. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -18,25 +18,6 @@
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package itdelatrisu.opsu.states;
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import java.io.File;
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import java.util.LinkedList;
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import java.util.Stack;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.opengl.Display;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.FadeOutTransition;
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import itdelatrisu.opsu.ErrorHandler;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.GameImage;
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@@ -71,6 +52,25 @@ import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import java.io.File;
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import java.util.LinkedList;
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import java.util.Stack;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.opengl.Display;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.BasicGameState;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.EmptyTransition;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.FadeOutTransition;
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/**
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* "Game" state.
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*/
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@@ -1485,12 +1485,6 @@ public class Game extends BasicGameState {
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int diameter = (int) (104 - (circleSize * 8));
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HitObject.setStackOffset(diameter * STACK_OFFSET_MODIFIER);
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// approachRate (hit object approach time)
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if (approachRate < 5)
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approachTime = (int) (1800 - (approachRate * 120));
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else
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approachTime = (int) (1200 - ((approachRate - 5) * 150));
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// initialize objects
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Circle.init(container, circleSize);
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Slider.init(container, circleSize, beatmap);
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@@ -1498,6 +1492,12 @@ public class Game extends BasicGameState {
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Curve.init(container.getWidth(), container.getHeight(), circleSize, (Options.isBeatmapSkinIgnored()) ?
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Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());
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// approachRate (hit object approach time)
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if (approachRate < 5)
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approachTime = (int) (1800 - (approachRate * 120));
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else
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approachTime = (int) (1200 - ((approachRate - 5) * 150));
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// overallDifficulty (hit result time offsets)
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hitResultOffset = new int[GameData.HIT_MAX];
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hitResultOffset[GameData.HIT_300] = (int) (78 - (overallDifficulty * 6));
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