Organize imports.

Some of these got re-ordered when I updated Eclipse -- resetting to the original sort order.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-08-28 21:29:21 -05:00
parent 34c7942f4b
commit 6d284cdd80
6 changed files with 59 additions and 59 deletions

View File

@@ -18,25 +18,6 @@
package itdelatrisu.opsu.states;
import java.io.File;
import java.util.LinkedList;
import java.util.Stack;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.FadeOutTransition;
import itdelatrisu.opsu.ErrorHandler;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameImage;
@@ -71,6 +52,25 @@ import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.io.File;
import java.util.LinkedList;
import java.util.Stack;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.FadeOutTransition;
/**
* "Game" state.
*/
@@ -1485,12 +1485,6 @@ public class Game extends BasicGameState {
int diameter = (int) (104 - (circleSize * 8));
HitObject.setStackOffset(diameter * STACK_OFFSET_MODIFIER);
// approachRate (hit object approach time)
if (approachRate < 5)
approachTime = (int) (1800 - (approachRate * 120));
else
approachTime = (int) (1200 - ((approachRate - 5) * 150));
// initialize objects
Circle.init(container, circleSize);
Slider.init(container, circleSize, beatmap);
@@ -1498,6 +1492,12 @@ public class Game extends BasicGameState {
Curve.init(container.getWidth(), container.getHeight(), circleSize, (Options.isBeatmapSkinIgnored()) ?
Options.getSkin().getSliderBorderColor() : beatmap.getSliderBorderColor());
// approachRate (hit object approach time)
if (approachRate < 5)
approachTime = (int) (1800 - (approachRate * 120));
else
approachTime = (int) (1200 - ((approachRate - 5) * 150));
// overallDifficulty (hit result time offsets)
hitResultOffset = new int[GameData.HIT_MAX];
hitResultOffset[GameData.HIT_300] = (int) (78 - (overallDifficulty * 6));