First try integrating a Arc. Status: Still alot to do

This commit is contained in:
Awlex
2016-11-19 02:33:15 +01:00
parent 5c5f6bd621
commit 6f5f17da74
9 changed files with 197 additions and 62 deletions

View File

@@ -19,6 +19,9 @@ package yugecin.opsudance;
import awlex.ospu.movers.factories.CenterSpiralMoverFactory;
import awlex.ospu.movers.factories.SpiralMoverFactory;
import awlex.ospu.polymover.PolyMover;
import awlex.ospu.polymover.factory.ArcFactory;
import awlex.ospu.polymover.factory.PolyMoverFactory;
import awlex.ospu.spinners.SpiralSpinner;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
@@ -36,8 +39,8 @@ import yugecin.opsudance.movers.slidermovers.SliderMoverController;
import yugecin.opsudance.spinners.*;
public class Dancer {
public static MoverFactory[] moverFactories = new MoverFactory[] {
public static MoverFactory[] moverFactories = new MoverFactory[]{
new AutoMoverFactory(),
new AutoEllipseMoverFactory(),
new CircleMoverFactory(),
@@ -50,8 +53,8 @@ public class Dancer {
new SpiralMoverFactory(),
new CenterSpiralMoverFactory(),
};
public static Spinner[] spinners = new Spinner[] {
public static Spinner[] spinners = new Spinner[]{
new RektSpinner(),
new BeamSpinner(),
new CircleSpinner(),
@@ -64,14 +67,19 @@ public class Dancer {
new ApproachCircleSpinner(),
new SpiralSpinner(),
};
public static SliderMoverController[] sliderMovers = new SliderMoverController[] {
public static SliderMoverController[] sliderMovers = new SliderMoverController[]{
new DefaultSliderMoverController(),
new InheritedSliderMoverController(),
};
public static PolyMoverFactory[] polyMoverFactories = new PolyMoverFactory[]{
new ArcFactory()
};
public static Dancer instance = new Dancer();
public static boolean multipoint = false;
public static boolean mirror = false; // this should really get its own place somewhere...
public static boolean drawApproach = true; // this should really get its own place somewhere...
public static boolean removebg = true; // this should really get its own place somewhere...
@@ -87,32 +95,34 @@ public class Dancer {
public static int cursortraillength = 20;
public static boolean hidewatermark = false;
public static boolean onlycolortrail = false;
private int dir;
public static final GameObject d = new DummyObject();
private GameObject p;
private MoverFactory moverFactory;
private PolyMoverFactory polyMoverFactory;
private Mover mover;
private Spinner spinner;
public static SliderMoverController sliderMoverController;
private int moverFactoryIndex;
private int polyMoverFactoryIndex;
private int spinnerIndex;
public float x;
public float y;
private boolean isCurrentLazySlider;
public static boolean LAZY_SLIDERS;
public Dancer() {
moverFactory = moverFactories[0];
spinner = spinners[0];
sliderMoverController = sliderMovers[0];
}
public void reset() {
isCurrentLazySlider = false;
p = null;
@@ -121,11 +131,11 @@ public class Dancer {
s.init();
}
}
public int getSpinnerIndex() {
return spinnerIndex;
}
public void setSpinnerIndex(int spinnerIndex) {
if (spinnerIndex < 0 || spinnerIndex >= spinners.length) {
spinnerIndex = 0;
@@ -133,11 +143,11 @@ public class Dancer {
this.spinnerIndex = spinnerIndex;
spinner = spinners[spinnerIndex];
}
public int getMoverFactoryIndex() {
return moverFactoryIndex;
}
public void setMoverFactoryIndex(int moverFactoryIndex) {
if (moverFactoryIndex < 0 || moverFactoryIndex >= moverFactories.length) {
moverFactoryIndex = 0;
@@ -145,7 +155,19 @@ public class Dancer {
this.moverFactoryIndex = moverFactoryIndex;
moverFactory = moverFactories[moverFactoryIndex];
}
public int getPolyMoverFactoryIndex() {
return polyMoverFactoryIndex;
}
public void setPolyMoverFactoryIndex(int polyMoverFactoryIndex) {
if (polyMoverFactoryIndex < 0 || polyMoverFactoryIndex >= polyMoverFactories.length) {
polyMoverFactoryIndex = 0;
}
this.polyMoverFactoryIndex = polyMoverFactoryIndex;
polyMoverFactory = polyMoverFactories[polyMoverFactoryIndex];
}
public void update(int time, GameObject p, GameObject c) {
GameObject[] e = sliderMoverController.process(p, c, time);
p = e[0];
@@ -175,27 +197,100 @@ public class Dancer {
double[] spinnerStartPoint = spinner.getPoint();
c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
}
if (p == d) {
mover = new LinearMover(p, c, dir);
} else {
mover = moverFactory.create(p, c, dir);
}
if (mover == null || mover.getEnd() != c)
if (p == d) {
mover = new LinearMover(p, c, dir);
}
else {
mover = moverFactory.create(p, c, dir);
}
}
if (time < c.getTime()) {
if (!p.isSpinner() || !c.isSpinner()) {
double[] point = mover.getPointAt(time);
x = (float) point[0];
y = (float) point[1];
}
} else {
}
else {
if (c.isSpinner()) {
Spinner.PROGRESS = (double) (time - c.getTime()) / (double) (c.getEndTime() - c.getTime());
double[] point = spinner.getPoint();
x = (float) point[0];
y = (float) point[1];
c.end = new Vec2f(x, y);
} else {
}
else {
Vec2f point = c.getPointAt(time);
if (isCurrentLazySlider) {
point = c.start;
}
x = point.x;
y = point.y;
}
}
Pippi.dance(time, c, isCurrentLazySlider);
x = Utils.clamp(x, 10, Options.width - 10);
y = Utils.clamp(y, 10, Options.height - 10);
}
public void update(int time, GameObject[] gameObjects, int objectIndex) {
GameObject p, c;
GameObject[] e = objectIndex > 0 ? sliderMoverController.process(gameObjects[objectIndex - 1], gameObjects[objectIndex], time)
: sliderMoverController.process(d, gameObjects[objectIndex], time);
p = e[0];
c = e[1];
if (this.p != p) {
this.p = p;
if (this.p == d) {
if (c.isSpinner()) {
double[] spinnerStartPoint = spinner.getPoint();
c.start.set((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
}
}
isCurrentLazySlider = false;
// detect lazy sliders, should work pretty good
if (c.isSlider() && LAZY_SLIDERS && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= Circle.diameter * 0.8f) {
Slider s = (Slider) c;
Vec2f mid = s.getCurve().pointAt(1f);
if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
mid = s.getCurve().pointAt(0.5f);
if (Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
isCurrentLazySlider = true;
}
}
}
dir = moverDirection.getDirection(dir);
if (c.isSpinner()) {
double[] spinnerStartPoint = spinner.getPoint();
c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
}
GameObject g = gameObjects[objectIndex + 2];
if (!g.isSpinner() && !g.isSlider())
if (polyMoverFactory.isInitialized()) {
polyMoverFactory.update(g);
} else {
polyMoverFactory.init(gameObjects, objectIndex);
}
}
if (time < c.getTime()) {
if (!p.isSpinner() || !c.isSpinner()) {
double[] point = polyMoverFactory.getPointAt(time);
x = (float) point[0];
y = (float) point[1];
}
}
else {
if (c.isSpinner()) {
Spinner.PROGRESS = (double) (time - c.getTime()) / (double) (c.getEndTime() - c.getTime());
double[] point = spinner.getPoint();
x = (float) point[0];
y = (float) point[1];
c.end = new Vec2f(x, y);
}
else {
Vec2f point = c.getPointAt(time);
if (isCurrentLazySlider) {
point = c.start;
@@ -208,5 +303,4 @@ public class Dancer {
x = Utils.clamp(x, 10, Options.width - 10);
y = Utils.clamp(y, 10, Options.height - 10);
}
}

View File

@@ -31,6 +31,8 @@ public abstract class Mover {
protected double endX;
protected double endY;
private GameObject end;
public Mover(GameObject start, GameObject end, int dir) {
this.dir = dir;
@@ -40,6 +42,7 @@ public abstract class Mover {
this.endY = end.start.y;
this.startT = start.getEndTime();
this.totalT = end.getTime() - startT;
this.end = end;
}
protected final double getT(int time) {
@@ -48,5 +51,8 @@ public abstract class Mover {
public abstract double[] getPointAt(int time);
public abstract String getName();
public GameObject getEnd() {
return end;
}
}