First try integrating a Arc. Status: Still alot to do

This commit is contained in:
Awlex 2016-11-19 02:33:15 +01:00
parent 5c5f6bd621
commit 6f5f17da74
9 changed files with 197 additions and 62 deletions

View File

@ -30,16 +30,16 @@ public class Arc extends PolyMover {
private void init() {
Matrix m = prepareMatrix(p1, middle, p2);
xm = m.get(2, 1);
ym = m.get(3, 1);
r = pow(xm, 2) + pow(ym, 2) - m.get(1, 1);
xm = m.get(1, 0) * 0.5;
ym = m.get(2, 0) * 0.5;
r = sqrt(pow(xm, 2) + pow(ym, 2) - m.get(0, 0));
alpha = atan2(p1.end.y - ym, p1.end.x - xm);
beta = atan2(middle.end.y - ym, middle.end.x - xm);
gamma = atan2(p2.start.y - ym, p2.start.x - xm);
}
@Override
public double[] getPoint(int time) {
public double[] getPointAt(int time) {
double percent;
double angle;
if (time < middle.getTime()) {

View File

@ -6,7 +6,7 @@ import itdelatrisu.opsu.objects.GameObject;
* Created by Awlex on 18.11.2016.
*/
public abstract class PolyMover {
public abstract double[] getPoint(int time);
public abstract double[] getPointAt(int time);
public abstract GameObject[] getItems();
}

View File

@ -7,19 +7,18 @@ import itdelatrisu.opsu.objects.GameObject;
/**
* Created by Awlex on 18.11.2016.
*/
public class ArcFactory implements MultiMoverFactory {
public class ArcFactory implements PolyMoverFactory {
private static final int PREFFERED_BUFFER_SIZE = 3;
private PolyMover arc1, arc2;
@Override
public double[] getPoint(int time) {
public double[] getPointAt(int time) {
if (arc2 == null) {
return arc1.getPoint(time);
return arc1.getPointAt(time);
}
double[] point1 = arc1.getPoint(time);
double[] point2 = arc2.getPoint(time);
double[] point1 = arc1.getPointAt(time);
double[] point2 = arc2.getPointAt(time);
return new double[]{
(point1[0] + point2[0]) * 0.5,
@ -31,15 +30,18 @@ public class ArcFactory implements MultiMoverFactory {
public void init(GameObject[] objects, int startIndex) {
if (objects == null)
throw new NullPointerException("Objects musn't be null");
if (objects.length < startIndex + 2)
arc1 = new Arc(objects[startIndex], objects[startIndex + 1], objects[startIndex + 2]);
arc2 = null;
}
public void update(GameObject p) {
if (arc2 != null)
arc1 = arc2;
arc2 = new Arc(arc1, p);
GameObject[] items = (arc2 == null ? arc1 : arc2).getItems();
GameObject last = items[items.length - 1];
if (last != p) {
if (arc2 == null)
arc2 = arc1;
arc1 = new Arc(arc2, p);
}
}
@Override
@ -51,4 +53,9 @@ public class ArcFactory implements MultiMoverFactory {
public String toString() {
return "Arcs";
}
@Override
public boolean isInitialized() {
return arc1 != null;
}
}

View File

@ -5,14 +5,13 @@ import itdelatrisu.opsu.objects.GameObject;
/**
* Created by Awlex on 18.11.2016.
*/
public interface MultiMoverFactory {
public interface PolyMoverFactory {
/**
* @param time point in time whose cursor position has to be calculated
* @return [x, y]
*/
double[] getPoint(int time);
double[] getPointAt(int time);
void init(GameObject[] objects, int startIndex);
@ -24,4 +23,6 @@ public interface MultiMoverFactory {
* @return
*/
int getPrefferedBufferSize();
boolean isInitialized();
}

View File

@ -594,30 +594,51 @@ public class Options {
DISABLE_UPDATER ("Disable Automatic Updates", "DisableUpdater", "Disable automatic checking for updates upon starting opsu!.", false),
ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false),
DANCE_MOVER ("Mover algorithm", "Mover", "Algorithm that decides how to move from note to note" ) {
DANCE_MOVER_TYPE("Mover Type", "Mover type", "More Points", Dancer.multipoint) {
@Override
public Object[] getListItems() {
return Dancer.moverFactories;
}
@Override
public void clickListItem(int index) {
Dancer.instance.setMoverFactoryIndex(index);
}
@Override
public String getValueString() {
return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()].toString();
}
@Override
public String write() {
return Dancer.instance.getMoverFactoryIndex() + "";
public void click(GameContainer container) {
bool = !bool;
Dancer.multipoint = bool;
}
@Override
public void read(String s) {
Dancer.instance.setMoverFactoryIndex(Integer.parseInt(s));
super.read(s);
Dancer.multipoint = bool;
}
},
DANCE_MOVER ("Mover algorithm", "Mover", "Algorithm that decides how to move from note to note" ) {
@Override
public Object[] getListItems() {
return Dancer.multipoint ? Dancer.polyMoverFactories : Dancer.moverFactories;
}
@Override
public void clickListItem(int index) {
if (Dancer.multipoint)
Dancer.instance.setMoverFactoryIndex(index);
else
Dancer.instance.setMoverFactoryIndex(index);
}
@Override
public String getValueString() {
return Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].toString() : Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()].toString();
}
@Override
public String write() {
return String.valueOf(Dancer.multipoint ? Dancer.instance.getPolyMoverFactoryIndex() : Dancer.instance.getMoverFactoryIndex());
}
@Override
public void read(String s) {
int i = Integer.parseInt(s);
if (Dancer.multipoint)
Dancer.instance.setPolyMoverFactoryIndex(i);
else
Dancer.instance.setMoverFactoryIndex(i);
}
},

View File

@ -421,15 +421,20 @@ public class Game extends BasicGameState {
autoMousePressed = false;
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
Vec2f autoPoint;
if (objectIndex < beatmap.objects.length) {
GameObject p;
if (objectIndex > 0) {
p = gameObjects[objectIndex - 1];
} else {
p = Dancer.d;
}
if (objectIndex < beatmap.objects.length - (Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].getPrefferedBufferSize() : 0)) {
Dancer d = Dancer.instance;
d.update(trackPosition, p, gameObjects[objectIndex]);
if (Dancer.multipoint) {
d.update(trackPosition, gameObjects, objectIndex);
} else {
GameObject p;
if (objectIndex > 0) {
p = gameObjects[objectIndex - 1];
}
else {
p = Dancer.d;
}
d.update(trackPosition, p, gameObjects[objectIndex]);
}
autoPoint = new Vec2f(d.x, d.y);
if (trackPosition < gameObjects[objectIndex].getTime()) {
autoMousePressed = true;

View File

@ -112,6 +112,7 @@ public class OptionsMenu extends BasicGameState {
GameOption.ENABLE_WATCH_SERVICE
}),
DANCE ("Dance", new GameOption[] {
GameOption.DANCE_MOVER_TYPE,
GameOption.DANCE_MOVER,
GameOption.DANCE_MOVER_DIRECTION,
GameOption.DANCE_SLIDER_MOVER_TYPE,

View File

@ -19,6 +19,9 @@ package yugecin.opsudance;
import awlex.ospu.movers.factories.CenterSpiralMoverFactory;
import awlex.ospu.movers.factories.SpiralMoverFactory;
import awlex.ospu.polymover.PolyMover;
import awlex.ospu.polymover.factory.ArcFactory;
import awlex.ospu.polymover.factory.PolyMoverFactory;
import awlex.ospu.spinners.SpiralSpinner;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
@ -37,7 +40,7 @@ import yugecin.opsudance.spinners.*;
public class Dancer {
public static MoverFactory[] moverFactories = new MoverFactory[] {
public static MoverFactory[] moverFactories = new MoverFactory[]{
new AutoMoverFactory(),
new AutoEllipseMoverFactory(),
new CircleMoverFactory(),
@ -51,7 +54,7 @@ public class Dancer {
new CenterSpiralMoverFactory(),
};
public static Spinner[] spinners = new Spinner[] {
public static Spinner[] spinners = new Spinner[]{
new RektSpinner(),
new BeamSpinner(),
new CircleSpinner(),
@ -65,13 +68,18 @@ public class Dancer {
new SpiralSpinner(),
};
public static SliderMoverController[] sliderMovers = new SliderMoverController[] {
public static SliderMoverController[] sliderMovers = new SliderMoverController[]{
new DefaultSliderMoverController(),
new InheritedSliderMoverController(),
};
public static PolyMoverFactory[] polyMoverFactories = new PolyMoverFactory[]{
new ArcFactory()
};
public static Dancer instance = new Dancer();
public static boolean multipoint = false;
public static boolean mirror = false; // this should really get its own place somewhere...
public static boolean drawApproach = true; // this should really get its own place somewhere...
public static boolean removebg = true; // this should really get its own place somewhere...
@ -93,11 +101,13 @@ public class Dancer {
private GameObject p;
private MoverFactory moverFactory;
private PolyMoverFactory polyMoverFactory;
private Mover mover;
private Spinner spinner;
public static SliderMoverController sliderMoverController;
private int moverFactoryIndex;
private int polyMoverFactoryIndex;
private int spinnerIndex;
public float x;
@ -146,6 +156,18 @@ public class Dancer {
moverFactory = moverFactories[moverFactoryIndex];
}
public int getPolyMoverFactoryIndex() {
return polyMoverFactoryIndex;
}
public void setPolyMoverFactoryIndex(int polyMoverFactoryIndex) {
if (polyMoverFactoryIndex < 0 || polyMoverFactoryIndex >= polyMoverFactories.length) {
polyMoverFactoryIndex = 0;
}
this.polyMoverFactoryIndex = polyMoverFactoryIndex;
polyMoverFactory = polyMoverFactories[polyMoverFactoryIndex];
}
public void update(int time, GameObject p, GameObject c) {
GameObject[] e = sliderMoverController.process(p, c, time);
p = e[0];
@ -175,11 +197,13 @@ public class Dancer {
double[] spinnerStartPoint = spinner.getPoint();
c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
}
if (p == d) {
mover = new LinearMover(p, c, dir);
} else {
mover = moverFactory.create(p, c, dir);
}
if (mover == null || mover.getEnd() != c)
if (p == d) {
mover = new LinearMover(p, c, dir);
}
else {
mover = moverFactory.create(p, c, dir);
}
}
if (time < c.getTime()) {
@ -188,14 +212,16 @@ public class Dancer {
x = (float) point[0];
y = (float) point[1];
}
} else {
}
else {
if (c.isSpinner()) {
Spinner.PROGRESS = (double) (time - c.getTime()) / (double) (c.getEndTime() - c.getTime());
double[] point = spinner.getPoint();
x = (float) point[0];
y = (float) point[1];
c.end = new Vec2f(x, y);
} else {
}
else {
Vec2f point = c.getPointAt(time);
if (isCurrentLazySlider) {
point = c.start;
@ -209,4 +235,72 @@ public class Dancer {
y = Utils.clamp(y, 10, Options.height - 10);
}
public void update(int time, GameObject[] gameObjects, int objectIndex) {
GameObject p, c;
GameObject[] e = objectIndex > 0 ? sliderMoverController.process(gameObjects[objectIndex - 1], gameObjects[objectIndex], time)
: sliderMoverController.process(d, gameObjects[objectIndex], time);
p = e[0];
c = e[1];
if (this.p != p) {
this.p = p;
if (this.p == d) {
if (c.isSpinner()) {
double[] spinnerStartPoint = spinner.getPoint();
c.start.set((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
}
}
isCurrentLazySlider = false;
// detect lazy sliders, should work pretty good
if (c.isSlider() && LAZY_SLIDERS && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= Circle.diameter * 0.8f) {
Slider s = (Slider) c;
Vec2f mid = s.getCurve().pointAt(1f);
if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
mid = s.getCurve().pointAt(0.5f);
if (Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
isCurrentLazySlider = true;
}
}
}
dir = moverDirection.getDirection(dir);
if (c.isSpinner()) {
double[] spinnerStartPoint = spinner.getPoint();
c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
}
GameObject g = gameObjects[objectIndex + 2];
if (!g.isSpinner() && !g.isSlider())
if (polyMoverFactory.isInitialized()) {
polyMoverFactory.update(g);
} else {
polyMoverFactory.init(gameObjects, objectIndex);
}
}
if (time < c.getTime()) {
if (!p.isSpinner() || !c.isSpinner()) {
double[] point = polyMoverFactory.getPointAt(time);
x = (float) point[0];
y = (float) point[1];
}
}
else {
if (c.isSpinner()) {
Spinner.PROGRESS = (double) (time - c.getTime()) / (double) (c.getEndTime() - c.getTime());
double[] point = spinner.getPoint();
x = (float) point[0];
y = (float) point[1];
c.end = new Vec2f(x, y);
}
else {
Vec2f point = c.getPointAt(time);
if (isCurrentLazySlider) {
point = c.start;
}
x = point.x;
y = point.y;
}
}
Pippi.dance(time, c, isCurrentLazySlider);
x = Utils.clamp(x, 10, Options.width - 10);
y = Utils.clamp(y, 10, Options.height - 10);
}
}

View File

@ -32,6 +32,8 @@ public abstract class Mover {
protected double endX;
protected double endY;
private GameObject end;
public Mover(GameObject start, GameObject end, int dir) {
this.dir = dir;
this.startX = start.end.x;
@ -40,6 +42,7 @@ public abstract class Mover {
this.endY = end.start.y;
this.startT = start.getEndTime();
this.totalT = end.getTime() - startT;
this.end = end;
}
protected final double getT(int time) {
@ -49,4 +52,7 @@ public abstract class Mover {
public abstract double[] getPointAt(int time);
public abstract String getName();
public GameObject getEnd() {
return end;
}
}