Ingame scoreboard initial implementation
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@ -1396,10 +1396,9 @@ public class GameData {
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* @return the ScoreData object
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*/
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public ScoreData getScoreData(Beatmap beatmap) {
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if (scoreData != null)
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return scoreData;
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if (scoreData == null)
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scoreData = new ScoreData();
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scoreData.timestamp = System.currentTimeMillis() / 1000L;
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scoreData.MID = beatmap.beatmapID;
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scoreData.MSID = beatmap.beatmapSetID;
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@ -1419,6 +1418,7 @@ public class GameData {
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scoreData.mods = GameMod.getModState();
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scoreData.replayString = (replay == null) ? null : replay.getReplayFilename();
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scoreData.playerName = null; // TODO
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return scoreData;
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}
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@ -328,6 +328,40 @@ public class ScoreData implements Comparable<ScoreData> {
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c.a = oldAlpha;
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}
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/**
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* Draws the score ingame (smaller and with less information).
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* @param g the current graphics context
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* @param vPos the base y position of the scoreboard
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* @param rank the current rank of this score
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* @param position the animated position offset
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* @param data an instance of GameData to draw rank number
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* @param alpha the transparancy of the score
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* @param isActive if this score is the one currently played
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*/
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public void drawSmall(Graphics g, int vPos, int rank, float position, GameData data, float alpha, boolean isActive) {
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int rectHeight = data.getScoreSymbolImage('0').getHeight();
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int vertDistance = rectHeight + 10;
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int yPos = (int)(vPos + position * vertDistance - rectHeight/2);
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String scoreString = String.format("%d (%dx)", score, combo);
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String rankString = String.format("%d", rank);
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int rectWidth = (int) (170 * GameImage.getUIscale());
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Color rectColor = isActive ? Colors.YELLOW_ALPHA : Colors.BLACK_ALPHA;
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rectColor.a = 0.5f * alpha;
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g.setColor(rectColor);
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g.fillRect(0, yPos, rectWidth, rectHeight);
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data.drawSymbolString(rankString, rectWidth, yPos, 1.0f, 0.5f*alpha, true);
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if (playerName != null) {
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Colors.WHITE_ALPHA.a = 0.5f * alpha;
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Fonts.MEDIUM.drawString(0, yPos, playerName, Colors.WHITE_ALPHA);
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}
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Colors.WHITE_ALPHA.a = alpha;
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Fonts.MEDIUMBOLD.drawString(0, yPos + rectHeight - Fonts.MEDIUM.getLineHeight(), scoreString, Colors.WHITE_ALPHA);
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}
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/**
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* Returns the tooltip string for this score.
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*/
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@ -101,6 +101,12 @@ public class Game extends BasicGameState {
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/** Maximum rotation, in degrees, over fade out upon death. */
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private static final float MAX_ROTATION = 90f;
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/** The duration of the score changing animation */
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private static final float SCOREBOARD_ANIMATION_TIME = 500f;
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/** The time the scoreboard takes to fade in */
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private static final float SCOREBOARD_FADE_IN_TIME = 500f;
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/** Minimum time before start of song, in milliseconds, to process skip-related actions. */
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private static final int SKIP_OFFSET = 2000;
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@ -256,6 +262,18 @@ public class Game extends BasicGameState {
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/** Music position bar coordinates and dimensions (for replay seeking). */
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private float musicBarX, musicBarY, musicBarWidth, musicBarHeight;
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/** The previous scores. */
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private ScoreData[] previousScores;
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/** The current rank in the scores. */
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private int currentRank;
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/** The time the rank was last updated. */
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private int lastRankUpdateTime;
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/** Is the scoreboard visible? */
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private boolean scoreboardVisible;
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/** Music position bar background colors. */
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private static final Color
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MUSICBAR_NORMAL = new Color(12, 9, 10, 0.25f),
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@ -482,6 +500,7 @@ public class Game extends BasicGameState {
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arrow.draw(width * 0.75f, height * 0.75f);
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}
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}
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}
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// non-break
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@ -563,6 +582,38 @@ public class Game extends BasicGameState {
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drawHitObjects(g, trackPosition);
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}
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if (previousScores != null && trackPosition >= firstObjectTime && !GameMod.RELAX.isActive() && !GameMod.AUTOPILOT.isActive() && scoreboardVisible) {
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ScoreData currentScore = data.getScoreData(beatmap);
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while (currentRank > 0 && previousScores[currentRank-1].score < currentScore.score) {
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currentRank--;
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lastRankUpdateTime = trackPosition;
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}
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float animation = AnimationEquation.IN_OUT_QUAD.calc(Utils.clamp((trackPosition - lastRankUpdateTime) / SCOREBOARD_ANIMATION_TIME, 0f, 1f));
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float fadeIn = Utils.clamp((trackPosition - firstObjectTime) / SCOREBOARD_FADE_IN_TIME, 0f, 1f);
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int scoreboardPosition = 2 * container.getHeight() / 3;
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if (currentRank < 4) {
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//draw the (new) top 5 ranks
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for (int i = 0; i < 4; i++) {
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int ii = i + (i>=currentRank ? 1 : 0);
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if (i < previousScores.length)
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previousScores[i].drawSmall(g, scoreboardPosition, ii + 1, ii + (i==currentRank ? animation-3f : -2f), data, fadeIn, false);
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}
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currentScore.drawSmall(g, scoreboardPosition, currentRank + 1, currentRank - 1f - animation, data, fadeIn, true);
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} else {
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//draw the top 2 and next 2 ranks
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previousScores[0].drawSmall(g, scoreboardPosition, 1, -2f, data, fadeIn, false);
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previousScores[1].drawSmall(g, scoreboardPosition, 2, -1f, data, fadeIn, false);
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previousScores[currentRank-2].drawSmall(g, scoreboardPosition, currentRank - 1, animation - 1f, data, fadeIn*animation, false);
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previousScores[currentRank-1].drawSmall(g, scoreboardPosition, currentRank, animation, data, fadeIn, false);
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currentScore.drawSmall(g, scoreboardPosition, currentRank + 1, 2f, data, fadeIn, true);
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if (animation < 1.0f && currentRank < previousScores.length) {
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previousScores[currentRank].drawSmall(g, scoreboardPosition, currentRank + 2, 1f + 5 * animation, data, fadeIn*(1f - animation), false);
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}
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}
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}
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if (GameMod.AUTO.isActive())
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GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
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@ -986,6 +1037,9 @@ public class Game extends BasicGameState {
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case Input.KEY_F12:
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Utils.takeScreenShot();
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break;
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case Input.KEY_TAB:
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scoreboardVisible = ! scoreboardVisible;
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break;
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}
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}
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@ -1138,6 +1192,12 @@ public class Game extends BasicGameState {
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if (beatmap == null || beatmap.objects == null)
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throw new RuntimeException("Running game with no beatmap loaded.");
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// fetch previous results
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previousScores = ScoreDB.getMapScores(beatmap);
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lastRankUpdateTime = -1000;
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if (previousScores != null)
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currentRank = previousScores.length;
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scoreboardVisible = true;
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// free all previously cached hitobject to framebuffer mappings if some still exist
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FrameBufferCache.getInstance().freeMap();
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