make reversearrows scale to the bpm
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ea45767fa1
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@ -32,7 +32,6 @@ import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.ui.Colors;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import org.lwjgl.opengl.GL11;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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@ -114,6 +113,8 @@ public class Slider extends GameObject {
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private static Color curveColor = new Color(0, 0, 0, 20);
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public static double bpm;
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/**
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* Initializes the Slider data type with images and dimensions.
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* @param container the game container
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@ -282,6 +283,9 @@ public class Slider extends GameObject {
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arrow.setAlpha((float) (t - Math.floor(t)));
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} else
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arrow.setAlpha(Options.isSliderSnaking() ? decorationsAlpha : 1f);
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float sc = (float) (1 + 0.3d * (trackPosition % bpm) / bpm);
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System.out.println(sc);
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arrow = arrow.getScaledCopy(sc);
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if (tcurRepeat % 2 == 0) {
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// last circle
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arrow.setRotation(curve.getEndAngle());
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@ -1313,6 +1313,8 @@ public class Game extends BasicGameState {
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SoundController.mute(false);
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}
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Slider.bpm = beatmap.bpmMin * GameMod.getSpeedMultiplier();
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skipButton.resetHover();
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if (isReplay || GameMod.AUTO.isActive())
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playbackSpeed.getButton().resetHover();
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