add option to disable hit animations (close #95)
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@ -897,7 +897,8 @@ public class GameData {
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}
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// hit animation
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if (hitResult.result != HIT_MISS && (
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if (Options.isHitAnimationEnabled() &&
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hitResult.result != HIT_MISS && (
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hitResult.hitResultType == null || // null => initial slider circle
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hitResult.hitResultType == HitObjectType.CIRCLE ||
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hitResult.hitResultType == HitObjectType.SLIDER_FIRST ||
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@ -514,6 +514,7 @@ public class Options {
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}
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},
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SHOW_HIT_LIGHTING ("Show Hit Lighting", "HitLighting", "Adds an effect behind hit explosions.", true),
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SHOW_HIT_ANIMATIONS ("Show Hit Animations", "HitAnimations", "Fade out circles and curves.", true),
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SHOW_COMBO_BURSTS ("Show Combo Bursts", "ComboBurst", "A character image is displayed at combo milestones.", true),
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SHOW_PERFECT_HIT ("Show Perfect Hits", "PerfectHit", "Whether to show perfect hit result bursts (300s, slider ticks).", true),
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SHOW_FOLLOW_POINTS ("Show Follow Points", "FollowPoints", "Whether to show follow points between hit objects.", true),
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@ -1715,6 +1716,12 @@ public class Options {
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*/
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public static boolean isHitLightingEnabled() { return GameOption.SHOW_HIT_LIGHTING.getBooleanValue(); }
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/**
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* Returns whether or not hit animation effects are enabled.
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* @return true if enabled
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*/
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public static boolean isHitAnimationEnabled() { return GameOption.SHOW_HIT_ANIMATIONS.getBooleanValue(); }
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/**
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* Returns whether or not combo burst effects are enabled.
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* @return true if enabled
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@ -86,6 +86,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.FALLBACK_SLIDERS,
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GameOption.MERGING_SLIDERS,
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GameOption.SHOW_HIT_LIGHTING,
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GameOption.SHOW_HIT_ANIMATIONS,
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GameOption.SHOW_COMBO_BURSTS,
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GameOption.SHOW_PERFECT_HIT,
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GameOption.SHOW_FOLLOW_POINTS,
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