Merge branch 'Awlexus-master' into pullreqs

This commit is contained in:
yugecin 2016-11-20 14:22:54 +01:00
commit 726fef9b38
13 changed files with 571 additions and 24 deletions

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@ -209,5 +209,10 @@
<artifactId>lzma-java</artifactId>
<version>1.3</version>
</dependency>
<dependency>
<groupId>gov.nist.math</groupId>
<artifactId>jama</artifactId>
<version>1.0.3</version>
</dependency>
</dependencies>
</project>

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@ -0,0 +1,38 @@
package awlex.ospu.movers;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.movers.Mover;
/**
* Created by Awlex on 27.10.2016.
*/
public class SinusMover extends Mover {
private double angle;
private double radius;
private double amplitude;
public SinusMover(GameObject start, GameObject end, int dir) {
super(start, end, dir);
angle = Math.atan2(endY - startY, endX - startX);
radius = Utils.distance(startX, startY, endX, endY);
amplitude = radius / 4;
this.dir = angle < 180 ? dir : -dir;
}
@Override
public double[] getPointAt(int time) {
double x = radius * getT(time);
double y = amplitude * Math.sin(2d * Math.PI * getT(time)) * dir;
return new double[]{
startX + x * Math.cos(angle) - y * Math.sin(angle),
startY + x * Math.sin(angle) + y * Math.cos(angle)
};
}
@Override
public String getName() {
return "Sinustic";
}
}

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@ -0,0 +1,106 @@
package awlex.ospu.polymover;
import Jama.Matrix;
import itdelatrisu.opsu.objects.Circle;
import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.objects.Slider;
import static java.lang.Math.*;
/**
* Created by Awlex on 13.11.2016.
*/
public class ArcMover implements PolyMover {
public static final int ITEMS_NEEDED = 3;
private GameObject p1, middle, p2;
private double xm, ym, r, alpha, beta, gamma;
public ArcMover(GameObject p1, GameObject middle, GameObject p2) {
this.p1 = p1;
this.middle = middle;
this.p2 = p2;
init();
}
private void init() {
Matrix m = prepareMatrix(p1, middle, p2);
xm = m.get(1, 0) * 0.5;
ym = m.get(2, 0) * 0.5;
r = sqrt(pow(xm, 2) + pow(ym, 2) - m.get(0, 0));
alpha = atan2(p1.end.y - ym, p1.end.x - xm);
beta = atan2(middle.start.y - ym, middle.start.x - xm);
gamma = atan2(p2.start.y - ym, p2.start.x - xm);
}
@Override
public double[] getPointAt(int time) {
double angle;
if (time < middle.getTime()) {
double percent = ((double) time - p1.getEndTime()) / ((middle.getTime() - p1.getEndTime()));
angle = alpha + (beta - alpha) * percent;
}
else {
angle = beta + (gamma - beta) * ((double) time - middle.getTime()) / (p2.getTime() - middle.getTime());
}
return new double[]{
xm + r * cos(angle),
ym + r * sin(angle)
};
}
@Override
public GameObject[] getItems() {
return new GameObject[]{
p1,
middle,
p2
};
}
private static Matrix prepareMatrix(GameObject p1, GameObject middle, GameObject p2) {
Matrix a, b;
//if (!p2.isSlider()) {
a = new Matrix(new double[][]{
{1, -p1.end.x, -p1.end.y},
{1, -middle.start.x, -middle.start.y},
{1, -p2.start.x, -p2.start.y}
});
b = new Matrix(new double[][]{
{-(pow(p1.end.x, 2) + pow(p1.end.y, 2))},
{-(pow(middle.start.x, 2) + pow(middle.start.y, 2))},
{-(pow(p2.start.x, 2) + pow(p2.start.y, 2))},
});
/*
} else {
Circle c = ((Slider) p2).getTickPositionCircles()[0];
a = new Matrix(new double[][]{
{1, -p1.end.x, -p1.end.y},
{1, -middle.start.x, -middle.start.y},
{1, -c.start.x, -c.start.y}
});
b = new Matrix(new double[][]{
{-(pow(p1.end.x, 2) + pow(p1.end.y, 2))},
{-(pow(middle.start.x, 2) + pow(middle.start.y, 2))},
{-(pow(c.start.x, 2) + pow(c.start.y, 2))},
});
}
*/
return a.solve(b);
}
public static boolean canCricleExistBetweenItems(GameObject p1, GameObject p2, GameObject p3) {
try {
prepareMatrix(p1, p2, p3);
} catch (RuntimeException e) {
return false;
}
return true;
}
@Override
public GameObject getLastItem() {
return p2;
}
}

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@ -0,0 +1,55 @@
package awlex.ospu.polymover;
import itdelatrisu.opsu.objects.DummyObject;
import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.states.Game;
import yugecin.opsudance.movers.LinearMover;
import java.util.Arrays;
/**
* Created by Awlex on 19.11.2016.
*/
public class LineMover implements PolyMover {
public static final int ITEMS_NEEDED = 2;
private GameObject[] objects;
private LinearMover m;
private int currentIndex;
public LineMover(GameObject[] objects, int startIndex, int count) {
this.objects = objects;
m = new LinearMover(objects[startIndex], objects[startIndex + 1], 1);
currentIndex = startIndex + 1;
}
public LineMover(GameObject[] objects, int count) {
this(objects, 0, count);
}
@Override
public double[] getPointAt(int time) {
if (objects[currentIndex].getEndTime() < time)
m = new LinearMover(objects[currentIndex], objects[currentIndex + 1], 1);
return m.getPointAt(time);
}
@Override
public GameObject[] getItems() {
return objects;
}
@Override
public GameObject getLastItem() {
int i = objects.length - 1;
while (i > 0) {
if (objects[i] != null) {
break;
}
i--;
}
return objects[i];
}
}

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@ -0,0 +1,15 @@
package awlex.ospu.polymover;
import itdelatrisu.opsu.objects.GameObject;
/**
* Created by Awlex on 18.11.2016.
*/
public interface PolyMover {
double[] getPointAt(int time);
GameObject[] getItems();
GameObject getLastItem();
}

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@ -0,0 +1,40 @@
package awlex.ospu.polymover.factory;
import awlex.ospu.polymover.ArcMover;
import awlex.ospu.polymover.LineMover;
import awlex.ospu.polymover.PolyMover;
import itdelatrisu.opsu.objects.DummyObject;
import itdelatrisu.opsu.objects.GameObject;
import java.util.Arrays;
/**
* Created by Awlex on 18.11.2016.
*/
public class ArcFactory extends PolyMoverFactory {
private static final int PREFFERED_BUFFER_SIZE = 3;
public void init(GameObject[] objects, int count) {
if (count < 3 || (!ArcMover.canCricleExistBetweenItems(objects[0], objects[1], objects[2])))
addMover(new LineMover(objects, 3));
else
addMover(new ArcMover(objects[0], objects[1], objects[2]));
}
@Override
public int getMaxBufferSize() {
return ArcMover.ITEMS_NEEDED;
}
@Override
public int getMinBufferSize() {
return LineMover.ITEMS_NEEDED;
}
@Override
public String toString() {
return "Arcs";
}
}

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@ -0,0 +1,38 @@
package awlex.ospu.polymover.factory;
import awlex.ospu.polymover.LineMover;
import itdelatrisu.opsu.objects.GameObject;
/**
* Created by Awlex on 20.11.2016.
*/
public class LinearFactory extends PolyMoverFactory {
public final static int PREFFERED_BUFFER_SIZE = 2;
@Override
public double[] getPointAt(int time) {
return getCurrent().getPointAt(time);
}
@Override
public void init(GameObject[] objects, int count) {
addMover(new LineMover(objects, count));
}
@Override
public int getMaxBufferSize() {
return LineMover.ITEMS_NEEDED;
}
@Override
public int getMinBufferSize() {
return LineMover.ITEMS_NEEDED;
}
@Override
public String toString() {
return "Linear";
}
}

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@ -0,0 +1,122 @@
package awlex.ospu.polymover.factory;
import awlex.ospu.polymover.LineMover;
import awlex.ospu.polymover.PolyMover;
import itdelatrisu.opsu.objects.DummyObject;
import itdelatrisu.opsu.objects.GameObject;
import yugecin.opsudance.Dancer;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
/**
* Created by Awlex on 18.11.2016.
*/
public abstract class PolyMoverFactory {
private LinkedList<PolyMover> movers;
private int latestIndex;
public PolyMoverFactory() {
movers = new LinkedList<>();
}
/**
* @param time point in time whose cursor position has to be calculated
* @return [x, y]
*/
public double[] getPointAt(int time) {
double[] ret = new double[2];
int i = 0;
while (i < movers.size()) {
if (movers.get(i).getLastItem().getEndTime() < time)
break;
double[] point = movers.get(i).getPointAt(time);
ret[0] += point[0];
ret[1] += point[1];
i++;
}
ret[0] /= i;
ret[1] /= i;
return ret;
}
public final void create(GameObject[] objects, int startIndex) {
if (latestIndex <= startIndex) {
movers.clear();
}
GameObject[] items = new GameObject[getMaxBufferSize()];
int i = 1;
items[0] = startIndex == -1 ? Dancer.d : objects[startIndex];
while (i < items.length - 1) {
GameObject g = objects[startIndex + i];
if (g.isSlider() || g.isSpinner())
break;
items[i++] = g;
}
items[i] = objects[startIndex + i];
latestIndex = startIndex + getMaxBufferSize() + i - items.length;
if (++i >= getMinBufferSize()) {
init(items, i);
}
else {
addMover(new LineMover(objects, startIndex + 1, i));
}
}
protected abstract void init(GameObject[] objects, int count);
public final void update(GameObject g) {
GameObject[] items = movers.get(movers.size() - 1).getItems();
if (items[items.length - 1] != g) {
System.arraycopy(items, 1, items, 0, items.length - 1);
items[items.length - 1] = g;
create(items, 0);
latestIndex++;
}
}
/**
* How many items the Factory would like to look in the future at most
*
* @return
*/
public abstract int getMaxBufferSize();
/**
* How many items the Factory would like to look in the future at least
*
* @return
*/
public abstract int getMinBufferSize();
public boolean isInitialized() {
return movers.isEmpty();
}
protected PolyMover getCurrent() {
return movers.peekLast();
}
protected List<PolyMover> getMovers() {
return movers;
}
/**
* Adds a Mover to the end of the list. It will also remove the first mover, if the list is bigger than the buffersize.
*
* @param mover the mover to be added
*/
protected void addMover(PolyMover mover) {
movers.add(mover);
if (movers.size() >= getMaxBufferSize())
movers.remove();
}
public int getLatestIndex() {
return latestIndex;
}
}

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@ -595,30 +595,51 @@ public class Options {
DISABLE_UPDATER ("Disable Automatic Updates", "DisableUpdater", "Disable automatic checking for updates upon starting opsu!.", false),
ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false),
DANCE_MOVER ("Mover algorithm", "Mover", "Algorithm that decides how to move from note to note" ) {
DANCE_MOVER_TYPE("Mover Type", "Mover type", "More than 2 Points", Dancer.multipoint) {
@Override
public Object[] getListItems() {
return Dancer.moverFactories;
}
@Override
public void clickListItem(int index) {
Dancer.instance.setMoverFactoryIndex(index);
}
@Override
public String getValueString() {
return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()].toString();
}
@Override
public String write() {
return Dancer.instance.getMoverFactoryIndex() + "";
public void click(GameContainer container) {
bool = !bool;
Dancer.multipoint = bool;
}
@Override
public void read(String s) {
Dancer.instance.setMoverFactoryIndex(Integer.parseInt(s));
super.read(s);
Dancer.multipoint = bool;
}
},
DANCE_MOVER ("Mover algorithm", "Mover", "Algorithm that decides how to move from note to note" ) {
@Override
public Object[] getListItems() {
return Dancer.multipoint ? Dancer.polyMoverFactories : Dancer.moverFactories;
}
@Override
public void clickListItem(int index) {
if (Dancer.multipoint)
Dancer.instance.setPolyMoverFactoryIndex(index);
else
Dancer.instance.setMoverFactoryIndex(index);
}
@Override
public String getValueString() {
return Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].toString() : Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()].toString();
}
@Override
public String write() {
return String.valueOf(Dancer.multipoint ? Dancer.instance.getPolyMoverFactoryIndex() : Dancer.instance.getMoverFactoryIndex());
}
@Override
public void read(String s) {
int i = Integer.parseInt(s);
if (Dancer.multipoint)
Dancer.instance.setPolyMoverFactoryIndex(i);
else
Dancer.instance.setMoverFactoryIndex(i);
}
},

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@ -424,15 +424,20 @@ public class Game extends BasicGameState {
autoMousePressed = false;
if (GameMod.AUTO.isActive() || GameMod.AUTOPILOT.isActive()) {
Vec2f autoPoint;
if (objectIndex < beatmap.objects.length) {
GameObject p;
if (objectIndex > 0) {
p = gameObjects[objectIndex - 1];
} else {
p = Dancer.d;
}
if (objectIndex < beatmap.objects.length - (Dancer.multipoint ? Dancer.polyMoverFactories[Dancer.instance.getPolyMoverFactoryIndex()].getMinBufferSize() : 0)) {
Dancer d = Dancer.instance;
d.update(trackPosition, p, gameObjects[objectIndex]);
if (Dancer.multipoint) {
d.update(trackPosition, gameObjects, objectIndex);
} else {
GameObject p;
if (objectIndex > 0) {
p = gameObjects[objectIndex - 1];
}
else {
p = Dancer.d;
}
d.update(trackPosition, p, gameObjects[objectIndex]);
}
autoPoint = new Vec2f(d.x, d.y);
if (trackPosition < gameObjects[objectIndex].getTime()) {
autoMousePressed = true;

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@ -112,6 +112,7 @@ public class OptionsMenu extends BasicGameState {
GameOption.ENABLE_WATCH_SERVICE
}),
DANCE ("Dance", new GameOption[] {
GameOption.DANCE_MOVER_TYPE,
GameOption.DANCE_MOVER,
GameOption.DANCE_MOVER_DIRECTION,
GameOption.DANCE_SLIDER_MOVER_TYPE,

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@ -19,6 +19,9 @@ package yugecin.opsudance;
import awlex.ospu.movers.factories.CenterSpiralMoverFactory;
import awlex.ospu.movers.factories.SpiralMoverFactory;
import awlex.ospu.polymover.factory.ArcFactory;
import awlex.ospu.polymover.factory.LinearFactory;
import awlex.ospu.polymover.factory.PolyMoverFactory;
import awlex.ospu.spinners.SpiralSpinner;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.Utils;
@ -37,7 +40,7 @@ import yugecin.opsudance.spinners.*;
public class Dancer {
public static MoverFactory[] moverFactories = new MoverFactory[] {
public static MoverFactory[] moverFactories = new MoverFactory[]{
new AutoMoverFactory(),
new AutoEllipseMoverFactory(),
new CircleMoverFactory(),
@ -51,7 +54,7 @@ public class Dancer {
new CenterSpiralMoverFactory(),
};
public static Spinner[] spinners = new Spinner[] {
public static Spinner[] spinners = new Spinner[]{
new RektSpinner(),
new BeamSpinner(),
new CircleSpinner(),
@ -65,13 +68,19 @@ public class Dancer {
new SpiralSpinner(),
};
public static SliderMoverController[] sliderMovers = new SliderMoverController[] {
public static SliderMoverController[] sliderMovers = new SliderMoverController[]{
new DefaultSliderMoverController(),
new InheritedSliderMoverController(),
};
public static PolyMoverFactory[] polyMoverFactories = new PolyMoverFactory[]{
new LinearFactory(),
new ArcFactory()
};
public static Dancer instance = new Dancer();
public static boolean multipoint = false;
public static boolean mirror = false; // this should really get its own place somewhere...
public static boolean drawApproach = true; // this should really get its own place somewhere...
public static boolean removebg = true; // this should really get its own place somewhere...
@ -93,11 +102,13 @@ public class Dancer {
private GameObject p;
private MoverFactory moverFactory;
private PolyMoverFactory polyMoverFactory;
private Mover mover;
private Spinner spinner;
public static SliderMoverController sliderMoverController;
private int moverFactoryIndex;
private int polyMoverFactoryIndex;
private int spinnerIndex;
public float x;
@ -146,6 +157,18 @@ public class Dancer {
moverFactory = moverFactories[moverFactoryIndex];
}
public int getPolyMoverFactoryIndex() {
return polyMoverFactoryIndex;
}
public void setPolyMoverFactoryIndex(int polyMoverFactoryIndex) {
if (polyMoverFactoryIndex < 0 || polyMoverFactoryIndex >= polyMoverFactories.length) {
polyMoverFactoryIndex = 0;
}
this.polyMoverFactoryIndex = polyMoverFactoryIndex;
polyMoverFactory = polyMoverFactories[polyMoverFactoryIndex];
}
public void update(int time, GameObject p, GameObject c) {
GameObject[] e = sliderMoverController.process(p, c, time);
p = e[0];
@ -175,11 +198,13 @@ public class Dancer {
double[] spinnerStartPoint = spinner.getPoint();
c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
}
if (p == d) {
mover = new LinearMover(p, c, dir);
} else {
mover = moverFactory.create(p, c, dir);
}
if (mover == null || mover.getEnd() != c)
if (p == d) {
mover = new LinearMover(p, c, dir);
}
else {
mover = moverFactory.create(p, c, dir);
}
}
if (time < c.getTime()) {
@ -188,14 +213,16 @@ public class Dancer {
x = (float) point[0];
y = (float) point[1];
}
} else {
}
else {
if (c.isSpinner()) {
Spinner.PROGRESS = (double) (time - c.getTime()) / (double) (c.getEndTime() - c.getTime());
double[] point = spinner.getPoint();
x = (float) point[0];
y = (float) point[1];
c.end = new Vec2f(x, y);
} else {
}
else {
Vec2f point = c.getPointAt(time);
if (isCurrentLazySlider) {
point = c.start;
@ -209,4 +236,72 @@ public class Dancer {
y = Utils.clamp(y, 10, Options.height - 10);
}
public void update(int time, GameObject[] gameObjects, int objectIndex) {
GameObject p, c;
GameObject[] e = objectIndex > 0 ? sliderMoverController.process(gameObjects[objectIndex - 1], gameObjects[objectIndex], time)
: sliderMoverController.process(d, gameObjects[objectIndex], time);
p = e[0];
c = e[1];
if (this.p != p) {
this.p = p;
if (this.p == d) {
if (c.isSpinner()) {
double[] spinnerStartPoint = spinner.getPoint();
c.start.set((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
}
}
isCurrentLazySlider = false;
// detect lazy sliders, should work pretty good
if (c.isSlider() && LAZY_SLIDERS && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= Circle.diameter * 0.8f) {
Slider s = (Slider) c;
Vec2f mid = s.getCurve().pointAt(1f);
if (s.getRepeats() == 1 || Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
mid = s.getCurve().pointAt(0.5f);
if (Utils.distance(c.start.x, c.start.y, mid.x, mid.y) <= Circle.diameter * 0.8f) {
isCurrentLazySlider = true;
}
}
}
dir = moverDirection.getDirection(dir);
if (c.isSpinner()) {
double[] spinnerStartPoint = spinner.getPoint();
c.start = new Vec2f((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
}
if (polyMoverFactory.isInitialized() && polyMoverFactory.getLatestIndex() < objectIndex + polyMoverFactory.getLatestIndex() - 1) {
polyMoverFactory.update(gameObjects[objectIndex + polyMoverFactory.getMaxBufferSize() - 1]);
}
else {
polyMoverFactory.create(gameObjects, objectIndex - 1);
}
}
if (time < c.getTime()) {
if (!(p.isSpinner() || c.isSpinner())) {
double[] point = polyMoverFactory.getPointAt(time);
x = (float) point[0];
y = (float) point[1];
}
}
else {
if (c.isSpinner()) {
Spinner.PROGRESS = (double) (time - c.getTime()) / (double) (c.getEndTime() - c.getTime());
double[] point = spinner.getPoint();
x = (float) point[0];
y = (float) point[1];
c.end = new Vec2f(x, y);
}
else {
Vec2f point = c.getPointAt(time);
if (isCurrentLazySlider) {
point = c.start;
}
x = point.x;
y = point.y;
}
}
Pippi.dance(time, c, isCurrentLazySlider);
x = Utils.clamp(x, 10, Options.width - 10);
y = Utils.clamp(y, 10, Options.height - 10);
}
}

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@ -32,6 +32,8 @@ public abstract class Mover {
protected double endX;
protected double endY;
private GameObject end;
public Mover(GameObject start, GameObject end, int dir) {
this.dir = dir;
this.startX = start.end.x;
@ -40,6 +42,7 @@ public abstract class Mover {
this.endY = end.start.y;
this.startT = start.getEndTime();
this.totalT = end.getTime() - startT;
this.end = end;
}
protected final double getT(int time) {
@ -49,4 +52,7 @@ public abstract class Mover {
public abstract double[] getPointAt(int time);
public abstract String getName();
public GameObject getEnd() {
return end;
}
}