Add options in the ingame menu

This commit is contained in:
yugecin 2016-09-27 22:02:49 +02:00
parent 130ee94825
commit 728b2ceb97
3 changed files with 115 additions and 2 deletions

View File

@ -54,6 +54,8 @@ import org.newdawn.slick.util.ResourceLoader;
import com.sun.jna.platform.win32.Advapi32Util; import com.sun.jna.platform.win32.Advapi32Util;
import com.sun.jna.platform.win32.Win32Exception; import com.sun.jna.platform.win32.Win32Exception;
import com.sun.jna.platform.win32.WinReg; import com.sun.jna.platform.win32.WinReg;
import yugecin.opsudance.Dancer;
import yugecin.opsudance.movers.factories.AutoMoverFactory;
/** /**
* Handles all user options. * Handles all user options.
@ -538,9 +540,95 @@ public class Options {
ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false), ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false),
DANCE_MOVER ("Mover algorithm", "Mover", "Algorithm that decides how to move from note to note" ) { DANCE_MOVER ("Mover algorithm", "Mover", "Algorithm that decides how to move from note to note" ) {
@Override
public Object[] getListItems() {
return Dancer.moverFactories;
}
@Override
public void clickListItem(int index) {
Dancer.instance.setMoverFactoryIndex(index);
}
@Override
public String getValueString() {
return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()].toString();
}
@Override
public String write() {
return Dancer.instance.getMoverFactoryIndex() + "";
}
@Override
public void read(String s) {
Dancer.instance.setMoverFactoryIndex(Integer.parseInt(s));
}
},
DANCE_SPINNER ("Spinner", "Spinner", "Spinner style") {
@Override
public Object[] getListItems() {
return Dancer.spinners;
}
@Override
public void clickListItem(int index) {
Dancer.instance.setSpinnerIndex(index);
}
@Override
public String getValueString() {
return Dancer.spinners[Dancer.instance.getSpinnerIndex()].toString();
}
@Override
public String write() {
return Dancer.instance.getSpinnerIndex() + "";
}
@Override
public void read(String s) {
Dancer.instance.setSpinnerIndex(Integer.parseInt(s));
}
},
DANCE_LAZY_SLIDERS ("Lazy sliders", "LazySliders", "Don't do short sliders", true) {
@Override
public void click(GameContainer container) {
}
},
DANCE_ONLY_CIRCLE_STACKS ("Only circle stacks", "CircleStacks", "Only do circle movement on stacks", true) {
@Override
public void click(GameContainer container) {
bool = !bool;
AutoMoverFactory.ONLY_CIRCLE_STACKS = bool;
}
@Override
public void read(String s) {
super.read(s);
AutoMoverFactory.ONLY_CIRCLE_STACKS = bool;
}
},
DANCE_CIRCLE_STREAMS ("Circle streams", "CircleStreams", "Make circles while streaming", false) {
@Override
public void click(GameContainer container) {
bool = !bool;
AutoMoverFactory.CIRCLE_STREAM = bool ? 58 : 85;
}
@Override
public void read(String s) {
super.read(s);
AutoMoverFactory.CIRCLE_STREAM = bool ? 58 : 85;
}
}; };
/** Option name. */ /** Option name. */
private final String name; private final String name;
@ -690,7 +778,7 @@ public class Options {
* Fired when an item in the value list has been clicked * Fired when an item in the value list has been clicked
* @param index the itemindex which has been clicked * @param index the itemindex which has been clicked
*/ */
public void clickListItem(int index) { }; public void clickListItem(int index) { }
/** /**
* Processes a mouse drag action (via override). * Processes a mouse drag action (via override).

View File

@ -105,7 +105,11 @@ public class OptionsMenu extends BasicGameState {
GameOption.ENABLE_WATCH_SERVICE GameOption.ENABLE_WATCH_SERVICE
}), }),
DANCE ("Dance", new GameOption[] { DANCE ("Dance", new GameOption[] {
GameOption.DANCE_MOVER GameOption.DANCE_MOVER,
GameOption.DANCE_SPINNER,
GameOption.DANCE_LAZY_SLIDERS,
GameOption.DANCE_CIRCLE_STREAMS,
GameOption.DANCE_ONLY_CIRCLE_STACKS,
}); });
/** Total number of tabs. */ /** Total number of tabs. */

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@ -56,6 +56,9 @@ public class Dancer {
private Mover mover; private Mover mover;
private Spinner spinner; private Spinner spinner;
private int moverFactoryIndex;
private int spinnerIndex;
public float x; public float x;
public float y; public float y;
@ -73,6 +76,24 @@ public class Dancer {
} }
} }
public int getSpinnerIndex() {
return spinnerIndex;
}
public void setSpinnerIndex(int spinnerIndex) {
this.spinnerIndex = spinnerIndex;
spinner = spinners[spinnerIndex];
}
public int getMoverFactoryIndex() {
return moverFactoryIndex;
}
public void setMoverFactoryIndex(int moverFactoryIndex) {
this.moverFactoryIndex = moverFactoryIndex;
moverFactory = moverFactories[moverFactoryIndex];
}
public void update(int time, GameObject p, GameObject c) { public void update(int time, GameObject p, GameObject c) {
if (this.p != p) { if (this.p != p) {
this.p = p; this.p = p;