Add options in the ingame menu
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130ee94825
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@ -54,6 +54,8 @@ import org.newdawn.slick.util.ResourceLoader;
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import com.sun.jna.platform.win32.Advapi32Util;
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import com.sun.jna.platform.win32.Win32Exception;
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import com.sun.jna.platform.win32.WinReg;
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import yugecin.opsudance.Dancer;
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import yugecin.opsudance.movers.factories.AutoMoverFactory;
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/**
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* Handles all user options.
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@ -538,9 +540,95 @@ public class Options {
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ENABLE_WATCH_SERVICE ("Enable Watch Service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false),
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DANCE_MOVER ("Mover algorithm", "Mover", "Algorithm that decides how to move from note to note" ) {
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@Override
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public Object[] getListItems() {
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return Dancer.moverFactories;
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}
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@Override
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public void clickListItem(int index) {
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Dancer.instance.setMoverFactoryIndex(index);
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}
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@Override
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public String getValueString() {
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return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()].toString();
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}
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@Override
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public String write() {
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return Dancer.instance.getMoverFactoryIndex() + "";
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}
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@Override
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public void read(String s) {
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Dancer.instance.setMoverFactoryIndex(Integer.parseInt(s));
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}
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},
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DANCE_SPINNER ("Spinner", "Spinner", "Spinner style") {
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@Override
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public Object[] getListItems() {
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return Dancer.spinners;
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}
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@Override
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public void clickListItem(int index) {
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Dancer.instance.setSpinnerIndex(index);
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}
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@Override
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public String getValueString() {
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return Dancer.spinners[Dancer.instance.getSpinnerIndex()].toString();
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}
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@Override
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public String write() {
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return Dancer.instance.getSpinnerIndex() + "";
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}
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@Override
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public void read(String s) {
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Dancer.instance.setSpinnerIndex(Integer.parseInt(s));
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}
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},
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DANCE_LAZY_SLIDERS ("Lazy sliders", "LazySliders", "Don't do short sliders", true) {
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@Override
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public void click(GameContainer container) {
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}
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},
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DANCE_ONLY_CIRCLE_STACKS ("Only circle stacks", "CircleStacks", "Only do circle movement on stacks", true) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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AutoMoverFactory.ONLY_CIRCLE_STACKS = bool;
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}
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@Override
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public void read(String s) {
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super.read(s);
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AutoMoverFactory.ONLY_CIRCLE_STACKS = bool;
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}
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},
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DANCE_CIRCLE_STREAMS ("Circle streams", "CircleStreams", "Make circles while streaming", false) {
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@Override
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public void click(GameContainer container) {
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bool = !bool;
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AutoMoverFactory.CIRCLE_STREAM = bool ? 58 : 85;
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}
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@Override
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public void read(String s) {
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super.read(s);
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AutoMoverFactory.CIRCLE_STREAM = bool ? 58 : 85;
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}
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};
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/** Option name. */
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private final String name;
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@ -690,7 +778,7 @@ public class Options {
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* Fired when an item in the value list has been clicked
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* @param index the itemindex which has been clicked
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*/
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public void clickListItem(int index) { };
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public void clickListItem(int index) { }
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/**
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* Processes a mouse drag action (via override).
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@ -105,7 +105,11 @@ public class OptionsMenu extends BasicGameState {
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GameOption.ENABLE_WATCH_SERVICE
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}),
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DANCE ("Dance", new GameOption[] {
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GameOption.DANCE_MOVER
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GameOption.DANCE_MOVER,
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GameOption.DANCE_SPINNER,
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GameOption.DANCE_LAZY_SLIDERS,
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GameOption.DANCE_CIRCLE_STREAMS,
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GameOption.DANCE_ONLY_CIRCLE_STACKS,
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});
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/** Total number of tabs. */
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@ -56,6 +56,9 @@ public class Dancer {
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private Mover mover;
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private Spinner spinner;
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private int moverFactoryIndex;
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private int spinnerIndex;
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public float x;
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public float y;
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@ -73,6 +76,24 @@ public class Dancer {
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}
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}
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public int getSpinnerIndex() {
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return spinnerIndex;
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}
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public void setSpinnerIndex(int spinnerIndex) {
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this.spinnerIndex = spinnerIndex;
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spinner = spinners[spinnerIndex];
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}
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public int getMoverFactoryIndex() {
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return moverFactoryIndex;
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}
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public void setMoverFactoryIndex(int moverFactoryIndex) {
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this.moverFactoryIndex = moverFactoryIndex;
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moverFactory = moverFactories[moverFactoryIndex];
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}
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public void update(int time, GameObject p, GameObject c) {
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if (this.p != p) {
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this.p = p;
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