option to never draw background
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@@ -320,18 +320,20 @@ public class Game extends BasicGameState {
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}
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// background
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float dimLevel = Options.getBackgroundDim();
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if (trackPosition < firstObjectTime) {
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if (timeDiff < approachTime)
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dimLevel += (1f - dimLevel) * ((float) timeDiff / approachTime);
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else
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dimLevel = 1f;
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}
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if (Options.isDefaultPlayfieldForced() || !beatmap.drawBackground(width, height, dimLevel, false)) {
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Image playfield = GameImage.PLAYFIELD.getImage();
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playfield.setAlpha(dimLevel);
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playfield.draw();
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playfield.setAlpha(1f);
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if (!Dancer.removebg) {
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float dimLevel = Options.getBackgroundDim();
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if (trackPosition < firstObjectTime) {
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if (timeDiff < approachTime)
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dimLevel += (1f - dimLevel) * ((float) timeDiff / approachTime);
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else
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dimLevel = 1f;
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}
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if (Options.isDefaultPlayfieldForced() || !beatmap.drawBackground(width, height, dimLevel, false)) {
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Image playfield = GameImage.PLAYFIELD.getImage();
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playfield.setAlpha(dimLevel);
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playfield.draw();
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playfield.setAlpha(1f);
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}
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}
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if (GameMod.FLASHLIGHT.isActive())
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