add the showcondition to sboverlay options
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@ -36,6 +36,7 @@ public class OptionsOverlay {
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private static Options.GameOption[] options = new Options.GameOption[] {
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private static Options.GameOption[] options = new Options.GameOption[] {
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Options.GameOption.DANCE_MOVER,
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Options.GameOption.DANCE_MOVER,
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Options.GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
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Options.GameOption.DANCE_MOVER_DIRECTION,
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Options.GameOption.DANCE_MOVER_DIRECTION,
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Options.GameOption.DANCE_SLIDER_MOVER_TYPE,
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Options.GameOption.DANCE_SLIDER_MOVER_TYPE,
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Options.GameOption.DANCE_SPINNER,
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Options.GameOption.DANCE_SPINNER,
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@ -99,8 +100,12 @@ public class OptionsOverlay {
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g.setColor(Color.black);
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g.setColor(Color.black);
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g.fillRect(0, 0, width, height);
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g.fillRect(0, 0, width, height);
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Color.black.a = a;
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Color.black.a = a;
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for (int i = 0; i < options.length; i++) {
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for (int i = 0, j = 0; i < options.length; i++) {
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drawOption(g, options[i], i, selectedOption == null ? hoverIdx == i : selectedOption == options[i]);
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if (!options[i].showCondition()) {
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continue;
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}
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j++;
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drawOption(g, options[j], j, selectedOption == null ? hoverIdx == j : selectedOption == options[j]);
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}
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}
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if (list.isVisible()) {
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if (list.isVisible()) {
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list.render(container, game, g);
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list.render(container, game, g);
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@ -123,6 +128,14 @@ public class OptionsOverlay {
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if (index >= options.length) {
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if (index >= options.length) {
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return -1;
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return -1;
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}
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}
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int i = index;
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while (i >= 0) {
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if (!options[i--].showCondition()) {
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if (++index >= options.length) {
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return -1;
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}
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}
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}
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return index;
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return index;
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}
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}
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