Remove restriction from left/right click keys

This commit is contained in:
Score_Under 2015-03-07 04:30:48 +00:00
parent 9138b70a24
commit 765aa21dfb
2 changed files with 20 additions and 20 deletions

View File

@ -935,20 +935,14 @@ public class Options {
GameOption.DISABLE_SOUNDS.setValue(Boolean.parseBoolean(value)); GameOption.DISABLE_SOUNDS.setValue(Boolean.parseBoolean(value));
break; break;
case "keyOsuLeft": case "keyOsuLeft":
if ((value.length() == 1 && Character.isLetterOrDigit(value.charAt(0))) || i = Keyboard.getKeyIndex(value);
(value.length() == 7 && value.startsWith("NUMPAD"))) { if (keyRight != i)
i = Keyboard.getKeyIndex(value); keyLeft = i;
if (keyRight != i)
keyLeft = i;
}
break; break;
case "keyOsuRight": case "keyOsuRight":
if ((value.length() == 1 && Character.isLetterOrDigit(value.charAt(0))) || i = Keyboard.getKeyIndex(value);
(value.length() == 7 && value.startsWith("NUMPAD"))) { if (keyLeft != i)
i = Keyboard.getKeyIndex(value); keyRight = i;
if (keyLeft != i)
keyRight = i;
}
break; break;
case "MouseDisableWheel": case "MouseDisableWheel":
GameOption.DISABLE_MOUSE_WHEEL.setValue(Boolean.parseBoolean(value)); GameOption.DISABLE_MOUSE_WHEEL.setValue(Boolean.parseBoolean(value));

View File

@ -243,9 +243,17 @@ public class OptionsMenu extends BasicGameState {
g.setColor(Utils.COLOR_BLACK_ALPHA); g.setColor(Utils.COLOR_BLACK_ALPHA);
g.fillRect(0, 0, width, height); g.fillRect(0, 0, width, height);
g.setColor(Color.white); g.setColor(Color.white);
String prompt;
if (keyEntryLeft) {
prompt = "Please press the new left-click key";
} else {
prompt = "Please press the new right-click key";
}
Utils.FONT_LARGE.drawString( Utils.FONT_LARGE.drawString(
(width / 2) - (Utils.FONT_LARGE.getWidth("Please enter a letter or digit.") / 2), (width / 2) - (Utils.FONT_LARGE.getWidth(prompt) / 2),
(height / 2) - Utils.FONT_LARGE.getLineHeight(), "Please enter a letter or digit." (height / 2) - Utils.FONT_LARGE.getLineHeight(), prompt
); );
} }
@ -339,12 +347,10 @@ public class OptionsMenu extends BasicGameState {
public void keyPressed(int key, char c) { public void keyPressed(int key, char c) {
// key entry state // key entry state
if (keyEntryLeft || keyEntryRight) { if (keyEntryLeft || keyEntryRight) {
if (Character.isLetterOrDigit(c)) { if (keyEntryLeft && Options.getGameKeyRight() != key)
if (keyEntryLeft && Options.getGameKeyRight() != key) Options.setGameKeyLeft(key);
Options.setGameKeyLeft(key); else if (keyEntryRight && Options.getGameKeyLeft() != key)
else if (keyEntryRight && Options.getGameKeyLeft() != key) Options.setGameKeyRight(key);
Options.setGameKeyRight(key);
}
keyEntryLeft = keyEntryRight = false; keyEntryLeft = keyEntryRight = false;
return; return;
} }