hide sliderticks that the ball already passed
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8171cfdec6
commit
766e3657c7
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@ -252,19 +252,8 @@ public class Slider extends GameObject {
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// ticks
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// ticks
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if (ticksT != null) {
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if (ticksT != null) {
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float tickScale = 0.5f + 0.5f * AnimationEquation.OUT_BACK.calc(decorationsAlpha);
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drawSliderTicks(g, trackPosition, curveAlpha, decorationsAlpha, mirror);
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Image tick = GameImage.SLIDER_TICK.getImage().getScaledCopy(tickScale);
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Colors.WHITE_FADE.a = alpha;
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for (int i = 0; i < ticksT.length; i++) {
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Vec2f c = curve.pointAt(ticksT[i]);
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Colors.WHITE_FADE.a = Math.min(curveAlpha, decorationsAlpha);
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g.pushTransform();
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if (mirror) {
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g.rotate(c.x, c.y, -180f);
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}
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tick.drawCentered(c.x, c.y, Colors.WHITE_FADE);
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g.popTransform();
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Colors.WHITE_FADE.a = alpha;
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}
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}
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}
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g.pushTransform();
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g.pushTransform();
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@ -375,6 +364,38 @@ public class Slider extends GameObject {
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color = orig;
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color = orig;
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}
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}
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private void drawSliderTicks(Graphics g, int trackPosition, float curveAlpha, float decorationsAlpha, boolean mirror) {
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float tickScale = 0.5f + 0.5f * AnimationEquation.OUT_BACK.calc(decorationsAlpha);
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Image tick = GameImage.SLIDER_TICK.getImage().getScaledCopy(tickScale);
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// calculate which ticks need to be drawn (don't draw if sliderball crossed it)
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int min = 0;
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int max = ticksT.length;
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if (trackPosition > getTime()) {
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for (int i = 0; i < ticksT.length; ) {
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if (((trackPosition - getTime()) % sliderTime) / sliderTime < ticksT[i]) {
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break;
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}
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min = ++i;
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}
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}
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if (currentRepeats % 2 == 1) {
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max -= min;
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min = 0;
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}
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for (int i = min; i < max; i++) {
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Vec2f c = curve.pointAt(ticksT[i]);
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Colors.WHITE_FADE.a = Math.min(curveAlpha, decorationsAlpha);
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g.pushTransform();
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if (mirror) {
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g.rotate(c.x, c.y, -180f);
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}
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tick.drawCentered(c.x, c.y, Colors.WHITE_FADE);
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g.popTransform();
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}
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}
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private boolean drawSliderTrack(int trackPosition, float snakingSliderProgress) {
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private boolean drawSliderTrack(int trackPosition, float snakingSliderProgress) {
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float curveIntervalTo = Options.isSliderSnaking() ? snakingSliderProgress : 1f;
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float curveIntervalTo = Options.isSliderSnaking() ? snakingSliderProgress : 1f;
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float curveIntervalFrom = 0f;
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float curveIntervalFrom = 0f;
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