Merge branch 'javadoc8' of https://github.com/Bigpet/opsu into Bigpet-javadoc8

This commit is contained in:
Jeffrey Han 2015-06-13 02:04:16 -05:00
commit 77661ffd82
6 changed files with 8 additions and 8 deletions

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@ -139,7 +139,7 @@ public class BeatmapSet {
/** /**
* Checks whether the beatmap set matches a given condition. * Checks whether the beatmap set matches a given condition.
* @param type the condition type (ar, cs, od, hp, bpm, length) * @param type the condition type (ar, cs, od, hp, bpm, length)
* @param operator the operator (=/==, >, >=, <, <=) * @param operator the operator {@literal (=/==, >, >=, <, <=)}
* @param value the value * @param value the value
* @return true if the condition is met * @return true if the condition is met
*/ */

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@ -148,7 +148,7 @@ public class MenuButton {
* Sets text to draw in the middle of the button. * Sets text to draw in the middle of the button.
* @param text the text to draw * @param text the text to draw
* @param font the font to use when drawing * @param font the font to use when drawing
* @color the color to draw the text * @param color the color to draw the text
*/ */
public void setText(String text, Font font, Color color) { public void setText(String text, Font font, Color color) {
this.text = text; this.text = text;

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@ -555,8 +555,8 @@ public abstract class GameContainer implements GUIContext {
* bottom. * bottom.
* *
* @param ref The reference to the image to be loaded * @param ref The reference to the image to be loaded
* @param x The x-coordinate of the cursor hotspot (left -> right) * @param x The x-coordinate of the cursor hotspot (left {@literal ->} right)
* @param y The y-coordinate of the cursor hotspot (bottom -> top) * @param y The y-coordinate of the cursor hotspot (bottom {@literal ->} top)
* @param width The x width of the cursor * @param width The x width of the cursor
* @param height The y height of the cursor * @param height The y height of the cursor
* @param cursorDelays image delays between changing frames in animation * @param cursorDelays image delays between changing frames in animation

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@ -935,7 +935,7 @@ public class Image implements Renderable {
/** /**
* Set the angle to rotate this image to. The angle will be normalized to * Set the angle to rotate this image to. The angle will be normalized to
* be 0 <= angle < 360. The image will be rotated around its center. * be {@literal 0 <= angle < 360}. The image will be rotated around its center.
* *
* @param angle The angle to be set * @param angle The angle to be set
*/ */
@ -973,7 +973,7 @@ public class Image implements Renderable {
/** /**
* Add the angle provided to the current rotation. The angle will be normalized to * Add the angle provided to the current rotation. The angle will be normalized to
* be 0 <= angle < 360. The image will be rotated around its center. * be {@literal 0 <= angle < 360}. The image will be rotated around its center.
* *
* @param angle The angle to add. * @param angle The angle to add.
*/ */

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@ -42,7 +42,7 @@ import org.newdawn.slick.util.Log;
* play at any given time and a channel is reserved so music will always play. * play at any given time and a channel is reserved so music will always play.
* *
* @author kevin * @author kevin
* @author Nathan Sweet <misc@n4te.com> * @author Nathan Sweet {@literal <misc@n4te.com>}
*/ */
@SuppressWarnings({"rawtypes", "unchecked"}) @SuppressWarnings({"rawtypes", "unchecked"})
public class Music { public class Music {

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@ -46,7 +46,7 @@ import org.newdawn.slick.util.ResourceLoader;
* as required. * as required.
* *
* @author Kevin Glass * @author Kevin Glass
* @author Nathan Sweet <misc@n4te.com> * @author Nathan Sweet {@literal <misc@n4te.com>}
* @author Rockstar play and setPosition cleanup * @author Rockstar play and setPosition cleanup
*/ */
public class OpenALStreamPlayer { public class OpenALStreamPlayer {